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In the classical prophet inequality settings, a gambler is given a sequence of $n$ random variables $X_1, \dots, X_n$, taken from known distributions, observes their values in this (potentially adversarial) order, and select one of them,…

计算机科学与博弈论 · 计算机科学 2024-04-19 Sariel Har-Peled , Elfarouk Harb , Vasilis Livanos

Energy parity games are infinite two-player turn-based games played on weighted graphs. The objective of the game combines a (qualitative) parity condition with the (quantitative) requirement that the sum of the weights (i.e., the level of…

计算机科学中的逻辑 · 计算机科学 2012-04-04 Krishnendu Chatterjee , Laurent Doyen

Alice holds an random variable $X$, and Bob is trying to guess its value by asking questions of the form "is $X=x$?". Alice answers truthfully and the game terminates once Bob guesses correctly. Before the game begins, Bob is allowed to…

信息论 · 计算机科学 2018-06-15 Amir Burin , Ofer Shayevitz

We analyze the mixing time of a popular shuffling machine known as the shelf shuffler. It is a modified version of a $2m$-handed riffle shuffle ($m=10$ in casinos) in which a deck of $n$ cards is split multinomially into $2m$ piles, the…

概率论 · 数学 2024-10-24 Andrea Ottolini , Ray Chen

We study a two-person game played on graphs based on the widely studied chip-firing game. Players Max and Min alternately place chips on the vertices of a graph. When a vertex accumulates as many chips as its degree, it fires, sending one…

组合数学 · 数学 2013-05-09 A. Bonato , W. Kinnersley , P. Pralat

Feedback delays are inevitable in real-world multi-agent learning. They are known to severely degrade performance, and the convergence rate under delayed feedback is still unclear, even for bilinear games. This paper derives the rate of…

机器学习 · 计算机科学 2026-02-20 Yuma Fujimoto , Kenshi Abe , Kaito Ariu

All proper scoring rules incentivize an expert to predict \emph{accurately} (report their true estimate), but not all proper scoring rules equally incentivize \emph{precision}. Rather than treating the expert's belief as exogenously given,…

计算机科学与博弈论 · 计算机科学 2021-06-01 Eric Neyman , Georgy Noarov , S. Matthew Weinberg

We show that in any $n$-player $m$-action normal-form game, we can obtain an approximate equilibrium by sampling any mixed-action equilibrium a small number of times. We study three types of equilibria: Nash, correlated and coarse…

计算机科学与博弈论 · 计算机科学 2014-10-21 Yakov Babichenko , Siddharth Barman , Ron Peretz

We consider the following simple game: We are given a table with ten slots indexed one to ten. In each of the ten rounds of the game, three dice are rolled and the numbers are added. We then put this number into any free slot. For each…

离散数学 · 计算机科学 2012-09-11 Sebastian Böcker

Mirror games were invented by Garg and Schnieder (ITCS 2019). Alice and Bob take turns (with Alice playing first) in declaring numbers from the set {1,2, ...2n}. If a player picks a number that was previously played, that player loses and…

计算复杂性 · 计算机科学 2023-07-14 Roey Magen , Moni Naor

A pile-scramble shuffle is one of the most effective shuffles in card-based cryptography. Indeed, many card-based protocols are constructed from pile-scramble shuffles. This article aims to study the power of pile-scramble shuffles. In…

密码学与安全 · 计算机科学 2021-12-17 Kengo Miyamoto , Kazumasa Shinagawa

A sequence of spin-1/2 particles polarised in one of two possible directions is presented to an experimenter, who can wager in a double-or-nothing game on the outcomes of measurements in freely chosen polarisation directions. Wealth is…

量子物理 · 物理学 2023-08-03 Bernhard K Meister , Henry C W Price

We study a type of generalized recursive game introduced by Castronova, Chen, and Zumbrun featuring increasing stakes, with an emphasis on continuous guts poker and $1$ v. $n$ coalitions. Our main results are to develop practical numerical…

最优化与控制 · 数学 2022-12-13 Kevin Buck , Jae Hwan Lee , Jacob Platnick , Aric Wheeler , Kevin Zumbrun

A valuation for a player in a game in extensive form is an assignment of numeric values to the players moves. The valuation reflects the desirability moves. We assume a myopic player, who chooses a move with the highest valuation.…

机器学习 · 计算机科学 2007-05-23 Philippe Jehiel , Dov Samet

The {\em maximum cardinality} and {\em maximum weight matching} problems can be solved in time $\tilde{O}(m\sqrt{n})$, a bound that has resisted improvement despite decades of research. (Here $m$ and $n$ are the number of edges and…

数据结构与算法 · 计算机科学 2011-12-06 Ran Duan , Seth Pettie , Hsin-Hao Su

Owning up to the authors' occasional mixed performances when playing darts we follow up on the ingenious work to determine the optimal aim to score high by Tibshirani et. al [JRS A 174, 213 (2011)] and expand on maximal expected reward…

科普物理 · 物理学 2024-04-30 Merlin Füllgraf , Jochen Gemmer

The number of Nash equilibria of the mixed extension of a generic finite game in normal form is finite and odd. This raises the question how large the number can be, depending on the number of players and the numbers of their pure…

组合数学 · 数学 2024-12-25 Claus Hertling , Matija Vujic

This article discusses two contributions to decision-making in complex partially observable stochastic games. First, we apply two state-of-the-art search techniques that use Monte-Carlo sampling to the task of approximating a…

计算机科学与博弈论 · 计算机科学 2014-01-21 Marc Ponsen , Steven de Jong , Marc Lanctot

Two players alternate tossing a biased coin where the probability of getting heads is p. The current player is awarded alpha points for tails and alpha+beta for heads. The first player reaching n points wins. For a completely unfair coin…

概率论 · 数学 2011-12-15 Robert W. Chen , Burton Rosenberg

Partial-monitoring games constitute a mathematical framework for sequential decision making problems with imperfect feedback: The learner repeatedly chooses an action, opponent responds with an outcome, and then the learner suffers a loss…

计算机科学与博弈论 · 计算机科学 2011-10-13 András Antos , Gábor Bartók , Dávid Pál , Csaba Szepesvári