中文
相关论文

相关论文: PresSim: An End-to-end Framework for Dynamic Groun…

200 篇论文

Modern robotic manipulation primarily relies on visual observations in a 2D color space for skill learning but suffers from poor generalization. In contrast, humans, living in a 3D world, depend more on physical properties-such as distance,…

Reconstructing metrically accurate humans and their surrounding scenes from a single image is crucial for virtual reality, robotics, and comprehensive 3D scene understanding. However, existing methods struggle with depth ambiguity,…

计算机视觉与模式识别 · 计算机科学 2025-10-14 Pradyumna Yalandur Muralidhar , Yuxuan Xue , Xianghui Xie , Margaret Kostyrko , Gerard Pons-Moll

While head-mounted devices are becoming more compact, they provide egocentric views with significant self-occlusions of the device user. Hence, existing methods often fail to accurately estimate complex 3D poses from egocentric views. In…

计算机视觉与模式识别 · 计算机科学 2024-05-16 Hiroyasu Akada , Jian Wang , Vladislav Golyanik , Christian Theobalt

Creating controllable 3D human portraits from casual smartphone videos is highly desirable due to their immense value in AR/VR applications. The recent development of 3D Gaussian Splatting (3DGS) has shown improvements in rendering quality…

计算机视觉与模式识别 · 计算机科学 2024-02-07 Alfredo Rivero , ShahRukh Athar , Zhixin Shu , Dimitris Samaras

Understanding how anatomical shapes evolve in response to developmental covariates and quantifying their spatially varying uncertainties is critical in healthcare research. Existing approaches typically rely on global time-warping…

Most recent approaches to monocular 3D human pose estimation rely on Deep Learning. They typically involve regressing from an image to either 3D joint coordinates directly or 2D joint locations from which 3D coordinates are inferred. Both…

计算机视觉与模式识别 · 计算机科学 2017-04-11 Bugra Tekin , Pablo Márquez-Neila , Mathieu Salzmann , Pascal Fua

Recovering 3D human mesh from monocular images is a popular topic in computer vision and has a wide range of applications. This paper aims to estimate 3D mesh of multiple body parts (e.g., body, hands) with large-scale differences from a…

计算机视觉与模式识别 · 计算机科学 2020-10-28 Yu Sun , Qian Bao , Wu Liu , Wenpeng Gao , Yili Fu , Chuang Gan , Tao Mei

MEx: Multi-modal Exercises Dataset is a multi-sensor, multi-modal dataset, implemented to benchmark Human Activity Recognition(HAR) and Multi-modal Fusion algorithms. Collection of this dataset was inspired by the need for recognising and…

计算机视觉与模式识别 · 计算机科学 2019-08-27 Anjana Wijekoon , Nirmalie Wiratunga , Kay Cooper

Accurate prediction of major adverse cardiac events (MACE) remains a central challenge in cardiovascular prognosis. We present PRISM (Prompt-guided Representation Integration for Survival Modeling), a self-supervised framework that…

计算机视觉与模式识别 · 计算机科学 2026-01-30 Haoyang Su , Jin-Yi Xiang , Shaohao Rui , Yifan Gao , Xingyu Chen , Tingxuan Yin , Shaoting Zhang , Xiaosong Wang , Lian-Ming Wu

Generating realistic full-body motion interacting with objects is critical for applications in robotics, virtual reality, and human-computer interaction. While existing methods can generate full-body motion within 3D scenes, they often lack…

计算机视觉与模式识别 · 计算机科学 2025-10-28 Kunal Bhosikar , Siddharth Katageri , Vivek Madhavaram , Kai Han , Charu Sharma

Reconstructing biomechanically realistic 3D human motion - recovering both kinematics (motion) and kinetics (forces) - is a critical challenge. While marker-based systems are lab-bound and slow, popular monocular methods use oversimplified,…

计算机视觉与模式识别 · 计算机科学 2025-11-25 Farnoosh Koleini , Hongfei Xue , Ahmed Helmy , Pu Wang

We present a simple lightweight markerless facial performance capture framework using just a monocular video input that combines Active Appearance Models for feature tracking and prior constraints on 3D shapes into an integrated objective…

计算机视觉与模式识别 · 计算机科学 2019-01-17 Shridhar Ravikumar

Estimating 3D human poses from a monocular video is still a challenging task. Many existing methods' performance drops when the target person is occluded by other objects, or the motion is too fast/slow relative to the scale and speed of…

计算机视觉与模式识别 · 计算机科学 2020-10-20 Cheng Yu , Bo Wang , Bo Yang , Robby T. Tan

In this paper, we introduce a method to automatically reconstruct the 3D motion of a person interacting with an object from a single RGB video. Our method estimates the 3D poses of the person and the object, contact positions, and forces…

计算机视觉与模式识别 · 计算机科学 2019-06-18 Zongmian Li , Jiri Sedlar , Justin Carpentier , Ivan Laptev , Nicolas Mansard , Josef Sivic

This study proposes a method for simulating signals received by frequency-modulated continuous-wave radar during respiratory monitoring, using human body geometry and displacement data acquired via a depth camera. Unlike previous studies…

信号处理 · 电气工程与系统科学 2025-07-21 Kimitaka Sumi , Takuya Sakamoto

Reconstruction of 3D neural fields from posed images has emerged as a promising method for self-supervised representation learning. The key challenge preventing the deployment of these 3D scene learners on large-scale video data is their…

计算机视觉与模式识别 · 计算机科学 2023-06-02 Cameron Smith , Yilun Du , Ayush Tewari , Vincent Sitzmann

3D human articulated pose recovery from monocular image sequences is very challenging due to the diverse appearances, viewpoints, occlusions, and also the human 3D pose is inherently ambiguous from the monocular imagery. It is thus critical…

计算机视觉与模式识别 · 计算机科学 2017-08-01 Mude Lin , Liang Lin , Xiaodan Liang , Keze Wang , Hui Cheng

Tracking 3D human motion from egocentric multi-camera headset is challenged by severe egomotion, partial visibility or occlusions and lack of training data. Existing methods designed for monocular video often require static or slowly-moving…

计算机视觉与模式识别 · 计算机科学 2026-05-08 Nan Yang , Julian Straub , Fan Zhang , Richard Newcombe , Jakob Engel , Lingni Ma

Human motion synthesis and editing are essential to many applications like film post-production. However, they often introduce artefacts in motions, which can be detrimental to the perceived realism. In particular, footskating is a frequent…

图形学 · 计算机科学 2022-08-10 Lucas Mourot , Ludovic Hoyet , François Le Clerc , Pierre Hellier

We present a novel paradigm of building an animatable 3D human representation from a monocular video input, such that it can be rendered in any unseen poses and views. Our method is based on a dynamic Neural Radiance Field (NeRF) rigged by…

计算机视觉与模式识别 · 计算机科学 2022-08-19 Gusi Te , Xiu Li , Xiao Li , Jinglu Wang , Wei Hu , Yan Lu