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We introduce a novel representation for efficient classical rendering of photorealistic 3D face avatars. Leveraging recent advances in radiance fields anchored to parametric face models, our approach achieves controllable volumetric…

Person re-identification (re-ID) via 3D skeletons is an important emerging topic with many merits. Existing solutions rarely explore valuable body-component relations in skeletal structure or motion, and they typically lack the ability to…

计算机视觉与模式识别 · 计算机科学 2022-08-26 Haocong Rao , Chunyan Miao

Sculptors often deviate from geometric accuracy in order to enhance the appearance of their sculpture. These subtle stylizations may emphasize anatomy, draw the viewer's focus to characteristic features of the subject, or symbolize textures…

图形学 · 计算机科学 2015-02-09 Jan Jachnik , Dan B Goldman , Linjie Luo , Andrew J. Davison

Three-dimensional Morphable Models (3DMMs) are powerful statistical tools for representing the 3D shapes and textures of an object class. Here we present the most complete 3DMM of the human head to date that includes face, cranium, ears,…

Human skeleton point clouds are commonly used to automatically classify and predict the behaviour of others. In this paper, we use a contrastive self-supervised learning method, SimCLR, to learn representations that capture the semantics of…

计算机视觉与模式识别 · 计算机科学 2022-11-11 Nico Lingg , Miguel Sarabia , Luca Zappella , Barry-John Theobald

Biometrics has become a "hot" area. Governments are funding research programs focused on biometrics. In this paper the problem of person recognition and verification based on a different biometric application has been addressed. The system…

计算机视觉与模式识别 · 计算机科学 2010-03-25 Hamdan. O. Alanazi , B. B Zaidan , A. A Zaidan

We present 2 statistical models of the skull and mandible built upon an elastic registration method of 3D meshes. The aim of this work is to relate degrees of freedom of skull anatomy, as static relations are of main interest for…

医学物理 · 物理学 2016-08-16 Maxime Berar , Michel Desvignes , Gérard Bailly , Yohan Payan

Face recognition is a widely accepted biometric verification tool, as the face contains a lot of information about the identity of a person. In this study, a 2-step neural-based pipeline is presented for matching 3D facial shape to multiple…

While progress in 2D generative models of human appearance has been rapid, many applications require 3D avatars that can be animated and rendered. Unfortunately, most existing methods for learning generative models of 3D humans with diverse…

计算机视觉与模式识别 · 计算机科学 2023-05-04 Zijian Dong , Xu Chen , Jinlong Yang , Michael J. Black , Otmar Hilliges , Andreas Geiger

3D textured face reconstruction from sketches applicable in many scenarios such as animation, 3D avatars, artistic design, missing people search, etc., is a highly promising but underdeveloped research topic. On the one hand, the stylistic…

计算机视觉与模式识别 · 计算机科学 2024-08-05 Zidu Wang , Xiangyu Zhu , Jiang Yu , Tianshuo Zhang , Zhen Lei

Realistic animatable human avatars from monocular videos are crucial for advancing human-robot interaction and enhancing immersive virtual experiences. While recent research on 3DGS-based human avatars has made progress, it still struggles…

计算机视觉与模式识别 · 计算机科学 2025-10-28 Guangan Jiang , Tianzi Zhang , Dong Li , Zhenjun Zhao , Haoang Li , Mingrui Li , Hongyu Wang

Human anatomy, morphology, and associated diseases can be studied using medical imaging data. However, access to medical imaging data is restricted by governance and privacy concerns, data ownership, and the cost of acquisition, thus…

Recent advances in neural radiance fields enable novel view synthesis of photo-realistic images in dynamic settings, which can be applied to scenarios with human animation. Commonly used implicit backbones to establish accurate models,…

计算机视觉与模式识别 · 计算机科学 2023-12-27 HyunJun Jung , Nikolas Brasch , Jifei Song , Eduardo Perez-Pellitero , Yiren Zhou , Zhihao Li , Nassir Navab , Benjamin Busam

Physically-based simulation is a powerful approach for 3D facial animation as the resulting deformations are governed by physical constraints, allowing to easily resolve self-collisions, respond to external forces and perform realistic…

计算机视觉与模式识别 · 计算机科学 2024-09-04 Lingchen Yang , Gaspard Zoss , Prashanth Chandran , Markus Gross , Barbara Solenthaler , Eftychios Sifakis , Derek Bradley

We propose a novel 3D deepfake generation framework based on 3D Gaussian Splatting that enables realistic, identity-preserving face swapping and reenactment in a fully controllable 3D space. Compared to conventional 2D deepfake approaches…

计算机视觉与模式识别 · 计算机科学 2025-09-16 Wending Liu , Siyun Liang , Huy H. Nguyen , Isao Echizen

In recent years, the role of image generative models in facial reenactment has been steadily increasing. Such models are usually subject-agnostic and trained on domain-wide datasets. The appearance of the reenacted individual is learned…

计算机视觉与模式识别 · 计算机科学 2023-07-13 Ariel Elazary , Yotam Nitzan , Daniel Cohen-Or

Accurate stabilization of facial motion is essential for applications in photoreal avatar construction for 3D games, virtual reality, movies, and training data collection. For the latter, stabilization must work automatically for the…

计算机视觉与模式识别 · 计算机科学 2024-11-12 Mathieu Lamarre , Patrick Anderson , Étienne Danvoye

Recent advancements in radiance field rendering show promising results in 3D scene representation, where Gaussian splatting-based techniques emerge as state-of-the-art due to their quality and efficiency. Gaussian splatting is widely used…

计算机视觉与模式识别 · 计算机科学 2024-11-06 Arnab Dey , Cheng-You Lu , Andrew I. Comport , Srinath Sridhar , Chin-Teng Lin , Jean Martinet

Great progress has been made in estimating 3D human pose and shape from images and video by training neural networks to directly regress the parameters of parametric human models like SMPL. However, existing body models have simplified…

图形学 · 计算机科学 2025-09-09 Marilyn Keller , Keenon Werling , Soyong Shin , Scott Delp , Sergi Pujades , C. Karen Liu , Michael J. Black

Animating a newly designed character using motion capture (mocap) data is a long standing problem in computer animation. A key consideration is the skeletal structure that should correspond to the available mocap data, and the shape…

图形学 · 计算机科学 2021-05-07 Peizhuo Li , Kfir Aberman , Rana Hanocka , Libin Liu , Olga Sorkine-Hornung , Baoquan Chen