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Recently, a simple yet effective algorithm -- goal-conditioned supervised-learning (GCSL) -- was proposed to tackle goal-conditioned reinforcement-learning. GCSL is based on the principle of hindsight learning: by observing states visited…

机器学习 · 计算机科学 2023-05-18 Tom Jurgenson , Aviv Tamar

Environments with procedurally generated content serve as important benchmarks for testing systematic generalization in deep reinforcement learning. In this setting, each level is an algorithmically created environment instance with a…

机器学习 · 计算机科学 2021-06-15 Minqi Jiang , Edward Grefenstette , Tim Rocktäschel

Offline reinforcement learning (RL) aims to infer sequential decision policies using only offline datasets. This is a particularly difficult setup, especially when learning to achieve multiple different goals or outcomes under a given…

机器学习 · 计算机科学 2024-05-17 Mianchu Wang , Yue Jin , Giovanni Montana

Curiosity has established itself as a powerful exploration strategy in deep reinforcement learning. Notably, leveraging expected future novelty as intrinsic motivation has been shown to efficiently generate exploratory trajectories, as well…

机器学习 · 计算机科学 2023-11-29 Marco Bagatella , Georg Martius

In Hindsight Experience Replay (HER), a reinforcement learning agent is trained by treating whatever it has achieved as virtual goals. However, in previous work, the experience was replayed at random, without considering which episode might…

机器学习 · 计算机科学 2020-05-26 Rui Zhao , Volker Tresp

Goal-oriented reinforcement learning has recently been a practical framework for robotic manipulation tasks, in which an agent is required to reach a certain goal defined by a function on the state space. However, the sparsity of such…

机器学习 · 计算机科学 2019-12-19 Zhizhou Ren , Kefan Dong , Yuan Zhou , Qiang Liu , Jian Peng

Artificial neural networks are promising for general function approximation but challenging to train on non-independent or non-identically distributed data due to catastrophic forgetting. The experience replay buffer, a standard component…

机器学习 · 计算机科学 2023-04-12 Qingfeng Lan , Yangchen Pan , Jun Luo , A. Rupam Mahmood

Reinforcement learning (RL) often struggles to accomplish a sparse-reward long-horizon task in a complex environment. Goal-conditioned reinforcement learning (GCRL) has been employed to tackle this difficult problem via a curriculum of…

机器学习 · 计算机科学 2023-12-20 Lisheng Wu , Ke Chen

Hindsight experience replay (HER) is a goal relabelling technique typically used with off-policy deep reinforcement learning algorithms to solve goal-oriented tasks; it is well suited to robotic manipulation tasks that deliver only sparse…

机器学习 · 计算机科学 2021-11-10 Tianhong Dai , Hengyan Liu , Kai Arulkumaran , Guangyu Ren , Anil Anthony Bharath

Recent work has demonstrated the effectiveness of formulating decision making as supervised learning on offline-collected trajectories. Powerful sequence models, such as GPT or BERT, are often employed to encode the trajectories. However,…

机器学习 · 计算机科学 2023-10-31 Zilai Zeng , Ce Zhang , Shijie Wang , Chen Sun

Deep learning has achieved remarkable successes in solving challenging reinforcement learning (RL) problems when dense reward function is provided. However, in sparse reward environment it still often suffers from the need to carefully…

机器学习 · 计算机科学 2019-02-19 Hao Liu , Alexander Trott , Richard Socher , Caiming Xiong

Experience replay, the reuse of past data to improve sample efficiency, is ubiquitous in reinforcement learning. Though a variety of smart sampling schemes have been introduced to improve performance, uniform sampling by far remains the…

机器学习 · 计算机科学 2024-10-22 Parham Mohammad Panahi , Andrew Patterson , Martha White , Adam White

Offline Goal-Conditioned RL (GCRL) offers a feasible paradigm for learning general-purpose policies from diverse and multi-task offline datasets. Despite notable recent progress, the predominant offline GCRL methods, mainly model-free, face…

机器学习 · 计算机科学 2024-05-17 Mianchu Wang , Rui Yang , Xi Chen , Hao Sun , Meng Fang , Giovanni Montana

A widely-studied deep reinforcement learning (RL) technique known as Prioritized Experience Replay (PER) allows agents to learn from transitions sampled with non-uniform probability proportional to their temporal-difference (TD) error.…

机器学习 · 计算机科学 2022-09-02 Baturay Saglam , Furkan B. Mutlu , Dogan C. Cicek , Suleyman S. Kozat

Offline Reinforcement learning is commonly used for sequential decision-making in domains such as healthcare and education, where the rewards are known and the transition dynamics $T$ must be estimated on the basis of batch data. A key…

机器学习 · 计算机科学 2023-08-10 Leo Benac , Sonali Parbhoo , Finale Doshi-Velez

This paper investigates a new approach to model-based reinforcement learning using background planning: mixing (approximate) dynamic programming updates and model-free updates, similar to the Dyna architecture. Background planning with…

机器学习 · 计算机科学 2024-06-04 Kevin Roice , Parham Mohammad Panahi , Scott M. Jordan , Adam White , Martha White

Experience replay (ER) is a fundamental component of off-policy deep reinforcement learning (RL). ER recalls experiences from past iterations to compute gradient estimates for the current policy, increasing data-efficiency. However, the…

机器学习 · 计算机科学 2019-05-21 Guido Novati , Petros Koumoutsakos

In offline reinforcement learning, agents are trained using only a fixed set of stored transitions derived from a source policy. However, this requires that the dataset be labeled by a reward function. In applied settings such as video game…

机器学习 · 计算机科学 2025-06-30 Alessandro Sestini , Joakim Bergdahl , Konrad Tollmar , Andrew D. Bagdanov , Linus Gisslén

Experience replay, which enables the agents to remember and reuse experience from the past, has played a significant role in the success of off-policy reinforcement learning (RL). To utilize the experience replay efficiently, the existing…

机器学习 · 计算机科学 2021-04-08 Youngmin Oh , Kimin Lee , Jinwoo Shin , Eunho Yang , Sung Ju Hwang

A continual learning agent learns online with a non-stationary and never-ending stream of data. The key to such learning process is to overcome the catastrophic forgetting of previously seen data, which is a well known problem of neural…

机器学习 · 计算机科学 2019-11-01 Rahaf Aljundi , Min Lin , Baptiste Goujaud , Yoshua Bengio