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Preference-based reinforcement learning (PbRL) promises to learn a complex reward function with binary human preference. However, such human-in-the-loop formulation requires considerable human effort to assign preference labels to segment…

机器学习 · 计算机科学 2023-07-20 Yachen Kang , Li He , Jinxin Liu , Zifeng Zhuang , Donglin Wang

Designing reward functions that generalize beyond controlled laboratory settings remains a fundamental challenge in reinforcement learning for robotics. In open-world manipulation problems, a single task can appear in numerous variants…

机器人学 · 计算机科学 2026-05-22 Tengye Xu , Yangting Sun , Ziju Shen , Guanqi Chen , Zhen Fu , Chen yizhou , Hua Chen , Jia Pan

We transform reinforcement learning (RL) into a form of supervised learning (SL) by turning traditional RL on its head, calling this Upside Down RL (UDRL). Standard RL predicts rewards, while UDRL instead uses rewards as task-defining…

人工智能 · 计算机科学 2020-06-24 Juergen Schmidhuber

Recent advancements in LLMs have revolutionized motion generation models in embodied applications. While LLM-type auto-regressive motion generation models benefit from training scalability, there remains a discrepancy between their token…

人工智能 · 计算机科学 2025-03-27 Ran Tian , Kratarth Goel

Aligning human preference and value is an important requirement for building contemporary foundation models and embodied AI. However, popular approaches such as reinforcement learning with human feedback (RLHF) break down the task into…

人工智能 · 计算机科学 2024-12-03 Chenliang Li , Siliang Zeng , Zeyi Liao , Jiaxiang Li , Dongyeop Kang , Alfredo Garcia , Mingyi Hong

To collaborate well with robots, we must be able to understand their decision making. Humans naturally infer other agents' beliefs and desires by reasoning about their observable behavior in a way that resembles inverse reinforcement…

机器人学 · 计算机科学 2022-08-05 Michael S. Lee , Henny Admoni , Reid Simmons

Reinforcement learning (RL), a common tool in decision making, learns control policies from various experiences based on the associated cumulative return/rewards without treating them differently. Humans, on the contrary, often learn to…

机器学习 · 计算机科学 2025-11-25 Mingkang Wu , Devin White , Vernon Lawhern , Nicholas R. Waytowich , Yongcan Cao

We introduce MotionRL, the first approach to utilize Multi-Reward Reinforcement Learning (RL) for optimizing text-to-motion generation tasks and aligning them with human preferences. Previous works focused on improving numerical performance…

计算机视觉与模式识别 · 计算机科学 2024-10-10 Xiaoyang Liu , Yunyao Mao , Wengang Zhou , Houqiang Li

This article is a gentle discussion about the field of reinforcement learning in practice, about opportunities and challenges, touching a broad range of topics, with perspectives and without technical details. The article is based on both…

机器学习 · 计算机科学 2022-04-25 Yuxi Li

In machine learning for sequential decision-making, an algorithmic agent learns to interact with an environment while receiving feedback in the form of a reward signal. However, in many unstructured real-world settings, such a reward signal…

机器学习 · 计算机科学 2023-07-25 Ellen Novoseller , Vinicius G. Goecks , David Watkins , Josh Miller , Nicholas Waytowich

Preference-based reinforcement learning (PbRL) has shown impressive capabilities in training agents without reward engineering. However, a notable limitation of PbRL is its dependency on substantial human feedback. This dependency stems…

机器学习 · 计算机科学 2024-05-30 Fengshuo Bai , Rui Zhao , Hongming Zhang , Sijia Cui , Ying Wen , Yaodong Yang , Bo Xu , Lei Han

Recent progress in deep reinforcement learning (RL) and computer vision enables artificial agents to solve complex tasks, including locomotion, manipulation and video games from high-dimensional pixel observations. However, domain specific…

机器人学 · 计算机科学 2023-03-01 Ruihan Zhao , Ufuk Topcu , Sandeep Chinchali , Mariano Phielipp

Humanoid robots often need to balance competing objectives, such as maximizing speed while minimizing energy consumption. While current reinforcement learning (RL) methods can master complex skills like fall recovery and perceptive…

机器人学 · 计算机科学 2026-03-26 Huanyu Li , Dewei Wang , Xinmiao Wang , Xinzhe Liu , Peng Liu , Chenjia Bai , Xuelong Li

We apply reinforcement learning (RL) to robotics tasks. One of the drawbacks of traditional RL algorithms has been their poor sample efficiency. One approach to improve the sample efficiency is model-based RL. In our model-based RL…

机器学习 · 计算机科学 2023-05-16 Adithya Ramesh , Balaraman Ravindran

Generating complex behaviors that satisfy the preferences of non-expert users is a crucial requirement for AI agents. Interactive reward learning from trajectory comparisons (a.k.a. RLHF) is one way to allow non-expert users to convey…

人工智能 · 计算机科学 2023-03-01 Lin Guan , Karthik Valmeekam , Subbarao Kambhampati

We consider algorithms for learning reward functions from human preferences over pairs of trajectory segments, as used in reinforcement learning from human feedback (RLHF). Most recent work assumes that human preferences are generated based…

Although deep reinforcement learning has recently been very successful at learning complex behaviors, it requires a tremendous amount of data to learn a task. One of the fundamental reasons causing this limitation lies in the nature of the…

机器人学 · 计算机科学 2022-09-19 Zhenshan Bing , Alexander Koch , Xiangtong Yao , Kai Huang , Alois Knoll

We consider the problem of preference based reinforcement learning (PbRL), where, unlike traditional reinforcement learning, an agent receives feedback only in terms of a 1 bit (0/1) preference over a trajectory pair instead of absolute…

机器学习 · 计算机科学 2023-02-07 Aldo Pacchiano , Aadirupa Saha , Jonathan Lee

Modern reinforcement learning (RL) systems capture deep truths about general, human problem-solving. In domains where new data can be simulated cheaply, these systems uncover sequential decision-making policies that far exceed the ability…

机器学习 · 计算机科学 2025-10-07 Scott Jeen

Offline reinforcement learning (RL) provides a powerful framework for training robotic agents using pre-collected, suboptimal datasets, eliminating the need for costly, time-consuming, and potentially hazardous online interactions. This is…

机器学习 · 计算机科学 2025-08-01 Tung M. Luu , Donghoon Lee , Younghwan Lee , Chang D. Yoo