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Reinforcement learning defines the problem facing agents that learn to make good decisions through action and observation alone. To be effective problem solvers, such agents must efficiently explore vast worlds, assign credit from delayed…

机器学习 · 计算机科学 2022-03-02 David Abel

Many reinforcement learning algorithms use value functions to guide the search for better policies. These methods estimate the value of a single policy while generalizing across many states. The core idea of this paper is to flip this…

机器学习 · 计算机科学 2020-02-28 Jean Harb , Tom Schaul , Doina Precup , Pierre-Luc Bacon

Inverse Reinforcement Learning infers a reward function from expert demonstrations, aiming to encode the behavior and intentions of the expert. Current approaches usually do this with generative and uni-modal models, meaning that they…

机器学习 · 计算机科学 2021-11-16 Niklas Freymuth , Philipp Becker , Gerhard Neumann

Reinforcement learning is now widely adopted as the final stage of large language model training, especially for reasoning-style tasks such as maths problems. Typically, models attempt each question many times during a single training step…

机器学习 · 计算机科学 2026-05-01 Thomas Foster , Anya Sims , Johannes Forkel , Mattie Fellows , Jakob Foerster

Mixed integer linear programs are commonly solved by Branch and Bound algorithms. A key factor of the efficiency of the most successful commercial solvers is their fine-tuned heuristics. In this paper, we leverage patterns in real-world…

机器学习 · 计算机科学 2020-12-02 Marc Etheve , Zacharie Alès , Côme Bissuel , Olivier Juan , Safia Kedad-Sidhoum

Existing off-policy reinforcement learning algorithms often rely on an explicit state-action-value function representation, which can be problematic in high-dimensional action spaces due to the curse of dimensionality. This reliance results…

机器学习 · 计算机科学 2025-02-18 Fabian Otto , Philipp Becker , Ngo Anh Vien , Gerhard Neumann

Growing advancements in reinforcement learning has led to advancements in control theory. Reinforcement learning has effectively solved the inverted pendulum problem and more recently the double inverted pendulum problem. In reinforcement…

机器学习 · 计算机科学 2021-05-26 Amartya Mukherjee

In reinforcement learning an agent interacts with the environment by taking actions and observing the next state and reward. When sampled probabilistically, these state transitions, rewards, and actions can all induce randomness in the…

人工智能 · 计算机科学 2017-10-30 Will Dabney , Mark Rowland , Marc G. Bellemare , Rémi Munos

Prior access to domain knowledge could significantly improve the performance of a reinforcement learning agent. In particular, it could help agents avoid potentially catastrophic exploratory actions, which would otherwise have to be…

人工智能 · 计算机科学 2020-09-15 Thommen George Karimpanal , Santu Rana , Sunil Gupta , Truyen Tran , Svetha Venkatesh

Value function learning plays a central role in many state-of-the-art reinforcement-learning algorithms. Many popular algorithms like Q-learning do not optimize any objective function, but are fixed-point iterations of some variant of…

机器学习 · 计算机科学 2020-01-10 Yihao Feng , Lihong Li , Qiang Liu

Value factorization is a popular paradigm for designing scalable multi-agent reinforcement learning algorithms. However, current factorization methods make choices without full justification that may limit their performance. For example,…

人工智能 · 计算机科学 2024-09-11 Enrico Marchesini , Andrea Baisero , Rupali Bhati , Christopher Amato

Modern cyber-physical architectures use data collected from systems at different physical locations to learn appropriate behaviors and adapt to uncertain environments. However, an important challenge arises as communication exchanges at the…

机器学习 · 计算机科学 2021-12-14 Konstantinos Gatsis

A fundamental trait of intelligence is the ability to achieve goals in the face of novel circumstances, such as making decisions from new action choices. However, standard reinforcement learning assumes a fixed set of actions and requires…

机器学习 · 计算机科学 2020-11-04 Ayush Jain , Andrew Szot , Joseph J. Lim

In many real-world applications, reinforcement learning (RL) agents might have to solve multiple tasks, each one typically modeled via a reward function. If reward functions are expressed linearly, and the agent has previously learned a set…

机器学习 · 计算机科学 2022-06-24 Lucas N. Alegre , Ana L. C. Bazzan , Bruno C. da Silva

Policy gradient methods are an appealing approach in reinforcement learning because they directly optimize the cumulative reward and can straightforwardly be used with nonlinear function approximators such as neural networks. The two main…

机器学习 · 计算机科学 2018-10-23 John Schulman , Philipp Moritz , Sergey Levine , Michael Jordan , Pieter Abbeel

We consider approximation or recovery of functions based on a finite number of function evaluations. This is a well-studied problem in optimal recovery, machine learning, and numerical analysis in general, but many fundamental insights were…

数值分析 · 数学 2026-04-07 David Krieg , Mario Ullrich

This paper investigates how to incorporate expert observations (without explicit information on expert actions) into a deep reinforcement learning setting to improve sample efficiency. First, we formulate an augmented policy loss combining…

机器学习 · 计算机科学 2025-02-28 Erhan Can Ozcan , Vittorio Giammarino , James Queeney , Ioannis Ch. Paschalidis

The knowledge that humans hold about a problem often extends far beyond a set of training data and output labels. While the success of deep learning mostly relies on supervised training, important properties cannot be inferred efficiently…

计算机视觉与模式识别 · 计算机科学 2019-11-19 Damien Teney , Ehsan Abbasnejad , Anton van den Hengel

As a dominant paradigm, fine-tuning a pre-trained model on the target data is widely used in many deep learning applications, especially for small data sets. However, recent studies have empirically shown that training from scratch has the…

计算机视觉与模式识别 · 计算机科学 2022-05-27 Ziquan Liu , Yi Xu , Yuanhong Xu , Qi Qian , Hao Li , Xiangyang Ji , Antoni Chan , Rong Jin

Credit assignment in reinforcement learning is the problem of measuring an action's influence on future rewards. In particular, this requires separating skill from luck, i.e. disentangling the effect of an action on rewards from that of…

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