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Reactive synthesis is a key technique for the design of correct-by-construction systems and has been thoroughly investigated in the last decades. It consists in the synthesis of a controller that reacts to environment's inputs satisfying a…

形式语言与自动机理论 · 计算机科学 2020-08-13 Alessandro Cimatti , Luca Geatti , Nicola Gigante , Angelo Montanari , Stefano Tonetta

Temporal synthesis attempts to construct reactive programs that satisfy a given declarative (LTL) formula. Practitioners have found it challenging to work exclusively with declarative specifications, and have found languages that combine…

计算机科学中的逻辑 · 计算机科学 2021-07-05 Shaun Azzopardi , Nir Piterman , Gerardo Schneider

A challenging problem for autonomous systems is to synthesize a reactive controller that conforms to a set of given correctness properties. Linear temporal logic (LTL) provides a formal language to specify the desired behavioral properties…

形式语言与自动机理论 · 计算机科学 2019-10-08 Rayna Dimitrova , Mahsa Ghasemi , Ufuk Topcu

LTL synthesis is the problem of synthesizing a reactive system from a formal specification in Linear Temporal Logic. The extension of allowing for partial observability, where the system does not have direct access to all relevant…

计算机科学中的逻辑 · 计算机科学 2020-09-24 Lucas M. Tabajara , Moshe Y. Vardi

The problem of LTLf reactive synthesis is to build a transducer, whose output is based on a history of inputs, such that, for every infinite sequence of inputs, the conjoint evolution of the inputs and outputs has a prefix that satisfies a…

形式语言与自动机理论 · 计算机科学 2025-07-04 Alexandre Duret-Lutz , Shufang Zhu , Nir Piterman , Giuseppe de Giacomo , Moshe Y Vardi

LTLf synthesis is the process of finding a strategy that satisfies a linear temporal specification over finite traces. An existing solution to this problem relies on a reduction to a DFA game. In this paper, we propose a symbolic framework…

计算机科学中的逻辑 · 计算机科学 2017-09-22 Shufang Zhu , Lucas M. Tabajara , Jianwen Li , Geguang Pu , Moshe Y. Vardi

Reactive synthesis is a technology for the automatic construction of reactive systems from logical specifications. In these lecture notes, we study different algorithms for the reactive synthesis problem of linear-time temporal logic (LTL).…

计算机科学中的逻辑 · 计算机科学 2018-03-28 Bernd Finkbeiner , Felix Klein

Reactive synthesis is the process of generating correct controllers from temporal logic specifications. Classical LTL reactive synthesis handles (propositional) LTL as a specification language. Boolean abstractions allow reducing LTLt…

计算机科学中的逻辑 · 计算机科学 2024-07-15 Andoni Rodríguez , Felipe Gorostiaga , César Sánchez

Reactive synthesis builds a system from a specification given as a temporal logic formula. Traditionally, reactive synthesis is defined for systems with Boolean input and output variables. Recently, new theories and techniques have been…

计算机科学中的逻辑 · 计算机科学 2021-08-03 Benedikt Maderbacher , Roderick Bloem

LTL synthesis -- the construction of a function to satisfy a logical specification formulated in Linear Temporal Logic -- is a 2EXPTIME-complete problem with relevant applications in controller synthesis and a myriad of artificial…

计算机科学中的逻辑 · 计算机科学 2016-11-18 Jorge A. Baier , Alberto Camacho , Christian Muise , Sheila A. McIlraith

In this paper, we study incremental LTLf synthesis -- a form of reactive synthesis where the goals are given incrementally while in execution. In other words, the protagonist agent is already executing a strategy for a certain goal when it…

人工智能 · 计算机科学 2026-03-03 Giuseppe De Giacomo , Yves Lespérance , Gianmarco Parretti , Fabio Patrizi , Moshe Y. Vardi

The reactive synthesis problem is to find a finite-state controller that satisfies a given temporal-logic specification regardless of how its environment behaves. Developing a formal specification is a challenging and tedious task and…

计算机科学中的逻辑 · 计算机科学 2013-08-20 Rajeev Alur , Salar Moarref , Ufuk Topcu

LTLf synthesis is the automated construction of a reactive system from a high-level description, expressed in LTLf, of its finite-horizon behavior. So far, the conversion of LTLf formulas to deterministic finite-state automata (DFAs) has…

计算机科学中的逻辑 · 计算机科学 2020-02-19 Suguman Bansal , Yong Li , Lucas M. Tabajara , Moshe Y. Vardi

Reactive synthesis is an automated procedure to obtain a correct-by-construction reactive system from a given specification. GR(1) is a well-known fragment of linear temporal logic (LTL) where synthesis is possible using a polynomial…

软件工程 · 计算机科学 2016-02-04 Shahar Maoz , Jan Oliver Ringert

Reactive synthesis addresses the problem of generating a controller for a temporal specification in an adversarial environment; it was typically studied for LTL. Driven by applications ranging from AI to business process management, LTL…

计算机科学中的逻辑 · 计算机科学 2025-08-26 Sarah Winkler

Developing critical components, such as mission controllers or embedded systems, is a challenging task. Reactive synthesis is a technique to automatically produce correct controllers. Given a high-level specification written in LTL,…

计算机科学中的逻辑 · 计算机科学 2023-12-15 Matías Brizzio , César Sánchez

Temporal synthesis is the automated design of a system that interacts with an environment, using the declarative specification of the system's behavior. A popular language for providing such a specification is Linear Temporal Logic, or LTL.…

计算机科学中的逻辑 · 计算机科学 2020-08-18 Shufang Zhu , Lucas M. Tabajara , Jianwen Li , Geguang Pu , Moshe Y. Vardi

We consider an agent acting to fulfil tasks in a nondeterministic environment. When a strategy that fulfills the task regardless of how the environment acts does not exist, the agent should at least avoid adopting strategies that prevent…

人工智能 · 计算机科学 2023-08-30 Giuseppe De Giacomo , Gianmarco Parretti , Shufang Zhu

Synthesis automatically constructs an implementation that satisfies a given logical specification. In this paper, we study the live synthesis problem, where the synthesized implementation replaces an already running system. In addition to…

计算机科学中的逻辑 · 计算机科学 2021-07-05 Bernd Finkbeiner , Felix Klein , Niklas Metzger

This paper proposes a language for describing reactive synthesis problems that integrates imperative and declarative elements. The semantics is defined in terms of two-player turn-based infinite games with full information. Currently,…

计算机科学中的逻辑 · 计算机科学 2016-02-04 Ioannis Filippidis , Richard M. Murray , Gerard J. Holzmann
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