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In this paper, we present a framework for multi-agent learning in a nonstationary dynamic network environment. More specifically, we examine projected gradient play in smooth monotone repeated network games in which the agents'…

计算机科学与博弈论 · 计算机科学 2024-08-13 Feras Al Taha , Kiran Rokade , Francesca Parise

We study a multi-agent imitation learning (MAIL) problem where we take the perspective of a learner attempting to coordinate a group of agents based on demonstrations of an expert doing so. Most prior work in MAIL essentially reduces the…

机器学习 · 计算机科学 2024-06-27 Jingwu Tang , Gokul Swamy , Fei Fang , Zhiwei Steven Wu

The capability to widely sample the state and action spaces is a key ingredient toward building effective reinforcement learning algorithms. The variational optimization principles exposed in this paper emphasize the importance of an…

机器学习 · 计算机科学 2022-05-25 Emmanuel Daucé

Policy gradient methods enjoy strong practical performance in numerous tasks in reinforcement learning. Their theoretical understanding in multiagent settings, however, remains limited, especially beyond two-player competitive and potential…

计算机科学与博弈论 · 计算机科学 2023-12-22 Ioannis Anagnostides , Ioannis Panageas , Gabriele Farina , Tuomas Sandholm

Reinforcement learning agents are prone to undesired behaviors due to reward mis-specification. Finding a set of reward functions to properly guide agent behaviors is particularly challenging in multi-agent scenarios. Inverse reinforcement…

机器学习 · 计算机科学 2019-08-01 Lantao Yu , Jiaming Song , Stefano Ermon

We motivate and propose a new model for non-cooperative Markov game which considers the interactions of risk-aware players. This model characterizes the time-consistent dynamic "risk" from both stochastic state transitions (inherent to the…

计算机科学与博弈论 · 计算机科学 2019-11-22 Wenjie Huang , Pham Viet Hai , William B. Haskell

Deep reinforcement learning has become an important paradigm for constructing agents that can enter complex multi-agent situations and improve their policies through experience. One commonly used technique is reactive training - applying…

人工智能 · 计算机科学 2017-12-11 Alexander Peysakhovich , Adam Lerer

Competitive non-cooperative online decision-making agents whose actions increase congestion of scarce resources constitute a model for widespread modern large-scale applications. To ensure sustainable resource behavior, we introduce a novel…

最优化与控制 · 数学 2020-10-22 Ezra Tampubolon , Holger Boche

Offline Multi-Agent Reinforcement Learning (MARL) is an emerging field that aims to learn optimal multi-agent policies from pre-collected datasets. Compared to single-agent case, multi-agent setting involves a large joint state-action space…

人工智能 · 计算机科学 2024-12-19 Zongkai Liu , Qian Lin , Chao Yu , Xiawei Wu , Yile Liang , Donghui Li , Xuetao Ding

Trust region methods are widely applied in single-agent reinforcement learning problems due to their monotonic performance-improvement guarantee at every iteration. Nonetheless, when applied in multi-agent settings, the guarantee of trust…

多智能体系统 · 计算机科学 2021-06-15 Ying Wen , Hui Chen , Yaodong Yang , Zheng Tian , Minne Li , Xu Chen , Jun Wang

We consider an online stochastic game with risk-averse agents whose goal is to learn optimal decisions that minimize the risk of incurring significantly high costs. Specifically, we use the Conditional Value at Risk (CVaR) as a risk measure…

机器学习 · 计算机科学 2022-06-17 Zifan Wang , Yi Shen , Michael M. Zavlanos

In this paper, we study the problem of reinforcement learning in multi-agent systems where communication among agents is limited. We develop a decentralized actor-critic learning framework in which each agent performs several local updates…

机器学习 · 计算机科学 2025-10-23 Xiaoxing Ren , Nicola Bastianello , Thomas Parisini , Andreas A. Malikopoulos

In this paper, we consider the problem of optimization and learning for constrained and multi-objective Markov decision processes, for both discounted rewards and expected average rewards. We formulate the problems as zero-sum games where…

最优化与控制 · 数学 2021-03-05 Ather Gattami , Qinbo Bai , Vaneet Agarwal

Reinforcement learning in partially observable domains is challenging due to the lack of observable state information. Thankfully, learning offline in a simulator with such state information is often possible. In particular, we propose a…

机器人学 · 计算机科学 2022-11-11 Hai Nguyen , Andrea Baisero , Dian Wang , Christopher Amato , Robert Platt

This paper introduces a reinforcement learning framework that enables controllable and diverse player behaviors without relying on human gameplay data. Existing approaches often require large-scale player trajectories, train separate models…

机器学习 · 计算机科学 2025-12-12 Atahan Cilan , Atay Özgövde

In this paper, we explore using deep reinforcement learning for problems with multiple agents. Most existing methods for deep multi-agent reinforcement learning consider only a small number of agents. When the number of agents increases,…

机器学习 · 计算机科学 2018-05-24 Arbaaz Khan , Clark Zhang , Daniel D. Lee , Vijay Kumar , Alejandro Ribeiro

We consider the multi-agent reinforcement learning setting with imperfect information in which each agent is trying to maximize its own utility. The reward function depends on the hidden state (or goal) of both agents, so the agents must…

人工智能 · 计算机科学 2018-03-28 Roberta Raileanu , Emily Denton , Arthur Szlam , Rob Fergus

Multi-agent adversarial inverse reinforcement learning (MA-AIRL) is a recent approach that applies single-agent AIRL to multi-agent problems where we seek to recover both policies for our agents and reward functions that promote expert-like…

多智能体系统 · 计算机科学 2020-02-26 Wonseok Jeon , Paul Barde , Derek Nowrouzezahrai , Joelle Pineau

In offline reinforcement learning (RL), the absence of active exploration calls for attention on the model robustness to tackle the sim-to-real gap, where the discrepancy between the simulated and deployed environments can significantly…

机器学习 · 计算机科学 2024-06-28 He Wang , Laixi Shi , Yuejie Chi

Reinforcement learning from self-play has recently reported many successes. Self-play, where the agents compete with themselves, is often used to generate training data for iterative policy improvement. In previous work, heuristic rules are…

机器学习 · 计算机科学 2020-09-15 Yuanyi Zhong , Yuan Zhou , Jian Peng