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Reinforcement learning solely from an agent's self-generated data is often believed to be infeasible for learning on real robots, due to the amount of data needed. However, if done right, agents learning from real data can be surprisingly…

Preference-based reinforcement learning (PbRL) can enable robots to learn to perform tasks based on an individual's preferences without requiring a hand-crafted reward function. However, existing approaches either assume access to a…

机器学习 · 计算机科学 2024-02-13 Yi Liu , Gaurav Datta , Ellen Novoseller , Daniel S. Brown

Training novice users to operate an excavator for learning different skills requires the presence of expert teachers. Considering the complexity of the problem, it is comparatively expensive to find skilled experts as the process is…

机器人学 · 计算机科学 2022-11-16 Pranav Agarwal , Marek Teichmann , Sheldon Andrews , Samira Ebrahimi Kahou

For a robot to be called socially intelligent, it must be able to infer users internal states from their current behaviour, predict the users future behaviour, and if required, respond appropriately. In this work, we investigate how robots…

人机交互 · 计算机科学 2026-05-19 Tongfei Bian , Mathieu Chollet , Tanaya Guha

Reinforcement learning has been applied to a wide variety of robotics problems, but most of such applications involve collecting data from scratch for each new task. Since the amount of robot data we can collect for any single task is…

机器学习 · 计算机科学 2020-10-28 Avi Singh , Albert Yu , Jonathan Yang , Jesse Zhang , Aviral Kumar , Sergey Levine

Interactive Imitation Learning (IIL) is a branch of Imitation Learning (IL) where human feedback is provided intermittently during robot execution allowing an online improvement of the robot's behavior. In recent years, IIL has increasingly…

A practical approach to robot reinforcement learning is to first collect a large batch of real or simulated robot interaction data, using some data collection policy, and then learn from this data to perform various tasks, using offline…

机器人学 · 计算机科学 2021-06-02 Shadi Endrawis , Gal Leibovich , Guy Jacob , Gal Novik , Aviv Tamar

The Reinforcement Learning (RL) paradigm has been an essential tool for automating robotic tasks. Despite the advances in RL, it is still not widely adopted in the industry due to the need for an expensive large amount of robot interaction…

机器人学 · 计算机科学 2022-04-29 Cristian C. Beltran-Hernandez , Damien Petit , Ixchel G. Ramirez-Alpizar , Kensuke Harada

In this paper, we propose a method for training control policies for human-robot interactions such as handshakes or hand claps via Deep Reinforcement Learning. The policy controls a humanoid Shadow Dexterous Hand, attached to a robot arm.…

机器人学 · 计算机科学 2020-01-14 Sammy Christen , Stefan Stevsic , Otmar Hilliges

Teaching robots how to apply forces according to our preferences is still an open challenge that has to be tackled from multiple engineering perspectives. This paper studies how to learn variable impedance policies where both the Cartesian…

机器人学 · 计算机科学 2021-09-20 Giovanni Franzese , Anna Mészáros , Luka Peternel , Jens Kober

Reinforcement learning (RL) is a general and well-known method that a robot can use to learn an optimal control policy to solve a particular task. We would like to build a versatile robot that can learn multiple tasks, but using RL for each…

人工智能 · 计算机科学 2015-12-01 Lisa Lee

Regardless of the particular task we want them to perform in an environment, there are often shared safety constraints we want our agents to respect. For example, regardless of whether it is making a sandwich or clearing the table, a…

机器学习 · 计算机科学 2023-09-06 Konwoo Kim , Gokul Swamy , Zuxin Liu , Ding Zhao , Sanjiban Choudhury , Zhiwei Steven Wu

Reward engineering has long been a challenge in Reinforcement Learning (RL) research, as it often requires extensive human effort and iterative processes of trial-and-error to design effective reward functions. In this paper, we propose…

机器人学 · 计算机科学 2024-06-18 Yufei Wang , Zhanyi Sun , Jesse Zhang , Zhou Xian , Erdem Biyik , David Held , Zackory Erickson

Deep reinforcement learning algorithms can learn complex behavioral skills, but real-world application of these methods requires a large amount of experience to be collected by the agent. In practical settings, such as robotics, this…

机器学习 · 计算机科学 2017-11-21 Benjamin Eysenbach , Shixiang Gu , Julian Ibarz , Sergey Levine

Reinforcement Learning (RL) plays an important role in the robotic manipulation domain since it allows self-learning from trial-and-error interactions with the environment. Still, sample efficiency and reward specification seriously limit…

机器人学 · 计算机科学 2023-11-07 Kun Chu , Xufeng Zhao , Cornelius Weber , Mengdi Li , Stefan Wermter

The Inverse Reinforcement Learning (\textit{IRL}) problem has seen rapid evolution in the past few years, with important applications in domains like robotics, cognition, and health. In this work, we explore the inefficacy of current IRL…

机器学习 · 计算机科学 2022-09-28 Raeid Saqur

Reinforcement learning (RL) has been widely used in text generation to alleviate the exposure bias issue or to utilize non-parallel datasets. The reward function plays an important role in making RL training successful. However, previous…

机器学习 · 计算机科学 2023-01-19 Yongchang Hao , Yuxin Liu , Lili Mou

Techniques based on Reinforcement Learning (RL) are increasingly being used to design control policies for robotic systems. RL fundamentally relies on state-based reward functions to encode desired behavior of the robot and bad reward…

机器人学 · 计算机科学 2020-11-11 Parv Kapoor , Anand Balakrishnan , Jyotirmoy V. Deshmukh

Inverse reinforcement learning (IRL) methods assume that the expert data is generated by an agent optimizing some reward function. However, in many settings, the agent may optimize a reward function subject to some constraints, where the…

机器学习 · 计算机科学 2023-05-01 Ashish Gaurav , Kasra Rezaee , Guiliang Liu , Pascal Poupart

In offline reinforcement learning, agents are trained using only a fixed set of stored transitions derived from a source policy. However, this requires that the dataset be labeled by a reward function. In applied settings such as video game…

机器学习 · 计算机科学 2025-06-30 Alessandro Sestini , Joakim Bergdahl , Konrad Tollmar , Andrew D. Bagdanov , Linus Gisslén
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