相关论文: Audio-guided Album Cover Art Generation with Genet…
Image and shape editing are ubiquitous among digital artworks. Graphics algorithms facilitate artists and designers to achieve desired editing intents without going through manually tedious retouching. In the recent advance of machine…
Previous audio generation mainly focuses on specified sound classes such as speech or music, whose form and content are greatly restricted. In this paper, we go beyond specific audio generation by using natural language description as a…
The artist similarity quest has become a crucial subject in social and scientific contexts, driven by the desire to enhance music discovery according to user preferences. Modern research solutions facilitate music discovery according to…
Two fundamental challenges face generative models in engineering applications: the acquisition of high-performing, diverse datasets, and the adherence to precise constraints in generated designs. We propose a novel approach combining…
Book covers are intentionally designed and provide an introduction to a book. However, they typically require professional skills to design and produce the cover images. Thus, we propose a generative neural network that can produce book…
Album sequencing is a critical part of the album production process. Recently, a data-driven approach was proposed that sequences general collections of independent media by extracting the narrative essence of the items in the collections.…
Accurate evaluation of human aesthetic preferences represents a major challenge for creative evolutionary and generative systems research. Prior work has tended to focus on feature measures of the artefact, such as symmetry, complexity and…
Generating and editing images from open domain text prompts is a challenging task that heretofore has required expensive and specially trained models. We demonstrate a novel methodology for both tasks which is capable of producing images of…
This paper proposes a series of new approaches to improve Generative Adversarial Network (GAN) for conditional image synthesis and we name the proposed model as ArtGAN. One of the key innovation of ArtGAN is that, the gradient of the loss…
In the past decades, many graph drawing techniques have been proposed for generating aesthetically pleasing graph layouts. However, it remains a challenging task since different layout methods tend to highlight different characteristics of…
A cover song, by definition, is a new performance or recording of a previously recorded, commercially released song. It may be by the original artist themselves or a different artist altogether and can vary from the original in…
Piano cover generation aims to automatically transform a pop song into a piano arrangement. While numerous deep learning approaches have been proposed, existing models often fail to maintain structural consistency with the original song,…
This work introduces audio2chart, a framework for the automatic generation of Guitar Hero style charts directly from raw audio. The task is formalized as a sequence prediction problem, where models are trained to generate discrete chart…
Automated music playlist generation is a specific form of music recommendation. Generally stated, the user receives a set of song suggestions defining a coherent listening session. We hypothesize that the best way to convey such playlist…
In this paper, we abstract the process of people hearing speech, extracting meaningful cues, and creating various dynamically audio-consistent talking faces, termed Listening and Imagining, into the task of high-fidelity diverse talking…
While both the data volume and heterogeneity of the digital music content is huge, it has become increasingly important and convenient to build a recommendation or search system to facilitate surfacing these content to the user or consumer…
Cultural heritage applications and advanced machine learning models are creating a fruitful synergy to provide effective and accessible ways of interacting with artworks. Smart audio-guides, personalized art-related content and gamification…
Artificial intelligence and machine learning techniques have the promise to revolutionize the field of digital pathology. However, these models demand considerable amounts of data, while the availability of unbiased training data is…
Art Media Classification problem is a current research area that has attracted attention due to the complex extraction and analysis of features of high-value art pieces. The perception of the attributes can not be subjective, as humans…
Bionic design refers to an approach of generative creativity in which a target object (e.g. a floor lamp) is designed to contain features of biological source objects (e.g. flowers), resulting in creative biologically-inspired design. In…