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相关论文: A Behavioral Model for Exploration vs. Exploitatio…

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We analyze the problem of learning a single user's preferences in an active learning setting, sequentially and adaptively querying the user over a finite time horizon. Learning is conducted via choice-based queries, where the user selects…

机器学习 · 统计学 2017-02-27 Stephen N. Pallone , Peter I. Frazier , Shane G. Henderson

Model free reinforcement learning suffers from the high sampling complexity inherent to robotic manipulation or locomotion tasks. Most successful approaches typically use random sampling strategies which leads to slow policy convergence. In…

机器人学 · 计算机科学 2019-08-13 Miroslav Bogdanovic , Ludovic Righetti

Exploration is critical for good results in deep reinforcement learning and has attracted much attention. However, existing multi-agent deep reinforcement learning algorithms still use mostly noise-based techniques. Very recently,…

人工智能 · 计算机科学 2021-07-27 Iou-Jen Liu , Unnat Jain , Raymond A. Yeh , Alexander G. Schwing

Many real-world human behaviors can be characterized as a sequential decision making processes, such as urban travelers choices of transport modes and routes (Wu et al. 2017). Differing from choices controlled by machines, which in general…

人工智能 · 计算机科学 2019-07-12 Guojun Wu , Yanhua Li , Zhenming Liu , Jie Bao , Yu Zheng , Jieping Ye , Jun Luo

In repeated interactions between individuals, we do not expect that exactly the same situation will occur from one time to another. Contrary to what is common in models of repeated games in the literature, most real situations may differ a…

种群与进化 · 定量生物学 2007-05-23 Anders Eriksson , Kristian Lindgren

Exploration is essential in reinforcement learning, particularly in environments where external rewards are sparse. Here we focus on exploration with intrinsic rewards, where the agent transiently augments the external rewards with…

机器学习 · 计算机科学 2024-01-26 Changmin Yu , Neil Burgess , Maneesh Sahani , Samuel J. Gershman

This paper proposes a paradigm shift for affective computing by viewing the affect modeling task as a reinforcement learning process. According to our proposed framework the context (environment) and the actions of an agent define the…

机器学习 · 计算机科学 2021-09-29 Matthew Barthet , Antonios Liapis , Georgios N. Yannakakis

A default assumption in the design of reinforcement-learning algorithms is that a decision-making agent always explores to learn optimal behavior. In sufficiently complex environments that approach the vastness and scale of the real world,…

机器学习 · 计算机科学 2024-07-23 Dilip Arumugam , Saurabh Kumar , Ramki Gummadi , Benjamin Van Roy

Efficient exploration remains a challenging problem in reinforcement learning, especially for those tasks where rewards from environments are sparse. A commonly used approach for exploring such environments is to introduce some "intrinsic"…

机器学习 · 计算机科学 2020-07-16 Neale Ratzlaff , Qinxun Bai , Li Fuxin , Wei Xu

This paper studies an exponential bandit model in which a group of agents collectively decide whether to undertake a risky action $R$. This action is implemented if the fraction of agents voting for it exceeds a predetermined threshold $k$.…

理论经济学 · 经济学 2025-10-21 Kailin Chen

Exploration is fundamental to reinforcement learning (RL), as it determines how effectively an agent discovers and exploits the underlying structure of its environment to achieve optimal performance. Existing exploration methods generally…

人工智能 · 计算机科学 2025-10-30 Likun Wang , Xiangteng Zhang , Yinuo Wang , Guojian Zhan , Wenxuan Wang , Haoyu Gao , Jingliang Duan , Shengbo Eben Li

The rapid growth of e-commerce has made people accustomed to shopping online. Before making purchases on e-commerce websites, most consumers tend to rely on rating scores and review information to make purchase decisions. With this…

信息检索 · 计算机科学 2020-07-07 Yingqiang Ge , Shuyuan Xu , Shuchang Liu , Zuohui Fu , Fei Sun , Yongfeng Zhang

The effectiveness of model training heavily relies on the quality of available training resources. However, budget constraints often impose limitations on data collection efforts. To tackle this challenge, we introduce causal exploration in…

机器学习 · 计算机科学 2024-07-31 Yupei Yang , Biwei Huang , Shikui Tu , Lei Xu

Thompson Sampling is a principled method for balancing exploration and exploitation, but its real-world adoption faces computational challenges in large-scale or non-conjugate settings. While ensemble-based approaches offer partial…

机器学习 · 计算机科学 2025-10-29 Yingru Li , Jiawei Xu , Baoxiang Wang , Zhi-Quan Luo

In reinforcement learning (RL), an agent must explore an initially unknown environment in order to learn a desired behaviour. When RL agents are deployed in real world environments, safety is of primary concern. Constrained Markov decision…

机器学习 · 计算机科学 2022-06-24 David M. Bossens , Nicholas Bishop

Quantal response equilibrium (QRE), a statistical generalization of Nash equilibrium, is a standard benchmark in the analysis of experimental data. Despite its influence, nonparametric characterizations and tests of QRE are unavailable…

理论经济学 · 经济学 2024-03-19 Evan Friedman , Duarte Gonçalves

Exposure bias is a well-known issue in recommender systems where items and suppliers are not equally represented in the recommendation results. This is especially problematic when bias is amplified over time as a few items (e.g., popular…

信息检索 · 计算机科学 2022-09-07 Masoud Mansoury , Bamshad Mobasher , Herke van Hoof

In many practical problems, a learning agent may want to learn the best action in hindsight without ever taking a bad action, which is significantly worse than the default production action. In general, this is impossible because the agent…

机器学习 · 统计学 2018-06-05 Sumeet Katariya , Branislav Kveton , Zheng Wen , Vamsi K. Potluru

Optimal adaptive bitrate (ABR) decision depends on a comprehensive characterization of state transitions that involve interrelated modalities over time including environmental observations, returns, and actions. However, state-of-the-art…

图像与视频处理 · 电气工程与系统科学 2023-08-22 Bowei Xu , Hao Chen , Zhan Ma

Interactive preference elicitation (IPE) aims to substantially reduce human effort while acquiring human preferences in wide personalization systems. Dueling bandit (DB) algorithms enable optimal decision-making in IPE building on pairwise…

机器学习 · 计算机科学 2025-11-13 Shengbo Wang , Hong Sun , Ke Li