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Audio-driven talking head generation has drawn much attention in recent years, and many efforts have been made in lip-sync, expressive facial expressions, natural head pose generation, and high video quality. However, no model has yet led…
Speech-driven facial video generation has been a complex problem due to its multi-modal aspects namely audio and video domain. The audio comprises lots of underlying features such as expression, pitch, loudness, prosody(speaking style) and…
In this paper, we consider a novel and practical case for talking face video generation. Specifically, we focus on the scenarios involving multi-people interactions, where the talking context, such as audience or surroundings, is present.…
Multimodal representation learning has shown promising improvements on various vision-language tasks. Most existing methods excel at building global-level alignment between vision and language while lacking effective fine-grained image-text…
Recent Video-to-Audio (V2A) generation relies on extracting semantic and temporal features from video to condition generative models. Training these models from scratch is resource intensive. Consequently, leveraging foundation models (FMs)…
Speech-driven three-dimensional (3D) facial animation synthesis aims to build a mapping from one-dimensional (1D) speech signals to time-varying 3D facial motion signals. Current methods still face challenges in maintaining lip-sync…
How to represent a face pattern? While it is presented in a continuous way in our visual system, computers often store and process the face image in a discrete manner with 2D arrays of pixels. In this study, we attempt to learn a continuous…
Given an audio clip and a reference face image, the goal of the talking head generation is to generate a high-fidelity talking head video. Although some audio-driven methods of generating talking head videos have made some achievements in…
The presence of a corresponding talking face has been shown to significantly improve speech intelligibility in noisy conditions and for hearing impaired population. In this paper, we present a system that can generate landmark points of a…
We propose a two-stage framework for audio-driven talking head generation with fine-grained expression control via facial Action Units (AUs). Unlike prior methods relying on emotion labels or implicit AU conditioning, our model explicitly…
Virtual humans have gained considerable attention in numerous industries, e.g., entertainment and e-commerce. As a core technology, synthesizing photorealistic face frames from target speech and facial identity has been actively studied…
Recent diffusion-based talking face generation models have demonstrated impressive potential in synthesizing videos that accurately match a speech audio clip with a given reference identity. However, existing approaches still encounter…
Given an arbitrary face image and an arbitrary speech clip, the proposed work attempts to generating the talking face video with accurate lip synchronization while maintaining smooth transition of both lip and facial movement over the…
In this paper, we introduce a novel audio-visual multi-modal bridging framework that can utilize both audio and visual information, even with uni-modal inputs. We exploit a memory network that stores source (i.e., visual) and target (i.e.,…
Accurate representations of 3D faces are of paramount importance in various computer vision and graphics applications. However, the challenges persist due to the limitations imposed by data discretization and model linearity, which hinder…
In the field of face recognition, a model learns to distinguish millions of face images with fewer dimensional embedding features, and such vast information may not be properly encoded in the conventional model with a single branch. We…
The objective of this paper is to jointly synthesize interactive videos and conversational speech from text and reference images. With the ultimate goal of building human-like conversational systems, recent studies have explored talking or…
Creating realistic animations of human faces with computer graphic models is still a challenging task. It is often solved either with tedious manual work or motion capture based techniques that require specialised and costly hardware.…
We propose a novel method to use both audio and a low-resolution image to perform extreme face super-resolution (a 16x increase of the input size). When the resolution of the input image is very low (e.g., 8x8 pixels), the loss of…
In this paper, we propose a novel audio-driven talking head method capable of simultaneously generating highly expressive facial expressions and hand gestures. Unlike existing methods that focus on generating full-body or half-body poses,…