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Reinforcement Learning from Human Feedback (RLHF) is a powerful paradigm for aligning foundation models to human values and preferences. However, current RLHF techniques cannot account for the naturally occurring differences in individual…

机器学习 · 计算机科学 2024-08-20 Sriyash Poddar , Yanming Wan , Hamish Ivison , Abhishek Gupta , Natasha Jaques

Imitation learning in a high-dimensional environment is challenging. Most inverse reinforcement learning (IRL) methods fail to outperform the demonstrator in such a high-dimensional environment, e.g., Atari domain. To address this…

机器学习 · 计算机科学 2020-09-14 Xingrui Yu , Yueming Lyu , Ivor W. Tsang

Recent advancements in explainable recommendation have greatly bolstered user experience by elucidating the decision-making rationale. However, the existing methods actually fail to provide effective feedback signals for potentially better…

信息检索 · 计算机科学 2025-08-08 Jiakai Tang , Jingsen Zhang , Zihang Tian , Xueyang Feng , Lei Wang , Xu Chen

Gaining insights into the preferences of new users and subsequently personalizing recommendations necessitate managing user interactions intelligently, namely, posing pertinent questions to elicit valuable information effectively. In this…

机器学习 · 计算机科学 2023-09-04 Furkan Cantürk , Reyhan Aydoğan

As a paradigm that delves into the deep seated drivers of user behavior, motivation-based recommendation systems have emerged as a prominent research direction in the field of personalized information retrieval. Unlike traditional…

信息检索 · 计算机科学 2026-03-16 Yicheng Di

Offline reinforcement learning (RL) is an effective tool for real-world recommender systems with its capacity to model the dynamic interest of users and its interactive nature. Most existing offline RL recommender systems focus on…

信息检索 · 计算机科学 2025-05-13 Yi Zhang , Ruihong Qiu , Jiajun Liu , Sen Wang

Model-based offline reinforcement learning (RL) has emerged as a promising approach for recommender systems, enabling effective policy learning by interacting with frozen world models. However, the reward functions in these world models,…

信息检索 · 计算机科学 2025-05-13 Yi Zhang , Ruihong Qiu , Xuwei Xu , Jiajun Liu , Sen Wang

Humans are spectacular reinforcement learners, constantly learning from and adjusting to experience and feedback. Unfortunately, this doesn't necessarily mean humans are fast learners. When tasks are challenging, learning can become…

机器学习 · 计算机科学 2022-12-16 Mark A. Rucker , Layne T. Watson , Matthew S. Gerber , Laura E. Barnes

Interactive Machine Learning is concerned with creating systems that operate in environments alongside humans to achieve a task. A typical use is to extend or amplify the capabilities of a human in cognitive or physical ways, requiring the…

机器学习 · 计算机科学 2019-02-05 Miguel Alonso

Inverse Reinforcement Learning (IRL) learns an optimal policy, given some expert demonstrations, thus avoiding the need for the tedious process of specifying a suitable reward function. However, current methods are constrained by at least…

机器学习 · 计算机科学 2023-11-16 Pierre Le Pelletier de Woillemont , Rémi Labory , Vincent Corruble

Reinforcement Learning from Human Feedback (RLHF) can reveal implicit objectives such as safety considerations that go beyond task completion. In this work, we focus on the common safety criteria embedded in crowd preference datasets, where…

人工智能 · 计算机科学 2026-05-22 Qian Lin , Daniel S. Brown

Large language model (LLM)-based agents are increasingly trained with reinforcement learning (RL) to enhance their ability to interact with external environments through tool use, particularly in search-based settings that require…

计算与语言 · 计算机科学 2026-03-25 Guoqing Wang , Sunhao Dai , Guangze Ye , Zeyu Gan , Wei Yao , Yong Deng , Xiaofeng Wu , Zhenzhe Ying

Inverse reinforcement learning (IRL) addresses the problem of recovering a task description given a demonstration of the optimal policy used to solve such a task. The optimal policy is usually provided by an expert or teacher, making IRL…

机器学习 · 计算机科学 2012-02-09 Héctor Ratia , Luis Montesano , Ruben Martinez-Cantin

Reinforcement learning (RL) is a framework for solving sequential decision-making problems. In this work, we demonstrate that, surprisingly, RL emerges during the inference time of large language models (LLMs), a phenomenon we term…

机器学习 · 计算机科学 2026-04-28 Kefan Song , Amir Moeini , Peng Wang , Lei Gong , Rohan Chandra , Shangtong Zhang , Yanjun Qi

Preference-based reinforcement learning (PbRL) provides a powerful paradigm to avoid meticulous reward engineering by learning rewards based on human preferences. However, real-time human feedback is hard to obtain in online tasks. Most…

机器学习 · 计算机科学 2024-12-24 Songjun Tu , Jingbo Sun , Qichao Zhang , Xiangyuan Lan , Dongbin Zhao

The application of machine learning techniques to large-scale personalized recommendation problems is a challenging task. Such systems must make sense of enormous amounts of implicit feedback in order to understand user preferences across…

信息检索 · 计算机科学 2019-01-15 Thom Lake , Sinead A. Williamson , Alexander T. Hawk , Christopher C. Johnson , Benjamin P. Wing

Sequential recommendation systems aim to capture users' evolving preferences from their interaction histories. Recent reasoningenhanced methods have shown promise by introducing deliberate, chain-of-thought-like processes with intermediate…

信息检索 · 计算机科学 2025-12-17 Yifan Shao , Peilin Zhou

We study a class of reinforcement learning problems where the reward signals for policy learning are generated by an internal reward model that is dependent on and jointly optimized with the policy. This interdependence between the policy…

机器学习 · 计算机科学 2023-08-28 Mengdi Li , Xufeng Zhao , Jae Hee Lee , Cornelius Weber , Stefan Wermter

How might we design Reinforcement Learning (RL)-based recommenders that encourage aligning user trajectories with the underlying user satisfaction? Three research questions are key: (1) measuring user satisfaction, (2) combatting sparsity…

Today's robots are increasingly interacting with people and need to efficiently learn inexperienced user's preferences. A common framework is to iteratively query the user about which of two presented robot trajectories they prefer. While…

机器人学 · 计算机科学 2021-10-04 Nils Wilde , Erdem Bıyık , Dorsa Sadigh , Stephen L. Smith