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This project presents an exploration into 3D scene reconstruction of synthetic and real-world scenes using Neural Radiance Field (NeRF) approaches. We primarily take advantage of the reduction in training and rendering time of neural…

计算机视觉与模式识别 · 计算机科学 2022-10-25 Benedict Quartey , Tuluhan Akbulut , Wasiwasi Mgonzo , Zheng Xin Yong

Mixed Reality scene relighting, where virtual changes to lighting conditions realistically interact with physical objects, producing authentic illumination and shadows, can be used in a variety of applications. One such application in real…

图形学 · 计算机科学 2025-08-22 Hanwen Zhao , John Akers , Baback Elmieh , Ira Kemelmacher-Shlizerman

Majority of the perception methods in robotics require depth information provided by RGB-D cameras. However, standard 3D sensors fail to capture depth of transparent objects due to refraction and absorption of light. In this paper, we…

计算机视觉与模式识别 · 计算机科学 2021-04-02 Luyang Zhu , Arsalan Mousavian , Yu Xiang , Hammad Mazhar , Jozef van Eenbergen , Shoubhik Debnath , Dieter Fox

We introduce DoubleField, a novel framework combining the merits of both surface field and radiance field for high-fidelity human reconstruction and rendering. Within DoubleField, the surface field and radiance field are associated together…

计算机视觉与模式识别 · 计算机科学 2022-03-29 Ruizhi Shao , Hongwen Zhang , He Zhang , Mingjia Chen , Yanpei Cao , Tao Yu , Yebin Liu

We introduce a new approach for reconstruction and novel view synthesis of unbounded real-world scenes. In contrast to previous methods using either volumetric fields, grid-based models, or discrete point cloud proxies, we propose a hybrid…

计算机视觉与模式识别 · 计算机科学 2025-03-12 Florian Hahlbohm , Linus Franke , Moritz Kappel , Susana Castillo , Martin Eisemann , Marc Stamminger , Marcus Magnor

Reconstruction and intrinsic decomposition of scenes from captured imagery would enable many applications such as relighting and virtual object insertion. Recent NeRF based methods achieve impressive fidelity of 3D reconstruction, but bake…

计算机视觉与模式识别 · 计算机科学 2023-04-07 Zian Wang , Tianchang Shen , Jun Gao , Shengyu Huang , Jacob Munkberg , Jon Hasselgren , Zan Gojcic , Wenzheng Chen , Sanja Fidler

Signed Distance Fields (SDFs) for surface representation are commonly generated offline and subsequently loaded into interactive applications like games. Since they are not updated every frame, they only provide a rigid surface…

图形学 · 计算机科学 2022-10-11 Yu Wei Tan , Nicholas Chua , Clarence Koh , Anand Bhojan

Rendering novel view images is highly desirable for many applications. Despite recent progress, it remains challenging to render high-fidelity and view-consistent novel views of large-scale scenes from in-the-wild images with inevitable…

计算机视觉与模式识别 · 计算机科学 2023-07-11 Peng Dai , Yinda Zhang , Xin Yu , Xiaoyang Lyu , Xiaojuan Qi

Neural reconstruction and rendering strategies have demonstrated state-of-the-art performances due, in part, to their ability to preserve high level shape details. Existing approaches, however, either represent objects as implicit surface…

计算机视觉与模式识别 · 计算机科学 2023-12-29 Angtian Wang , Yuanlu Xu , Nikolaos Sarafianos , Robert Maier , Edmond Boyer , Alan Yuille , Tony Tung

Running time of the light field depth estimation algorithms is typically high. This assessment is based on the computational complexity of existing methods and the large amounts of data involved. The aim of our work is to develop a simple…

计算机视觉与模式识别 · 计算机科学 2019-08-01 Yuriy Anisimov , Oliver Wasenmüller , Didier Stricker

Depth cameras are a prominent perception system for robotics, especially when operating in natural unstructured environments. Industrial applications, however, typically involve reflective objects under harsh lighting conditions, a…

计算机视觉与模式识别 · 计算机科学 2020-08-19 Yuri Feldman , Yoel Shapiro , Dotan Di Castro

Creating realistic virtual assets is a time-consuming process: it usually involves an artist designing the object, then spending a lot of effort on tweaking its appearance. Intricate details and certain effects, such as subsurface…

计算机视觉与模式识别 · 计算机科学 2022-12-13 Aljaž Božič , Denis Gladkov , Luke Doukakis , Christoph Lassner

The reconstruction of indoor scenes from multi-view RGB images is challenging due to the coexistence of flat and texture-less regions alongside delicate and fine-grained regions. Recent methods leverage neural radiance fields aided by…

计算机视觉与模式识别 · 计算机科学 2024-08-14 Sheng Ye , Yubin Hu , Matthieu Lin , Yu-Hui Wen , Wang Zhao , Yong-Jin Liu , Wenping Wang

We present Neural Reflectance Fields, a novel deep scene representation that encodes volume density, normal and reflectance properties at any 3D point in a scene using a fully-connected neural network. We combine this representation with a…

计算机视觉与模式识别 · 计算机科学 2020-08-18 Sai Bi , Zexiang Xu , Pratul Srinivasan , Ben Mildenhall , Kalyan Sunkavalli , Miloš Hašan , Yannick Hold-Geoffroy , David Kriegman , Ravi Ramamoorthi

A surface light field represents the radiance of rays originating from any points on the surface in any directions. Traditional approaches require ultra-dense sampling to ensure the rendering quality. In this paper, we present a novel…

计算几何 · 计算机科学 2018-10-16 Anpei Chen , Minye Wu , Yingliang Zhang , Nianyi Li , Jie Lu , Shenghua Gao , Jingyi Yu

Light field cameras have been proved to be powerful tools for 3D reconstruction and virtual reality applications. However, the limited resolution of light field images brings a lot of difficulties for further information display and…

图像与视频处理 · 电气工程与系统科学 2020-08-27 Qingyan Sun , Shuo Zhang , Song Chang , Lixi Zhu , Youfang Lin

Slow motion videos are becoming increasingly popular, but capturing high-resolution videos at extremely high frame rates requires professional high-speed cameras. To mitigate this problem, current techniques increase the frame rate of…

计算机视觉与模式识别 · 计算机科学 2020-04-22 Avinash Paliwal , Nima Khademi Kalantari

Real-time rendering for video games has become increasingly challenging due to the need for higher resolutions, framerates and photorealism. Supersampling has emerged as an effective solution to address this challenge. Our work introduces a…

计算机视觉与模式识别 · 计算机科学 2023-08-04 Antoine Mercier , Ruan Erasmus , Yashesh Savani , Manik Dhingra , Fatih Porikli , Guillaume Berger

Photorealism is an important aspect of modern video games since it can shape player experience and impact immersion, narrative engagement, and visual fidelity. To achieve photorealism, beyond traditional rendering pipelines, generative…

计算机视觉与模式识别 · 计算机科学 2026-02-10 Stefanos Pasios , Nikos Nikolaidis

Graphics rendering applications increasingly leverage neural networks in tasks such as denoising, supersampling, and frame extrapolation to improve image quality while maintaining frame rates. The temporal coherence inherent in these tasks…

图形学 · 计算机科学 2025-06-18 Lufei Liu , Tor M. Aamodt