中文
相关论文

相关论文: Active Inference and Reinforcement Learning: A uni…

200 篇论文

In reinforcement learning (RL), an agent learns to perform a task by interacting with an environment and receiving feedback (a numerical reward) for its actions. However, the assumption that rewards are always observable is often not…

Expected free energy (EFE) is a central quantity in active inference which has recently gained popularity due to its intuitive decomposition of the expected value of control into a pragmatic and an epistemic component. While numerous…

人工智能 · 计算机科学 2024-08-14 Ran Wei

Reinforcement Learning (RL) has emerged as a powerful paradigm in Artificial Intelligence (AI), enabling agents to learn optimal behaviors through interactions with their environments. Drawing from the foundations of trial and error, RL…

人工智能 · 计算机科学 2025-02-04 Majid Ghasemi , Amir Hossein Moosavi , Dariush Ebrahimi

Understanding how individual agents make strategic decisions within collectives is important for advancing fields as diverse as economics, neuroscience, and multi-agent systems. Two complementary approaches can be integrated to this end.…

多智能体系统 · 计算机科学 2025-05-21 Jaime Ruiz-Serra , Patrick Sweeney , Michael S. Harré

Reinforcement learning (RL) typically models the interaction between the agent and environment as a Markov decision process (MDP), where the rewards that guide the agent's behavior are always observable. However, in many real-world…

人工智能 · 计算机科学 2025-05-15 Montaser Mohammedalamen , Michael Bowling

Reinforcement learning (RL) is a central problem in artificial intelligence. This problem consists of defining artificial agents that can learn optimal behaviour by interacting with an environment -- where the optimal behaviour is defined…

We address the problem of reinforcement learning in which observations may exhibit an arbitrary form of stochastic dependence on past observations and actions, i.e. environments more general than (PO)MDPs. The task for an agent is to attain…

机器学习 · 计算机科学 2009-12-30 Daniil Ryabko , Marcus Hutter

Two common approaches to sequential decision-making are AI planning (AIP) and reinforcement learning (RL). Each has strengths and weaknesses. AIP is interpretable, easy to integrate with symbolic knowledge, and often efficient, but requires…

人工智能 · 计算机科学 2022-09-30 Junkyu Lee , Michael Katz , Don Joven Agravante , Miao Liu , Geraud Nangue Tasse , Tim Klinger , Shirin Sohrabi

Robotic manipulation stands as a largely unsolved problem despite significant advances in robotics and machine learning in the last decades. One of the central challenges of manipulation is partial observability, as the agent usually does…

机器人学 · 计算机科学 2022-06-22 Tim Schneider , Boris Belousov , Hany Abdulsamad , Jan Peters

Learning efficiently a causal model of the environment is a key challenge of model-based RL agents operating in POMDPs. We consider here a scenario where the learning agent has the ability to collect online experiences through direct…

机器学习 · 计算机科学 2021-06-29 Maxime Gasse , Damien Grasset , Guillaume Gaudron , Pierre-Yves Oudeyer

Learning a control policy capable of adapting to time-varying and potentially evolving system dynamics has been a great challenge to the mainstream reinforcement learning (RL). Mainly, the ever-changing system properties would continuously…

机器学习 · 计算机科学 2022-08-31 Po-Hsiang Chiu , Manfred Huber

Reinforcement Learning (RL) serves as a versatile framework for sequential decision-making, finding applications across diverse domains such as robotics, autonomous driving, recommendation systems, supply chain optimization, biology,…

机器学习 · 计算机科学 2024-08-26 Vaneet Aggarwal , Washim Uddin Mondal , Qinbo Bai

Reinforcement learning (RL) is a general framework for adaptive control, which has proven to be efficient in many domains, e.g., board games, video games or autonomous vehicles. In such problems, an agent faces a sequential decision-making…

机器学习 · 计算机科学 2020-06-16 Olivier Buffet , Olivier Pietquin , Paul Weng

This paper focuses on reinforcement learning (RL) with limited prior knowledge. In the domain of swarm robotics for instance, the expert can hardly design a reward function or demonstrate the target behavior, forbidding the use of both…

机器学习 · 计算机科学 2012-08-07 Riad Akrour , Marc Schoenauer , Michèle Sebag

General-purpose, intelligent, learning agents cycle through sequences of observations, actions, and rewards that are complex, uncertain, unknown, and non-Markovian. On the other hand, reinforcement learning is well-developed for small…

机器学习 · 计算机科学 2009-12-30 Marcus Hutter

Many real-world situations allow for the acquisition of additional relevant information when making decisions with limited or uncertain data. However, traditional RL approaches either require all features to be acquired beforehand (e.g. in…

机器学习 · 计算机科学 2024-10-08 Yang Li , Junier Oliva

Unsupervised reinforcement learning (RL) studies how to leverage environment statistics to learn useful behaviors without the cost of reward engineering. However, a central challenge in unsupervised RL is to extract behaviors that…

Reinforcement learning (RL) is a promising approach for solving robotic manipulation tasks. However, it is challenging to apply the RL algorithms directly in the real world. For one thing, RL is data-intensive and typically requires…

机器人学 · 计算机科学 2026-04-24 Weirui Ye , Yunsheng Zhang , Haoyang Weng , Xianfan Gu , Shengjie Wang , Tong Zhang , Mengchen Wang , Pieter Abbeel , Yang Gao

Real-world sequential decision making problems commonly involve partial observability, which requires the agent to maintain a memory of history in order to infer the latent states, plan and make good decisions. Coping with partial…

机器学习 · 计算机科学 2022-02-09 Yonathan Efroni , Chi Jin , Akshay Krishnamurthy , Sobhan Miryoosefi

While most approaches to the problem of Inverse Reinforcement Learning (IRL) focus on estimating a reward function that best explains an expert agent's policy or demonstrated behavior on a control task, it is often the case that such…

机器学习 · 计算机科学 2020-05-01 Dexter R. R. Scobee , S. Shankar Sastry