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相关论文: Actor Prioritized Experience Replay

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Robotic manipulation remains challenging for reinforcement learning due to contact-rich dynamics, long horizons, and training instability. Although off-policy actor-critic algorithms such as SAC and TD3 perform well in simulation, they…

机器人学 · 计算机科学 2026-04-03 Yu Zhang , Karl Mason

Offline reinforcement learning (RL) is challenged by the distributional shift problem. To address this problem, existing works mainly focus on designing sophisticated policy constraints between the learned policy and the behavior policy.…

机器学习 · 计算机科学 2025-01-09 Yang Yue , Bingyi Kang , Xiao Ma , Qisen Yang , Gao Huang , Shiji Song , Shuicheng Yan

Efficient utilization of the replay buffer plays a significant role in the off-policy actor-critic reinforcement learning (RL) algorithms used for model-free control policy synthesis for complex dynamical systems. We propose a method for…

机器学习 · 计算机科学 2024-02-13 Nikhil Kumar Singh , Indranil Saha

Policy gradient methods in actor-critic reinforcement learning (RL) have become perhaps the most promising approaches to solving continuous optimal control problems. However, the trial-and-error nature of RL and the inherent randomness…

机器学习 · 计算机科学 2024-04-19 Ruofan Wu , Junmin Zhong , Jennie Si

Deep Reinforcement Learning (RL) methods rely on experience replay to approximate the minibatched supervised learning setting; however, unlike supervised learning where access to lots of training data is crucial to generalization,…

机器学习 · 计算机科学 2021-02-24 Brett Daley , Cameron Hickert , Christopher Amato

In recent years, data-driven reinforcement learning (RL), also known as offline RL, have gained significant attention. However, the role of data sampling techniques in offline RL has been overlooked despite its potential to enhance online…

机器学习 · 计算机科学 2025-03-24 Jinyi Liu , Yi Ma , Jianye Hao , Yujing Hu , Yan Zheng , Tangjie Lv , Changjie Fan

The experience replay mechanism allows agents to use the experiences multiple times. In prior works, the sampling probability of the transitions was adjusted according to their importance. Reassigning sampling probabilities for every…

机器学习 · 计算机科学 2021-11-15 Dogan C. Cicek , Enes Duran , Baturay Saglam , Furkan B. Mutlu , Suleyman S. Kozat

In this paper, a novel training paradigm inspired by quantum computation is proposed for deep reinforcement learning (DRL) with experience replay. In contrast to traditional experience replay mechanism in DRL, the proposed deep…

机器学习 · 计算机科学 2021-01-07 Qing Wei , Hailan Ma , Chunlin Chen , Daoyi Dong

Reinforcement Learning (RL) has emerged as a powerful paradigm for training LLM-based agents, yet remains limited by low sample efficiency, stemming not only from sparse outcome feedback but also from the agent's inability to leverage prior…

机器学习 · 计算机科学 2026-03-19 Dilxat Muhtar , Jiashun Liu , Wei Gao , Weixun Wang , Shaopan Xiong , Ju Huang , Siran Yang , Wenbo Su , Jiamang Wang , Ling Pan , Bo Zheng

Online recommendation requires handling rapidly changing user preferences. Deep reinforcement learning (DRL) is gaining interest as an effective means of capturing users' dynamic interest during interactions with recommender systems.…

信息检索 · 计算机科学 2021-10-22 Xiaocong Chen , Lina Yao , Xianzhi Wang , Julian McAuley

Experience replay enables online reinforcement learning agents to store and reuse the previous experiences of interacting with the environment. In the original method, the experiences are sampled and replayed uniformly at random. A prior…

机器学习 · 计算机科学 2021-12-13 Fanchen Bu , Dong Eui Chang

Reinforcement Learning (RL) has achieved impressive success in post-training Large Language Models (LLMs) and Vision-Language Models (VLMs), with on-policy algorithms such as PPO, GRPO, and REINFORCE++ serving as the dominant paradigm.…

计算与语言 · 计算机科学 2026-04-21 Weiyu Ma , Yongcheng Zeng , Yan Song , Xinyu Cui , Jian Zhao , Xuhui Liu , Mohamed Elhoseiny

Effective reinforcement learning (RL) for complex stochastic systems requires leveraging historical data collected in previous iterations to accelerate policy optimization. Classical experience replay treats all past observations uniformly…

机器学习 · 统计学 2026-02-06 Hua Zheng , Wei Xie , M. Ben Feng , Keilung Choy

Reinforcement learning algorithms are known to be sample inefficient, and often performance on one task can be substantially improved by leveraging information (e.g., via pre-training) on other related tasks. In this work, we propose a…

机器学习 · 计算机科学 2019-10-15 Jonathan Lebensold , William Hamilton , Borja Balle , Doina Precup

Model-free deep reinforcement learning (RL) algorithms have been demonstrated on a range of challenging decision making and control tasks. However, these methods typically suffer from two major challenges: very high sample complexity and…

机器学习 · 计算机科学 2018-08-10 Tuomas Haarnoja , Aurick Zhou , Pieter Abbeel , Sergey Levine

This paper presents an actor-critic deep reinforcement learning agent with experience replay that is stable, sample efficient, and performs remarkably well on challenging environments, including the discrete 57-game Atari domain and several…

机器学习 · 计算机科学 2017-07-11 Ziyu Wang , Victor Bapst , Nicolas Heess , Volodymyr Mnih , Remi Munos , Koray Kavukcuoglu , Nando de Freitas

Applying probabilistic models to reinforcement learning (RL) enables the application of powerful optimisation tools such as variational inference to RL. However, existing inference frameworks and their algorithms pose significant challenges…

机器学习 · 计算机科学 2020-07-17 Matthew Fellows , Anuj Mahajan , Tim G. J. Rudner , Shimon Whiteson

Sample-efficient online reinforcement learning often uses replay buffers to store experience for reuse when updating the value function. However, uniform replay is inefficient, since certain classes of transitions can be more relevant to…

机器学习 · 计算机科学 2025-05-12 Renhao Wang , Kevin Frans , Pieter Abbeel , Sergey Levine , Alexei A. Efros

To obtain better value estimation in reinforcement learning, we propose a novel algorithm based on the double actor-critic framework with temporal difference error-driven regularization, abbreviated as TDDR. TDDR employs double actors, with…

机器学习 · 计算机科学 2024-10-01 Haohui Chen , Zhiyong Chen , Aoxiang Liu , Wentuo Fang

Prioritized experience replay is a reinforcement learning technique whereby agents speed up learning by replaying useful past experiences. This usefulness is quantified as the expected gain from replaying the experience, a quantity often…

机器学习 · 计算机科学 2022-02-18 Yizhi Yuan , Marcelo G Mattar