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Machine learning with artificial neural networks is revolutionizing science. The most advanced challenges require discovering answers autonomously. This is the domain of reinforcement learning, where control strategies are improved…

量子物理 · 物理学 2018-10-03 Thomas Fösel , Petru Tighineanu , Talitha Weiss , Florian Marquardt

Communication is not only an action of choosing a signal, but needs to consider the context and sensor signals. It also needs to decide what information is communicated and how it is represented in or understood from signals. Therefore,…

人工智能 · 计算机科学 2017-05-17 Katsunari Shibata

Nowadays, fast delivery services have created the need for high-density warehouses. The puzzle-based storage system is a practical way to enhance the storage density, however, facing difficulties in the retrieval process. In this work, a…

机器学习 · 计算机科学 2022-02-09 Jing He , Xinglu Liu , Qiyao Duan , Wai Kin Victor Chan , Mingyao Qi

In reinforcement learning, the standard criterion to evaluate policies in a state is the expectation of (discounted) sum of rewards. However, this criterion may not always be suitable, we consider an alternative criterion based on the…

机器学习 · 计算机科学 2016-11-04 Hugo Gilbert , Paul Weng

Deep Reinforcement Learning has been able to achieve amazing successes in a variety of domains from video games to continuous control by trying to maximize the cumulative reward. However, most of these successes rely on algorithms that…

机器学习 · 计算机科学 2017-09-15 Rakesh R Menon , Balaraman Ravindran

Artificial Intelligence (AI) has achieved great success in many domains, and game AI is widely regarded as its beachhead since the dawn of AI. In recent years, studies on game AI have gradually evolved from relatively simple environments…

人工智能 · 计算机科学 2020-04-02 Junjie Li , Sotetsu Koyamada , Qiwei Ye , Guoqing Liu , Chao Wang , Ruihan Yang , Li Zhao , Tao Qin , Tie-Yan Liu , Hsiao-Wuen Hon

Game-theoretic resource allocation on graphs (GRAG) involves two players competing over multiple steps to control nodes of interest on a graph, a problem modeled as a multi-step Colonel Blotto Game (MCBG). Finding optimal strategies is…

机器学习 · 计算机科学 2025-05-13 Zijian An , Lifeng Zhou

Reinforcement learning refers to a group of methods from artificial intelligence where an agent performs learning through trial and error. It differs from supervised learning, since reinforcement learning requires no explicit labels;…

机器学习 · 计算机科学 2018-10-02 Nicolas Pröllochs , Stefan Feuerriegel

We train two neural networks adversarially to play static games. At each iteration, a row and column network observe a new random bimatrix game and output individual mixed strategies. The parameters of each network are independently updated…

理论经济学 · 经济学 2025-05-09 Daniele Condorelli , Massimiliano Furlan

Reinforcement learning is widely used for dialogue policy optimization where the reward function often consists of more than one component, e.g., the dialogue success and the dialogue length. In this work, we propose a structured method for…

This paper introduces Dex, a reinforcement learning environment toolkit specialized for training and evaluation of continual learning methods as well as general reinforcement learning problems. We also present the novel continual learning…

机器学习 · 统计学 2017-06-20 Nick Erickson , Qi Zhao

The present paper deals with connected subtraction games in graphs, which are generalization of takeaway games. In a connected subtraction game, two players alternate removing a connected sub-graph from a given connected game-graph,…

组合数学 · 数学 2026-04-17 Antoine Dailly , Julien Moncel , Aline Parreau

This paper studies the evaluation of routing algorithms from the perspective of reachability routing, where the goal is to determine all paths between a sender and a receiver. Reachability routing is becoming relevant with the changing…

网络与互联网体系结构 · 计算机科学 2007-05-23 Srinidhi Varadarajan , Naren Ramakrishnan

Traditional reinforcement learning agents learn from experience, past or present, gained through interaction with their environment. Our approach synthesizes experience, without requiring an agent to interact with their environment, by…

机器学习 · 计算机科学 2019-03-01 Chris R. Serrano , Michael A. Warren

We will try to tackle both the theoretical and practical aspects of a very important problem in chess programming as stated in the title of this article - the issue of draw detection by move repetition. The standard approach that has so far…

人工智能 · 计算机科学 2007-05-23 Vladan Vuckovic , Djordje Vidanovic

Solving multi-objective optimization problems is important in various applications where users are interested in obtaining optimal policies subject to multiple, yet often conflicting objectives. A typical approach to obtain optimal policies…

系统与控制 · 电气工程与系统科学 2019-10-07 Huixin Zhan , Yongcan Cao

Training robots to perceive, act and communicate using multiple modalities still represents a challenging problem, particularly if robots are expected to learn efficiently from small sets of example interactions. We describe a learning…

机器学习 · 计算机科学 2016-11-29 Heriberto Cuayáhuitl , Guillaume Couly , Clément Olalainty

Machine translation is a natural candidate problem for reinforcement learning from human feedback: users provide quick, dirty ratings on candidate translations to guide a system to improve. Yet, current neural machine translation training…

计算与语言 · 计算机科学 2017-11-15 Khanh Nguyen , Hal Daumé , Jordan Boyd-Graber

Deep reinforcement learning (RL) methods often require many trials before convergence, and no direct interpretability of trained policies is provided. In order to achieve fast convergence and interpretability for the policy in RL, we…

The problem of learning simultaneously several related tasks has received considerable attention in several domains, especially in machine learning with the so-called multitask learning problem or learning to learn problem [1], [2].…

信号处理 · 电气工程与系统科学 2021-09-29 Roula Nassif , Stefan Vlaski , Cedric Richard , Jie Chen , Ali H. Sayed