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相关论文: Personalized Reward Learning with Interaction-Grou…

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Interactive-Grounded Learning (IGL) [Xie et al., 2021] is a powerful framework in which a learner aims at maximizing unobservable rewards through interacting with an environment and observing reward-dependent feedback on the taken actions.…

机器学习 · 计算机科学 2024-06-03 Mengxiao Zhang , Yuheng Zhang , Haipeng Luo , Paul Mineiro

In this paper, we study Interaction-Grounded Learning (IGL) [Xie et al., 2021], a paradigm designed for realistic scenarios where the learner receives indirect feedback generated by an unknown mechanism, rather than explicit numerical…

机器学习 · 计算机科学 2026-02-10 Mengxiao Zhang , Yuheng Zhang , Haipeng Luo , Paul Mineiro

Consider the problem setting of Interaction-Grounded Learning (IGL), in which a learner's goal is to optimally interact with the environment with no explicit reward to ground its policies. The agent observes a context vector, takes an…

机器学习 · 计算机科学 2022-10-13 Tengyang Xie , Akanksha Saran , Dylan J. Foster , Lekan Molu , Ida Momennejad , Nan Jiang , Paul Mineiro , John Langford

Text-based interactive recommendation provides richer user feedback and has demonstrated advantages over traditional interactive recommender systems. However, recommendations can easily violate preferences of users from their past…

计算与语言 · 计算机科学 2020-05-05 Ruiyi Zhang , Tong Yu , Yilin Shen , Hongxia Jin , Changyou Chen , Lawrence Carin

Reinforcement learning (RL) problems where the learner attempts to infer an unobserved reward from some feedback variables have been studied in several recent papers. The setting of Interaction-Grounded Learning (IGL) is an example of such…

机器学习 · 计算机科学 2024-02-05 Xiaoyan Hu , Farzan Farnia , Ho-fung Leung

Consider a prosthetic arm, learning to adapt to its user's control signals. We propose Interaction-Grounded Learning for this novel setting, in which a learner's goal is to interact with the environment with no grounding or explicit reward…

机器学习 · 计算机科学 2021-07-15 Tengyang Xie , John Langford , Paul Mineiro , Ida Momennejad

Personalized retrieval-augmented generation (RAG) aims to produce user-tailored responses by incorporating retrieved user profiles alongside the input query. Existing methods primarily focus on improving retrieval and rely on large language…

信息检索 · 计算机科学 2025-08-12 Kepu Zhang , Teng Shi , Weijie Yu , Jun Xu

For many reinforcement learning (RL) applications, specifying a reward is difficult. This paper considers an RL setting where the agent obtains information about the reward only by querying an expert that can, for example, evaluate…

机器学习 · 计算机科学 2022-02-01 David Lindner , Matteo Turchetta , Sebastian Tschiatschek , Kamil Ciosek , Andreas Krause

When deploying autonomous agents in the real world, we need effective ways of communicating objectives to them. Traditional skill learning has revolved around reinforcement and imitation learning, each with rigid constraints on the format…

人工智能 · 计算机科学 2019-11-21 Mark Woodward , Chelsea Finn , Karol Hausman

Personalized recommendation requires models that capture sequential user preferences while remaining robust to sparse feedback and semantic ambiguity. Recent work has explored large language models (LLMs) as recommenders and re-rankers, but…

信息检索 · 计算机科学 2026-04-22 Siqi Liang , Xiawei Wang , Yudi Zhang , Jiaying Zhou

Interactive recommendation aims to learn from dynamic interactions between items and users to achieve responsiveness and accuracy. Reinforcement learning is inherently advantageous for coping with dynamic environments and thus has attracted…

信息检索 · 计算机科学 2020-12-02 Xiaocong Chen , Chaoran Huang , Lina Yao , Xianzhi Wang , Wei Liu , Wenjie Zhang

In the physical world, people have dynamic preferences, e.g., the same situation can lead to satisfaction for some humans and to frustration for others. Personalization is called for. The same observation holds for online behavior with…

信息检索 · 计算机科学 2017-08-16 Ziming Li , Julia Kiseleva , Maarten de Rijke , Artem Grotov

Interactive recommender systems can dynamically adapt to user feedback, but often suffer from content homogeneity and filter bubble effects due to overfitting short-term user preferences. While recent efforts aim to improve content…

信息检索 · 计算机科学 2026-05-12 Chongjun Xia , Yanchun Peng , Xianzhi Wang

Recommender systems mainly tailor personalized recommendations according to user interests learned from user feedback. However, such recommender systems passively cater to user interests and even reinforce existing interests in the feedback…

信息检索 · 计算机科学 2024-03-13 Shuxian Bi , Wenjie Wang , Hang Pan , Fuli Feng , Xiangnan He

Modern recommender systems aim to improve user experience. As reinforcement learning (RL) naturally fits this objective -- maximizing an user's reward per session -- it has become an emerging topic in recommender systems. Developing…

Conversational recommender systems (CRS) based on Large Language Models (LLMs) need to constantly be aligned to the user preferences to provide satisfying and context-relevant item recommendations. The traditional supervised fine-tuning…

机器学习 · 计算机科学 2025-08-08 Zhongheng Yang , Aijia Sun , Yushang Zhao , Yinuo Yang , Dannier Li , Chengrui Zhou

Providing a suitable reward function to reinforcement learning can be difficult in many real world applications. While inverse reinforcement learning (IRL) holds promise for automatically learning reward functions from demonstrations,…

机器学习 · 计算机科学 2019-10-29 Lantao Yu , Tianhe Yu , Chelsea Finn , Stefano Ermon

This paper studies the problem of learning interactive recommender systems from logged feedbacks without any exploration in online environments. We address the problem by proposing a general offline reinforcement learning framework for…

机器学习 · 计算机科学 2023-10-03 Teng Xiao , Donglin Wang

Efficient exploration in multi-agent reinforcement learning (MARL) is a challenging problem when receiving only a team reward, especially in environments with sparse rewards. A powerful method to mitigate this issue involves crafting dense…

机器学习 · 计算机科学 2025-07-28 Xuefei Wu , Xiao Yin , Yuanyang Zhu , Chunlin Chen

Reward functions are difficult to design and often hard to align with human intent. Preference-based Reinforcement Learning (RL) algorithms address these problems by learning reward functions from human feedback. However, the majority of…

机器学习 · 计算机科学 2023-11-28 Joey Hejna , Dorsa Sadigh
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