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We train an agent to compete in the game of Gardner minichess, a downsized variation of chess played on a 5x5 board. We motivated and applied a SOTA actor-critic method Proximal Policy Optimization with Generalized Advantage Estimation. Our…

机器学习 · 计算机科学 2021-12-28 Michael Sun , Robert Tan

Reinforcement learning in partially observable domains is challenging due to the lack of observable state information. Thankfully, learning offline in a simulator with such state information is often possible. In particular, we propose a…

机器人学 · 计算机科学 2022-11-11 Hai Nguyen , Andrea Baisero , Dian Wang , Christopher Amato , Robert Platt

The game of Go has long served as a benchmark for artificial intelligence, demanding sophisticated strategic reasoning and long-term planning. Previous approaches such as AlphaGo and its successors, have predominantly relied on model-based…

人工智能 · 计算机科学 2026-01-08 Jingbin Liu , Xuechun Wang

The AlphaZero algorithm for the learning of strategy games via self-play, which has produced superhuman ability in the games of Go, chess, and shogi, uses a quantitative reward function for game outcomes, requiring the users of the…

机器学习 · 计算机科学 2019-12-17 Dan Schmidt , Nick Moran , Jonathan S. Rosenfeld , Jonathan Rosenthal , Jonathan Yedidia

This paper considers the problem of designing optimal algorithms for reinforcement learning in two-player zero-sum games. We focus on self-play algorithms which learn the optimal policy by playing against itself without any direct…

机器学习 · 计算机科学 2020-07-15 Yu Bai , Chi Jin , Tiancheng Yu

Competitive multi-agent reinforcement learning in imperfect-information games requires agents to act under partial observability and against adversarial opponents, necessitating stochastic policies. While self-play reinforcement learning…

机器学习 · 计算机科学 2026-05-20 Zhiyuan Fan , Gabriele Farina

Optimization of parameterized policies for reinforcement learning (RL) is an important and challenging problem in artificial intelligence. Among the most common approaches are algorithms based on gradient ascent of a score function…

We introduce a new virtual environment for simulating a card game known as "Big 2". This is a four-player game of imperfect information with a relatively complicated action space (being allowed to play 1,2,3,4 or 5 card combinations from an…

机器学习 · 计算机科学 2018-09-03 Henry Charlesworth

We study Nash equilibrium learning in partially observable Markov games (POMGs), a multi-agent reinforcement learning framework in which agents cannot fully observe the underlying state. Prior work in this setting relies on centralization…

计算机科学与博弈论 · 计算机科学 2026-05-08 Philip Jordan , Maryam Kamgarpour

Experience replay enables reinforcement learning agents to memorize and reuse past experiences, just as humans replay memories for the situation at hand. Contemporary off-policy algorithms either replay past experiences uniformly or utilize…

机器学习 · 计算机科学 2019-06-21 Daochen Zha , Kwei-Herng Lai , Kaixiong Zhou , Xia Hu

A key task in Artificial Intelligence is learning effective policies for controlling agents in unknown environments to optimize performance measures. Off-policy learning methods, like Q-learning, allow learners to make optimal decisions…

人工智能 · 计算机科学 2025-09-10 Mingxuan Li , Junzhe Zhang , Elias Bareinboim

As AI technology advances, research in playing text-based games with agents has becomeprogressively popular. In this paper, a novel approach to agent design and agent learning ispresented with the context of reinforcement learning. A model…

计算与语言 · 计算机科学 2025-09-04 Haonan Wang , Mingjia Zhao , Junfeng Sun , Wei Liu

Reinforcement learning optimizes policies for expected cumulative reward. Need the supervision be so narrow? Reward is delayed and sparse for many tasks, making it a difficult and impoverished signal for end-to-end optimization. To augment…

机器学习 · 计算机科学 2017-03-10 Evan Shelhamer , Parsa Mahmoudieh , Max Argus , Trevor Darrell

This work proposes a novel model-free Reinforcement Learning (RL) agent that is able to learn how to complete an unknown task having access to only a part of the input observation. We take inspiration from the concepts of visual attention…

机器学习 · 计算机科学 2023-01-16 Gonçalo Querido , Alberto Sardinha , Francisco S. Melo

We present a general framework for evolutionary learning to emergent unbiased state representation without any supervision. Evolutionary frameworks such as self-play converge to bad local optima in case of multi-agent reinforcement learning…

机器学习 · 统计学 2023-02-03 Shohei Ohsawa

Reinforcement learning methods require careful design involving a reward function to obtain the desired action policy for a given task. In the absence of hand-crafted reward functions, prior work on the topic has proposed several methods…

机器学习 · 计算机科学 2018-10-16 Daiki Kimura , Subhajit Chaudhury , Ryuki Tachibana , Sakyasingha Dasgupta

We present a method to automatically find security strategies for the use case of intrusion prevention. Following this method, we model the interaction between an attacker and a defender as a Markov game and let attack and defense…

机器学习 · 计算机科学 2024-04-23 Kim Hammar , Rolf Stadler

Existing language agents often encounter difficulties in dynamic adversarial games due to poor strategic reasoning. To mitigate this limitation, a promising approach is to allow agents to learn from game interactions automatically, without…

计算与语言 · 计算机科学 2025-10-21 Yikai Zhang , Ye Rong , Siyu Yuan , Jiangjie Chen , Jian Xie , Yanghua Xiao

Traditional reinforcement learning agents learn from experience, past or present, gained through interaction with their environment. Our approach synthesizes experience, without requiring an agent to interact with their environment, by…

机器学习 · 计算机科学 2019-03-01 Chris R. Serrano , Michael A. Warren

A key task in Artificial Intelligence is learning effective policies for controlling agents in unknown environments to optimize performance measures. Off-policy learning methods, like Q-learning, allow learners to make optimal decisions…

人工智能 · 计算机科学 2025-10-27 Mingxuan Li , Junzhe Zhang , Elias Bareinboim
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