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This paper addresses the problem of self-supervised video representation learning from a new perspective -- by video pace prediction. It stems from the observation that human visual system is sensitive to video pace, e.g., slow motion, a…

计算机视觉与模式识别 · 计算机科学 2020-09-07 Jiangliu Wang , Jianbo Jiao , Yun-Hui Liu

Predicting future video frames is extremely challenging, as there are many factors of variation that make up the dynamics of how frames change through time. Previously proposed solutions require complex inductive biases inside network…

计算机视觉与模式识别 · 计算机科学 2019-11-06 Ruben Villegas , Arkanath Pathak , Harini Kannan , Dumitru Erhan , Quoc V. Le , Honglak Lee

In this paper we propose to solve an important problem in recommendation -- user cold start, based on meta leaning method. Previous meta learning approaches finetune all parameters for each new user, which is both computing and storage…

信息检索 · 计算机科学 2019-12-10 Liang Zhao , Yang Wang , Daxiang Dong , Hao Tian

The growing popularity of virtual and augmented reality communications and 360{\deg} video streaming is moving video communication systems into much more dynamic and resource-limited operating settings. The enormous data volume of 360{\deg}…

多媒体 · 计算机科学 2018-03-23 Jacob Chakareski , Ridvan Aksu , Xavier Corbillon , Gwendal Simon , Viswanathan Swaminathan

Recommenders take place on a wide scale of e-commerce systems, reducing the problem of information overload. The most common approach is to choose a recommender used by the system to make predictions. However, users vary from each other;…

信息检索 · 计算机科学 2024-10-18 Peter Tibensky , Michal Kompan

Accurate prediction of human movements is required to enhance the efficiency of physical human-robot interaction. Behavioral differences across various users are crucial factors that limit the prediction of human motion. Although recent…

机器人学 · 计算机科学 2021-10-12 Hee-Seung Moon , Jiwon Seo

In the 360-degree immersive video, a user only views a part of the entire raw video frame based on her viewing direction. However, today's 360-degree video players always fetch the entire panoramic view regardless of users' head movement,…

多媒体 · 计算机科学 2017-04-27 Arnob Ghosh , Vaneet Aggarwal , Feng Qian

In this paper, we study the server-side rate adaptation problem for streaming tile-based adaptive 360-degree videos to multiple users who are competing for transmission resources at the network bottleneck. Specifically, we develop a…

多媒体 · 计算机科学 2019-06-21 Junni Zou , Chenglin Li , Chengming Liu , Qin Yang , Hongkai Xiong , Eckehard Steinbach

Predicting human scanpaths when exploring panoramic videos is a challenging task due to the spherical geometry and the multimodality of the input, and the inherent uncertainty and diversity of the output. Most previous methods fail to give…

计算机视觉与模式识别 · 计算机科学 2025-08-18 Mu Li , Kanglong Fan , Kede Ma

Wireless Virtual Reality (VR) users are able to enjoy immersive experience from anywhere at anytime. However, providing full spherical VR video with high quality under limited VR interaction latency is challenging. If the viewpoint of the…

信号处理 · 电气工程与系统科学 2020-12-24 Xiaonan Liu , Xinyu Li , Yansha Deng

Recent advances in deep learning have significantly improved performance of video prediction. However, state-of-the-art methods still suffer from blurriness and distortions in their future predictions, especially when there are large…

计算机视觉与模式识别 · 计算机科学 2020-03-20 Osamu Shouno

Recent adaptive methods for efficient video recognition mostly follow the two-stage paradigm of "preview-then-recognition" and have achieved great success on multiple video benchmarks. However, this two-stage paradigm involves two visits of…

计算机视觉与模式识别 · 计算机科学 2024-03-21 Ye Tian , Mengyu Yang , Lanshan Zhang , Zhizhen Zhang , Yang Liu , Xiaohui Xie , Xirong Que , Wendong Wang

Current virtual reality (VR) headsets encounter a trade-off between high processing power and affordability. Consequently, offloading 3D rendering to remote servers helps reduce costs, battery usage, and headset weight. Maintaining network…

系统与控制 · 电气工程与系统科学 2024-10-04 Ali Majlesi Kopaee , Seyed Amir Hajseyedtaghia , Hossein Chitsaz

Accurate video prediction by deep neural networks, especially for dynamic regions, is a challenging task in computer vision for critical applications such as autonomous driving, remote working, and telemedicine. Due to inherent…

计算机视觉与模式识别 · 计算机科学 2024-12-05 Kazuki Kotoyori , Shota Hirose , Heming Sun , Jiro Katto

The delivery and display of 360-degree videos on Head-Mounted Displays (HMDs) presents many technical challenges. 360-degree videos are ultra high resolution spherical videos, which contain an omnidirectional view of the scene. However only…

多媒体 · 计算机科学 2017-08-02 Xavier Corbillon , Gwendal Simon , Alisa Devlic , Jacob Chakareski

Robot learning of manipulation skills is hindered by the scarcity of diverse, unbiased datasets. While curated datasets can help, challenges remain in generalizability and real-world transfer. Meanwhile, large-scale "in-the-wild" video…

机器人学 · 计算机科学 2025-10-22 Chrisantus Eze , Christopher Crick

Sequential recommenders have made great strides in capturing a user's preferences. Nevertheless, the cold-start recommendation remains a fundamental challenge as they typically involve limited user-item interactions for personalization.…

信息检索 · 计算机科学 2023-08-22 Minchang Kim , Yongjin Yang , Jung Hyun Ryu , Taesup Kim

The ability to predict future visual observations conditioned on past observations and motor commands can enable embodied agents to plan solutions to a variety of tasks in complex environments. This work shows that we can create good video…

计算机视觉与模式识别 · 计算机科学 2022-08-09 Agrim Gupta , Stephen Tian , Yunzhi Zhang , Jiajun Wu , Roberto Martín-Martín , Li Fei-Fei

360$^o$ video is an essential component of VR/AR/MR systems that provides immersive experience to the users. However, 360$^o$ video is associated with high bandwidth requirements. The required bandwidth can be reduced by exploiting the fact…

多媒体 · 计算机科学 2020-04-14 Pantelis Maniotis , Nikolaos Thomos

Streaming rendered content is an attractive way to bring high-quality graphics to billions of mobile devices that do not have sufficient rendering power. Existing solutions render content on a server at a fixed frame rate, typically 30 or…

图像与视频处理 · 电气工程与系统科学 2026-05-13 Yaru Liu , Joseph G. March , Rafal K. Mantiuk