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Werewolf is a popular party game throughout the world, and research on its significance has progressed in recent years. The Werewolf game is based on conversation, and in order to win, participants must use all of their cognitive abilities.…

机器学习 · 计算机科学 2022-05-23 Mohiuddeen Khan , Claus Aranha

Vision-language reinforcement learning (RL) has primarily focused on narrow domains (e.g. geometry or chart reasoning). This leaves broader training scenarios and resources underexplored, limiting the exploration and learning of Vision…

We introduce GuessWhat?!, a two-player guessing game as a testbed for research on the interplay of computer vision and dialogue systems. The goal of the game is to locate an unknown object in a rich image scene by asking a sequence of…

人工智能 · 计算机科学 2017-02-08 Harm de Vries , Florian Strub , Sarath Chandar , Olivier Pietquin , Hugo Larochelle , Aaron Courville

Developing reasoning capabilities in multimodal large language models (MLLMs) remains challenging. Motivated by literature suggesting that gameplay promotes transferable reasoning skills, we propose a novel post-training method, Visual Game…

计算机视觉与模式识别 · 计算机科学 2025-10-10 Yunfei Xie , Yinsong Ma , Shiyi Lan , Alan Yuille , Junfei Xiao , Chen Wei

Imagine observing someone scratching their arm; to understand why, additional context would be necessary. However, spotting a mosquito nearby would immediately offer a likely explanation for the person's discomfort, thereby alleviating the…

计算机视觉与模式识别 · 计算机科学 2024-11-26 Nitzan Bitton-Guetta , Aviv Slobodkin , Aviya Maimon , Eliya Habba , Royi Rassin , Yonatan Bitton , Idan Szpektor , Amir Globerson , Yuval Elovici

Large Language Models (LLMs) and Vision Language Models (VLMs) possess extensive knowledge and exhibit promising reasoning abilities, however, they still struggle to perform well in complex, dynamic environments. Real-world tasks require…

The Werewolf game is a social deduction game based on free natural language communication, in which players try to deceive others in order to survive. An important feature of this game is that a large portion of the conversations are false…

人工智能 · 计算机科学 2023-02-22 Hisaichi Shibata , Soichiro Miki , Yuta Nakamura

Although current large Vision-Language Models (VLMs) have advanced in multimodal understanding and reasoning, their fundamental perceptual and reasoning abilities remain limited. Specifically, even on simple jigsaw tasks, existing VLMs…

Recent advancements in multimodal large language models have driven breakthroughs in visual question answering. Yet, a critical gap persists, `conceptualization'-the ability to recognize and reason about the same concept despite variations…

计算机视觉与模式识别 · 计算机科学 2025-06-09 Zahra Babaiee , Peyman M. Kiasari , Daniela Rus , Radu Grosu

The growing popularity of social deduction games has created an increasing need for intelligent frameworks where humans can collaborate with AI agents, particularly in post-pandemic contexts with heightened psychological and social…

计算与语言 · 计算机科学 2025-08-12 Qihui Fan , Wenbo Li , Enfu Nan , Yixiao Chen , Lei Lu , Pu Zhao , Yanzhi Wang

We present a challenging benchmark for the Open WorLd VISual question answering (OWLViz) task. OWLViz presents concise, unambiguous queries that require integrating multiple capabilities, including visual understanding, web exploration, and…

机器学习 · 计算机科学 2025-07-31 Thuy Nguyen , Dang Nguyen , Hoang Nguyen , Thuan Luong , Long Hoang Dang , Viet Dac Lai

Inferring human engagement from gameplay video is important for game design and player-experience research, yet it remains unclear whether vision--language models (VLMs) can infer such latent psychological states from visual cues alone.…

计算机视觉与模式识别 · 计算机科学 2026-03-20 Ziyi Wang , Qizan Guo , Rishitosh Singh , Xiyang Hu

Appearance-based gaze estimation, which uses only a regular camera to estimate human gaze, is important in various application fields. While the technique faces data bias issues, data collection protocol is often demanding, and collecting…

人机交互 · 计算机科学 2024-09-04 Mingtao Yue , Tomomi Sayuda , Miles Pennington , Yusuke Sugano

We present a novel task and dataset for evaluating the ability of vision and language models to conduct visio-linguistic compositional reasoning, which we call Winoground. Given two images and two captions, the goal is to match them…

计算机视觉与模式识别 · 计算机科学 2022-04-26 Tristan Thrush , Ryan Jiang , Max Bartolo , Amanpreet Singh , Adina Williams , Douwe Kiela , Candace Ross

Guessing games are a prototypical instance of the "learning by interacting" paradigm. This work investigates how well an artificial agent can benefit from playing guessing games when later asked to perform on novel NLP downstream tasks such…

We introduce WebGames, a comprehensive benchmark suite designed to evaluate general-purpose web-browsing AI agents through a collection of 50+ interactive challenges. These challenges are specifically crafted to be straightforward for…

In this work, we propose a goal-driven collaborative task that combines language, perception, and action. Specifically, we develop a Collaborative image-Drawing game between two agents, called CoDraw. Our game is grounded in a virtual world…

计算机视觉与模式识别 · 计算机科学 2019-06-05 Jin-Hwa Kim , Nikita Kitaev , Xinlei Chen , Marcus Rohrbach , Byoung-Tak Zhang , Yuandong Tian , Dhruv Batra , Devi Parikh

Game-Based Learning has proven to be an effective method for enhancing engagement with educational material. However, gaining a deeper understanding of player strategies remains challenging. Sequential game-state and action-based tracking…

人机交互 · 计算机科学 2025-07-03 Braden Roper , William Thompson , Chris Weaver

We propose GAM-Agent, a game-theoretic multi-agent framework for enhancing vision-language reasoning. Unlike prior single-agent or monolithic models, GAM-Agent formulates the reasoning process as a non-zero-sum game between base…

人工智能 · 计算机科学 2025-05-30 Jusheng Zhang , Yijia Fan , Wenjun Lin , Ruiqi Chen , Haoyi Jiang , Wenhao Chai , Jian Wang , Keze Wang

Building computer systems that can converse about their visual environment is one of the oldest concerns of research in Artificial Intelligence and Computational Linguistics (see, for example, Winograd's 1972 SHRDLU system). Only recently,…

计算与语言 · 计算机科学 2019-07-12 Nikolai Ilinykh , Sina Zarrieß , David Schlangen
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