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The ability to timely process significant amounts of continuously updated spatial data is mandatory for an increasing number of applications. Parallelism enables such applications to face this data-intensive challenge and allows the devised…

数据库 · 计算机科学 2014-11-13 Francesco Lettich , Salvatore Orlando , Claudio Silvestri , Christian S. Jensen

Breadth-first search (BFS) is a fundamental graph algorithm that presents significant challenges for parallel implementation due to irregular memory access patterns, load imbalance and synchronization overhead. In this paper, we introduce a…

分布式、并行与集群计算 · 计算机科学 2025-03-04 Marati Bhaskar , Raghavendra Kanakagiri

Analysis of processing time and similarity of images generated between CPU and GPU architectures and sequential and parallel programming. For image processing a computer with AMD FX-8350 processor and an Nvidia GTX 960 Maxwell GPU was used,…

In this paper, we introduce fastHDMI, a Python package designed for efficient variable screening in high-dimensional datasets, particularly neuroimaging data. This work pioneers the application of three mutual information estimation methods…

Similarity search, the task of identifying objects most similar to a given query object under a specific metric, has gathered significant attention due to its practical applications. However, the absence of coordinate information to…

数据库 · 计算机科学 2024-05-14 Yifan Zhu , Ruiyao Ma , Baihua Zheng , Xiangyu Ke , Lu Chen , Yunjun Gao

We present a multi-GPU extension of the 3D Gaussian Splatting (3D-GS) pipeline for scientific visualization. Building on previous work that demonstrated high-fidelity isosurface reconstruction using Gaussian primitives, we incorporate a…

分布式、并行与集群计算 · 计算机科学 2025-09-08 Mengjiao Han , Andres Sewell , Joseph Insley , Janet Knowles , Victor A. Mateevitsi , Michael E. Papka , Steve Petruzza , Silvio Rizzi

We provide a flexible, open-source framework for hardware acceleration, namely massively-parallel execution on general-purpose graphics processing units (GPUs), applied to the hierarchical Poincar\'e--Steklov (HPS) family of algorithms for…

数值分析 · 数学 2025-11-17 Owen Melia , Daniel Fortunato , Jeremy Hoskins , Rebecca Willett

Processing moving object trajectories arises in many application domains and has been addressed by practitioners in the spatiotemporal database and Geographical Information System communities. In this work, we focus on a trajectory…

数据库 · 计算机科学 2014-09-16 Michael G. Gowanlock , Henri Casanova

3D Gaussian Splatting (3DGS) is a recent explicit 3D representation that has achieved high-quality reconstruction and real-time rendering of complex scenes. However, the rasterization pipeline still suffers from unnecessary overhead…

计算机视觉与模式识别 · 计算机科学 2024-09-17 Xinzhe Wang , Ran Yi , Lizhuang Ma

Heterogeneous systems are becoming more common on High Performance Computing (HPC) systems. Even using tools like CUDA and OpenCL it is a non-trivial task to obtain optimal performance on the GPU. Approaches to simplifying this task include…

分布式、并行与集群计算 · 计算机科学 2012-01-11 Marek Blazewicz , Steven R. Brandt , Peter Diener , David M. Koppelman , Krzysztof Kurowski , Frank Löffler , Erik Schnetter , Jian Tao

There has been considerable research into improving Fast Fourier Transform (FFT) performance through parallelization and optimization for specialized hardware. However, even with those advancements, processing of very large files, over 1TB…

分布式、并行与集群计算 · 计算机科学 2014-07-28 Rostislav Tsiomenko , Bradley S. Rees

We propose a novel fast track finding system capable of reconstructing four dimensional particle trajectories in real time using precise space and time information of the hits. Recent developments in silicon pixel detectors achieved 150 ps…

仪器与探测器 · 物理学 2015-12-31 Nicola Neri , Marco Petruzzo

This study presents a reconstruction of the Gaussian Beam Tracing solution using CUDA, with a particular focus on the utilisation of GPU acceleration as a means of overcoming the performance limitations of traditional CPU algorithms in…

性能 · 计算机科学 2025-01-24 Zhang Sheng , Lishu Duan , Hanbo Jiang

3D Gaussian Splatting (3DGS) has become a crucial rendering technique for many real-time applications. However, the limited hardware resources on today's mobile platforms hinder these applications, as they struggle to achieve real-time…

图形学 · 计算机科学 2025-12-05 Xiaotong Huang , He Zhu , Zihan Liu , Weikai Lin , Xiaohong Liu , Zhezhi He , Jingwen Leng , Minyi Guo , Yu Feng

While 3D Gaussian Splatting (3DGS) has revolutionized photorealistic rendering, its vast ecosystem of assets remains incompatible with high-performance LiDAR simulation, a critical tool for robotics and autonomous driving. We present…

机器人学 · 计算机科学 2025-09-23 Junzhe Wu , Yufei Jia , Yiyi Yan , Zhixing Chen , Tiao Tan , Zifan Wang , Guangyu Wang

Computing maximum/minimum distances between 3D meshes is crucial for various applications, i.e., robotics, CAD, VR/AR, etc. In this work, we introduce a highly parallel algorithm (gDist) optimized for Graphics Processing Units (GPUs), which…

图形学 · 计算机科学 2024-11-19 Peng Fang , Wei Wang , Ruofeng Tong , Hailong Li , Min Tang

We present a new preprocessing algorithm for embedding the nodes of a given edge-weighted undirected graph into a Euclidean space. The Euclidean distance between any two nodes in this space approximates the length of the shortest path…

人工智能 · 计算机科学 2017-12-25 Liron Cohen , Tansel Uras , Shiva Jahangiri , Aliyah Arunasalam , Sven Koenig , T. K. Satish Kumar

Parallel computing can offer an enormous advantage regarding the performance for very large applications in almost any field: scientific computing, computer vision, databases, data mining, and economics. GPUs are high performance many-core…

分布式、并行与集群计算 · 计算机科学 2015-11-24 Bogdan Oancea , Tudorel Andrei , Raluca Mariana Dragoescu

Most parallel neural network training methods assume homogeneous computing resources. For example, synchronous data-parallel SGD suffers from significant synchronization overhead under heterogeneous workloads, often forcing practitioners to…

机器学习 · 计算机科学 2026-02-24 Jihyun Lim , Junhyuk Jo , Chanhyeok Ko , Young Min Go , Jimin Hwa , Sunwoo Lee

Finding the convex hull is a fundamental problem in computational geometry. Quickhull is a fast algorithm for finding convex hulls. In this paper, we present VQhull, a fast parallel implementation of Quickhull that exploits vector…

计算几何 · 计算机科学 2025-10-13 Thomas Koopman , Jordy Aaldering , Bernard van Gastel , Sven-Bodo Scholz