相关论文: DPE: Disentanglement of Pose and Expression for Ge…
Portrait animation from a single source image and a driving video is a long-standing problem. Recent approaches tend to adopt diffusion-based image/video generation models for realistic and expressive animation. However, none of these…
Achieving disentangled control over multiple facial motions and accommodating diverse input modalities greatly enhances the application and entertainment of the talking head generation. This necessitates a deep exploration of the decoupling…
This paper primarily investigates the task of expression-only portrait video performance editing based on a driving video, which plays a crucial role in animation and film industries. Most existing research mainly focuses on portrait…
Achieving disentangled control over multiple facial motions and accommodating diverse input modalities greatly enhances the application and entertainment of the talking head generation. This necessitates a deep exploration of the decoupling…
Despite previous success in generating audio-driven talking heads, most of the previous studies focus on the correlation between speech content and the mouth shape. Facial emotion, which is one of the most important features on natural…
We present a novel one-shot talking head synthesis method that achieves disentangled and fine-grained control over lip motion, eye gaze&blink, head pose, and emotional expression. We represent different motions via disentangled latent…
We introduce FactorPortrait, a video diffusion method for controllable portrait animation that enables lifelike synthesis from disentangled control signals of facial expressions, head movement, and camera viewpoints. Given a single portrait…
Recently audio-driven talking face video generation has attracted considerable attention. However, very few researches address the issue of emotional editing of these talking face videos with continuously controllable expressions, which is…
Expressions are fundamental to conveying human emotions. With the rapid advancement of AI-generated content (AIGC), realistic and expressive 3D facial animation has become increasingly crucial. Despite recent progress in speech-driven…
Person image synthesis with controllable body poses and appearances is an essential task owing to the practical needs in the context of virtual try-on, image editing and video production. However, existing methods face significant…
Deep neural networks (DNNs) trained on large-scale datasets have recently achieved impressive improvements in face recognition. But a persistent challenge remains to develop methods capable of handling large pose variations that are…
As 3D human pose estimation can now be achieved with very high accuracy in the supervised learning scenario, tackling the case where 3D pose annotations are not available has received increasing attention. In particular, several methods…
Hand pose estimation from the monocular 2D image is challenging due to the variation in lighting, appearance, and background. While some success has been achieved using deep neural networks, they typically require collecting a large dataset…
Speech-driven 3D face animation aims to generate realistic facial expressions that match the speech content and emotion. However, existing methods often neglect emotional facial expressions or fail to disentangle them from speech content.…
Recent studies on facial expression editing have obtained very promising progress. On the other hand, existing methods face the constraint of requiring a large amount of expression labels which are often expensive and time-consuming to…
High quality facial image editing is a challenging problem in the movie post-production industry, requiring a high degree of control and identity preservation. Previous works that attempt to tackle this problem may suffer from the…
For realistic talking head generation, creating natural head motion while maintaining accurate lip synchronization is essential. To fulfill this challenging task, we propose DisCoHead, a novel method to disentangle and control head pose and…
The generation of stylistic 3D facial animations driven by speech presents a significant challenge as it requires learning a many-to-many mapping between speech, style, and the corresponding natural facial motion. However, existing methods…
We consider the problem of disentangling 3D from large vision-language models, which we show on generative 3D portraits. This allows free-form text control of appearance attributes like age, hair style, and glasses, and 3D geometry control…
Recent facial image synthesis methods have been mainly based on conditional generative models. Sketch-based conditions can effectively describe the geometry of faces, including the contours of facial components, hair structures, as well as…