相关论文: Listen2Scene: Interactive material-aware binaural …
Personalized binaural audio reproduction is the basis of realistic spatial localization, sound externalization, and immersive listening, directly shaping user experience and listening effort. This survey reviews recent advances in deep…
We propose a diffusion-based approach for Text-to-Image (T2I) generation with interactive 3D layout control. Layout control has been widely studied to alleviate the shortcomings of T2I diffusion models in understanding objects' placement…
This article presents new numerical simulation tools, respectively developed in Matlab and Blender softwares. Available in open-source under the GPL 3.0 license, it uses a ray-tracing/image-sources hybrid method to calculate the room…
We introduce SoundVista, a method to generate the ambient sound of an arbitrary scene at novel viewpoints. Given a pre-acquired recording of the scene from sparsely distributed microphones, SoundVista can synthesize the sound of that scene…
Non-line-of-sight localization in signal-deprived environments is a challenging yet pertinent problem. Acoustic methods in such predominantly indoor scenarios encounter difficulty due to the reverberant nature. In this study, we aim to…
The ability to automatically generate music that appropriately matches an arbitrary input track is a challenging task. We present a novel controllable system for generating single stems to accompany musical mixes of arbitrary length. At the…
We present a novel machine-learning (ML) approach (EM-GANSim) for real-time electromagnetic (EM) propagation that is used for wireless communication simulation in 3D indoor environments. Our approach uses a modified conditional Generative…
We present Sketch2Sound, a generative audio model capable of creating high-quality sounds from a set of interpretable time-varying control signals: loudness, brightness, and pitch, as well as text prompts. Sketch2Sound can synthesize…
Rings like gold, thuds like wood! The sound we hear in a scene is shaped not only by the spatial layout of the environment but also by the materials of the objects and surfaces within it. For instance, a room with wooden walls will produce…
Recent work on audio-visual navigation targets a single static sound in noise-free audio environments and struggles to generalize to unheard sounds. We introduce the novel dynamic audio-visual navigation benchmark in which an embodied AI…
Our environment is filled with rich and dynamic acoustic information. When we walk into a cathedral, the reverberations as much as appearance inform us of the sanctuary's wide open space. Similarly, as an object moves around us, we expect…
Audio generation has long been fragmented, with speech, music, and sound effects produced by domain-specific models that fail to jointly generate coherent audio scenes from a single description. The key obstacles are insufficient…
Sound sources localization using multichannel signal processing has been a subject of active research for decades. In recent years, the use of deep learning in audio signal processing has allowed to drastically improve performances for…
Reconstructing natural speech from neural activity is vital for enabling direct communication via brain-computer interfaces. Previous efforts have explored the conversion of neural recordings into speech using complex deep neural network…
Audio-driven facial animation presents an effective solution for animating digital avatars. In this paper, we detail the technical aspects of NVIDIA Audio2Face-3D, including data acquisition, network architecture, retargeting methodology,…
Binaural acoustic source localization is important to human listeners for spatial awareness, communication and safety. In this paper, an end-to-end binaural localization model for speech in noise is presented. A lightweight convolutional…
In audio-visual navigation (AVN), an intelligent agent needs to navigate to a constantly sound-making object in complex 3D environments based on its audio and visual perceptions. While existing methods attempt to improve the navigation…
Deep learning has the potential to enhance speech signals and increase their intelligibility for users of hearing aids. Deep models suited for real-world application should feature a low computational complexity and low processing delay of…
I present "SnakeSynth," a web-based lightweight audio synthesizer that combines audio generated by a deep generative model and real-time continuous two-dimensional (2D) input to create and control variable-length generative sounds through…
Deep generative models have demonstrated the ability to create realistic audiovisual content, sometimes driven by domains of different nature. However, smooth temporal dynamics in video generation is a challenging problem. This work focuses…