相关论文: Simulation of Video Streaming Over Wireless Networ…
Virtual Reality (VR) streaming enables end-users to seamlessly immerse themselves in interactive virtual environments using even low-end devices. However, the quality of the VR experience heavily relies on Wireless Fidelity (Wi-Fi)…
Wireless edge networks are promising to provide better video streaming services to mobile users by provisioning computing and storage resources at the edge of wireless network. However, due to the diversity of user interests, user devices,…
Long Range (LoRa) is a wireless communication technology for the Internet of Things (IoT), able to provide wide coverage networking to devices with low power consumption and low data-rate. This paper~proposes and describes a simulation…
In this paper we describe a prototype of a simulation framework and some ideas which are to be used to study performance of a P2P TV system in a controllable and adjustable environment. We created a simplified model describing live video…
Cloud rendering is widely used in gaming and XR to overcome limited client-side GPU resources and to support heterogeneous devices. Existing systems typically deliver the rendered scene as a 2D video stream, which tightly couples the…
Narrowband Internet of Things (NB-IoT) is a technology specifically designated by the 3rd Generation Partnership Project (3GPP) to meet the explosive demand for massive machine-type communications (mMTC), and it is evolving to RedCap.…
This paper studies the problem of serving multiple live video streams to several different clients from a single access point over unreliable wireless links, which is expected to be major a consumer of future wireless capacity. This problem…
Most of today's mobile devices are equipped with multiple network interfaces and one of the main bandwidth-hungry applications that would benefit from multipath communications is wireless video streaming. However, most of the current…
Nowadays, the use of mobile applications and terminals faces fundamental challenges related to energy constraint. This is due to the limited battery lifetime as compared to the increasing hardware evolution. Video streaming is one of the…
A Content Delivery Network (CDN) is a dynamic and complex service system. It causes a huge amount of traffic on the network infrastructure of Internet Service Providers (ISPs). Oftentimes, CDN providers and ISPs struggle to find an…
Traffic for internet video streaming has been rapidly increasing and is further expected to increase with the higher definition videos and IoT applications, such as 360 degree videos and augmented virtual reality applications. While…
A wireless network is realized by mobile devices which communicate over radio channels. Since, experiments of real life problem with real devices are very difficult, simulation is used very often. Among many other important properties that…
Ray tracing (RT) simulation is a widely used approach to enable modeling wireless channels in applications such as network digital twins. However, the computational cost to execute ray tracing (RT) is proportional to factors such as the…
This chapter briefky describes a study on software defined networks and the tools necessary for video transmission on this type of networks. Among the aspects presented is the methodology used to establish the video transmission and the…
Video broadcast/multicast over wireless access networks is an attractive research issue in the field of wireless communication. With the rapid improvement of various wireless network technologies, it is now possible to provide high quality…
We consider the design of wireless queueing network control policies with particular focus on combining stability with additional application-dependent requirements. Thereby, we consequently pursue a cost function based approach that…
Adaptive streaming addresses the increasing and heterogenous demand of multimedia content over the Internet by offering several encoded versions for each video sequence. Each version (or representation) has a different resolution and bit…
Media streaming has been adopted for a variety of applications such as entertainment, visualization, and design. Unlike video/audio streaming where the content is usually consumed sequentially, 3D applications such as gaming require…
Efficient data streaming is essential for real-time data analytics, visualization, and machine learning model training, particularly when dealing with high-volume datasets. Various streaming technologies and serialization protocols have…
We report results from a measurement study of three video streaming services, YouTube, Dailymotion and Vimeo on six different smartphones. We measure and analyze the traffic and energy consumption when streaming different quality videos…