相关论文: HopFIR: Hop-wise GraphFormer with Intragroup Joint…
Human pose estimation (HPE) is one of the most challenging tasks in computer vision as humans are deformable by nature and thus their pose has so much variance. HPE aims to correctly identify the main joint locations of a single person or…
Action coordination in human structure is indispensable for the spatial constraints of 2D joints to recover 3D pose. Usually, action coordination is represented as a long-range dependence among body parts. However, there are two main…
Transformer-based approaches have been successfully proposed for 3D human pose estimation (HPE) from 2D pose sequence and achieved state-of-the-art (SOTA) performance. However, current SOTAs have difficulties in modeling spatial-temporal…
For the current 3D human pose estimation task, a group of methods mainly learn the rules of 2D-3D projection from spatial and temporal correlation. However, earlier methods model the global features of the entire body joint in the time…
We propose HDiffTG, a novel 3D Human Pose Estimation (3DHPE) method that integrates Transformer, Graph Convolutional Network (GCN), and diffusion model into a unified framework. HDiffTG leverages the strengths of these techniques to…
Marker-free human pose estimation (HPE) has found increasing applications in various fields. Current HPE suffers from occasional errors in keypoint recognition and random fluctuation in keypoint trajectories when analyzing kinematic human…
Graph Convolution Network (GCN) has been successfully used for 3D human pose estimation in videos. However, it is often built on the fixed human-joint affinity, according to human skeleton. This may reduce adaptation capacity of GCN to…
Reconstructing physically plausible 3D human-scene interactions (HSI) from a single image currently presents a trade-off: optimization based methods offer accurate contact but are slow (~20s), while feed-forward approaches are fast yet lack…
Existing skeleton-based 3D human pose estimation methods only predict joint positions. Although the yaw and pitch of bone rotations can be derived from joint positions, the roll around the bone axis remains unresolved. We present…
Human motion is a continuous physical process in 3D space, governed by complex dynamic and kinematic constraints. Existing methods typically represent the human pose as an abstract graph structure, neglecting the intrinsic physical…
3D human pose estimation is a vital task in computer vision, involving the prediction of human joint positions from images or videos to reconstruct a skeleton of a human in three-dimensional space. This technology is pivotal in various…
Although graph convolutional networks exhibit promising performance in 3D human pose estimation, their reliance on one-hop neighbors limits their ability to capture high-order dependencies among body joints, crucial for mitigating…
Despite substantial progress in 3D human pose estimation from a single-view image, prior works rarely explore global and local correlations, leading to insufficient learning of human skeleton representations. To address this issue, we…
In sports analytics, accurately capturing both the 3D locations and rotations of body joints is essential for understanding an athlete's biomechanics. While Human Mesh Recovery (HMR) models can estimate joint rotations, they often exhibit…
Recently, fully-transformer architectures have replaced the defacto convolutional architecture for the 3D human pose estimation task. In this paper we propose \textbf{\textit{ConvFormer}}, a novel convolutional transformer that leverages a…
Skeleton-based action recognition aims to recognize human actions given human joint coordinates with skeletal interconnections. By defining a graph with joints as vertices and their natural connections as edges, previous works successfully…
Due to the difficulty of acquiring large-scale 3D human keypoint annotation, previous methods for 3D human pose estimation (HPE) have often relied on 2D image features and sequential 2D annotations. Furthermore, the training of these…
Learning 3D human pose prior is essential to human-centered AI. Here, we present GFPose, a versatile framework to model plausible 3D human poses for various applications. At the core of GFPose is a time-dependent score network, which…
Estimating the 3D position of human joints has become a widely researched topic in the last years. Special emphasis has gone into defining novel methods that extrapolate 2-dimensional data (keypoints) into 3D, namely predicting the…
In this research, we address the challenge faced by existing deep learning-based human mesh reconstruction methods in balancing accuracy and computational efficiency. These methods typically prioritize accuracy, resulting in large network…