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In recent times, the research field of language dynamics has focused on the investigation of language evolution, dividing the work in three evolutive steps, according to the level of complexity: lexicon, categories and grammar. The Naming…

物理与社会 · 物理学 2013-07-08 L. Pucci , P. Gravino , V. D. P. Servedio

The emergence of communication systems between agents which learn to play referential signalling games with realistic images has attracted a lot of attention recently. The majority of work has focused on using fixed, pretrained image…

计算机视觉与模式识别 · 计算机科学 2021-01-26 Daniela Mihai , Jonathon Hare

Inspired by previous work on emergent communication in referential games, we propose a novel multi-modal, multi-step referential game, where the sender and receiver have access to distinct modalities of an object, and their information…

机器学习 · 计算机科学 2018-04-18 Katrina Evtimova , Andrew Drozdov , Douwe Kiela , Kyunghyun Cho

Recent findings in neuroscience suggest that the human brain represents information in a geometric structure (for instance, through conceptual spaces). In order to communicate, we flatten the complex representation of entities and their…

机器学习 · 计算机科学 2020-02-05 Agnieszka Słowik , Abhinav Gupta , William L. Hamilton , Mateja Jamnik , Sean B. Holden

Humans communicate with graphical sketches apart from symbolic languages. Primarily focusing on the latter, recent studies of emergent communication overlook the sketches; they do not account for the evolution process through which symbolic…

计算与语言 · 计算机科学 2023-02-27 Shuwen Qiu , Sirui Xie , Lifeng Fan , Tao Gao , Jungseock Joo , Song-Chun Zhu , Yixin Zhu

We investigate a prototypical agent-based model, the Naming Game, on two-dimensional random geometric networks. The Naming Game [A. Baronchelli et al., J. Stat. Mech.: Theory Exp. (2006) P06014.] is a minimal model, employing local…

统计力学 · 物理学 2011-03-29 Qiming Lu , G. Korniss , B. K. Szymanski

The ability of algorithms to evolve or learn (compositional) communication protocols has traditionally been studied in the language evolution literature through the use of emergent communication tasks. Here we scale up this research by…

人工智能 · 计算机科学 2018-04-12 Angeliki Lazaridou , Karl Moritz Hermann , Karl Tuyls , Stephen Clark

Computational simulations are a popular method for testing hypotheses about the emergence of communication. This kind of research is performed in a variety of traditions including language evolution, developmental psychology, cognitive…

人工智能 · 计算机科学 2023-03-09 Julian Zubek , Tomasz Korbak , Joanna Rączaszek-Leonardi

Methods like multi-agent reinforcement learning struggle to scale with growing population size. Mean-field games (MFGs) are a game-theoretic approach that can circumvent this by finding a solution for an abstract infinite population, which…

多智能体系统 · 计算机科学 2025-12-23 Patrick Benjamin , Alessandro Abate

Language emergence and evolution has recently gained growing attention through multi-agent models and mathematical frameworks to study their behavior. Here we investigate further the Naming Game, a model able to account for the emergence of…

物理与社会 · 物理学 2008-07-21 Andrea Baronchelli , Vittorio Loreto , Luc Steels

While most machine translation systems to date are trained on large parallel corpora, humans learn language in a different way: by being grounded in an environment and interacting with other humans. In this work, we propose a communication…

计算与语言 · 计算机科学 2018-04-12 Jason Lee , Kyunghyun Cho , Jason Weston , Douwe Kiela

The study of emergent communication has been dedicated to interactive artificial intelligence. While existing work focuses on communication about single objects or complex image scenes, we argue that communicating relationships between…

机器学习 · 计算机科学 2023-02-17 Yicheng Feng , Boshi An , Zongqing Lu

The Naming Game is a model of non-equilibrium dynamics for the self-organized emergence of a linguistic convention or a communication system in a population of agents with pairwise local interactions. We present an extensive study of its…

物理与社会 · 物理学 2007-05-23 Luca Dall'Asta , Andrea Baronchelli , Alain Barrat , Vittorio Loreto

In this work, we propose a computational framework in which agents equipped with communication capabilities simultaneously play a series of referential games, where agents are trained using deep reinforcement learning. We demonstrate that…

计算与语言 · 计算机科学 2020-03-03 Laura Graesser , Kyunghyun Cho , Douwe Kiela

In pursuit of explainability, we develop generative models for sequential data. The proposed models provide state-of-the-art classification results and robust performance for speech phone classification. We combine modern neural networks…

机器学习 · 计算机科学 2021-07-05 Anubhab Ghosh , Antoine Honoré , Dong Liu , Gustav Eje Henter , Saikat Chatterjee

Probabilistic graphical models (PGMs) are widely used to discover latent structure in data, but their success hinges on selecting an appropriate model design. In practice, model specification is difficult and often requires iterative…

机器学习 · 计算机科学 2026-04-08 Kevin Zhang , Yixin Wang

Research on emergent communication between deep-learning-based agents has received extensive attention due to its inspiration for linguistics and artificial intelligence. However, previous attempts have hovered around emerging communication…

We present ESCELL, a method for developing an emergent symbolic language of communication between multiple agents reasoning about cells. We show how agents are able to cooperate and communicate successfully in the form of symbols similar to…

人工智能 · 计算机科学 2020-07-21 Aritra Chowdhury , James R. Kubricht , Anup Sood , Peter Tu , Alberto Santamaria-Pang

Large Language Models (LLMs) are increasingly applied to domains that require reasoning about other agents' behavior, such as negotiation, policy design, and market simulation, yet existing research has mostly evaluated their adherence to…

人工智能 · 计算机科学 2025-10-14 Enric Junque de Fortuny , Veronica Roberta Cappelli

In the naming game, individuals or agents exchange pairwise local information in order to communicate about objects in their common environment. The goal of the game is to reach a consensus about naming these objects. Originally used to…

多智能体系统 · 计算机科学 2009-12-24 Reginaldo J. da Silva Filho , Matthias R. Brust , Carlos H. C. Ribeiro