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相关论文: Time-Myopic Go-Explore: Learning A State Represent…

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Tasks where the set of possible actions depend discontinuously on the state pose a significant challenge for current reinforcement learning algorithms. For example, a locked door must be first unlocked, and then the handle turned before the…

机器人学 · 计算机科学 2023-03-09 Mrinal Verghese , Chris Atkeson

The ability to perform different skills can encourage agents to explore. In this work, we aim to construct a set of diverse skills which uniformly cover the state space. We propose a formalization of this search for diverse skills, building…

In this work we consider partially observable environments with sparse rewards. We present a self-supervised representation learning method for image-based observations, which arranges embeddings respecting temporal distance of…

机器学习 · 计算机科学 2020-10-07 Aleksandr Ermolov , Nicu Sebe

Successor-style representations have many advantages for reinforcement learning: for example, they can help an agent generalize from past experience to new goals, and they have been proposed as explanations of behavioral and neural data…

机器学习 · 计算机科学 2021-03-17 Kianté Brantley , Soroush Mehri , Geoffrey J. Gordon

Sampling-based motion planners have experienced much success due to their ability to efficiently and evenly explore the state space. However, for many tasks, it may be more efficient to not uniformly explore the state space, especially when…

机器人学 · 计算机科学 2018-06-07 Clark Zhang , Jinwook Huh , Daniel D. Lee

We study the design of sample-efficient algorithms for reinforcement learning in the presence of rich, high-dimensional observations, formalized via the Block MDP problem. Existing algorithms suffer from either 1) computational…

机器学习 · 计算机科学 2023-04-13 Zakaria Mhammedi , Dylan J. Foster , Alexander Rakhlin

We propose a self-supervised algorithm to learn representations from egocentric video data. Recently, significant efforts have been made to capture humans interacting with their own environments as they go about their daily activities. In…

计算机视觉与模式识别 · 计算机科学 2022-09-28 Himangi Mittal , Pedro Morgado , Unnat Jain , Abhinav Gupta

We study the problem of efficient exploration in order to learn an accurate model of an environment, modeled as a Markov decision process (MDP). Efficient exploration in this problem requires the agent to identify the regions in which…

Reinforcement Learning (RL) agents often struggle with inefficient exploration, particularly in environments with sparse rewards. Traditional exploration strategies can lead to slow learning and suboptimal performance because agents fail to…

机器学习 · 计算机科学 2026-03-31 Gaurav Chaudhary , Laxmidhar Behera , Washim Uddin Mondal

We present a temporally extended variation of the successor representation, which we term t-SR. t-SR captures the expected state transition dynamics of temporally extended actions by constructing successor representations over primitive…

机器学习 · 计算机科学 2022-09-27 Matthew J. Sargent , Peter J. Bentley , Caswell Barry , William de Cothi

Representation learning and unsupervised skill discovery can allow robots to acquire diverse and reusable behaviors without the need for task-specific rewards. In this work, we use unsupervised reinforcement learning to learn a latent…

机器人学 · 计算机科学 2024-10-11 Vassil Atanassov , Wanming Yu , Alexander Luis Mitchell , Mark Nicholas Finean , Ioannis Havoutis

Bugs in popular distributed protocol implementations have been the source of many downtimes in popular internet services. We describe a randomized testing approach for distributed protocol implementations based on reinforcement learning.…

软件工程 · 计算机科学 2024-09-05 Andrea Borgarelli , Constantin Enea , Rupak Majumdar , Srinidhi Nagendra

We consider the general class of time-homogeneous stochastic dynamical systems, both discrete and continuous, and study the problem of learning a representation of the state that faithfully captures its dynamics. This is instrumental to…

机器学习 · 计算机科学 2024-03-15 Vladimir R. Kostic , Pietro Novelli , Riccardo Grazzi , Karim Lounici , Massimiliano Pontil

In exploration, the goal is to build a map of an unknown environment. Most state-of-the-art approaches use map representations that require drift-free state estimates to function properly. Real-world state estimators, however, exhibit…

机器人学 · 计算机科学 2019-09-05 Titus Cieslewski , Andreas Ziegler , Davide Scaramuzza

This paper presents a new framework for anytime heuristic search where the task is to achieve as many goals as possible within the allocated resources. We show the inadequacy of traditional distance-estimation heuristics for tasks of this…

人工智能 · 计算机科学 2015-03-19 D. Davidov , S. Markovitch

We consider a reinforcement learning setting introduced in (Maillard et al., NIPS 2011) where the learner does not have explicit access to the states of the underlying Markov decision process (MDP). Instead, she has access to several models…

机器学习 · 计算机科学 2014-09-16 Ronald Ortner , Odalric-Ambrym Maillard , Daniil Ryabko

In this work, we introduce the concept of Active Representation Learning, a novel class of problems that intertwines exploration and representation learning within partially observable environments. We extend ideas from Active Simultaneous…

机器学习 · 计算机科学 2024-11-07 Nikola Milosevic , Gesine Müller , Jan Huisken , Nico Scherf

In classical AI, perception relies on learning state-based representations, while planning, which can be thought of as temporal reasoning over action sequences, is typically achieved through search. We study whether such reasoning can…

机器学习 · 计算机科学 2025-09-30 Alicja Ziarko , Michal Bortkiewicz , Michal Zawalski , Benjamin Eysenbach , Piotr Milos

We present a symbolic learning framework inspired by cognitive-like memory functionalities (i.e., storing, retrieving, consolidating and forgetting) to generate task representations to support high-level task planning and knowledge…

机器人学 · 计算机科学 2024-04-22 Luca Buoncompagni , Fulvio Mastrogiovanni

Model-based reinforcement learning (RL) is appealing because (i) it enables planning and thus more strategic exploration, and (ii) by decoupling dynamics from rewards, it enables fast transfer to new reward functions. However, learning an…