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相关论文: Timed Games with Bounded Window Parity Objectives

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Reachability games are two-player games played on a graph, where the objective of $\texttt{REACH}$ player is to reach the target set whereas the objective of $\texttt{SAFE}$ player is to stay away from the target set. Reachability games…

We consider two-player games over finite graphs in which both players are restricted by fairness constraints on their moves. Given a two player game graph $G=(V,E)$ and a set of fair moves $E_f\subseteq E$ a player is said to play "fair" in…

计算机科学与博弈论 · 计算机科学 2026-05-12 Daniel Hausmann , Nir Piterman , Irmak Sağlam , Anne-Kathrin Schmuck

The problem of scheduling with testing in the framework of explorable uncertainty models environments where some preliminary action can influence the duration of a task. In the model, each job has an unknown processing time that can be…

数据结构与算法 · 计算机科学 2021-08-20 Susanne Albers , Alexander Eckl

We propose a new abstract formalism for probabilistic timed systems, Parametric Interval Probabilistic Timed Automata, based on an extension of Parametric Timed Automata and Interval Markov Chains. In this context, we consider the…

形式语言与自动机理论 · 计算机科学 2019-06-13 Étienne André , Benoît Delahaye , Paulin Fournier

Weighted timed games are zero-sum games played by two players on a timed automaton equipped with weights, where one player wants to minimise the cumulative weight while reaching a target. Used in a reactive synthesis perspective, this…

计算机科学中的逻辑 · 计算机科学 2023-06-22 Damien Busatto-Gaston , Benjamin Monmege , Pierre-Alain Reynier

We study a sequential decision-making model where a set of items is repeatedly matched to the same set of agents over multiple rounds. The objective is to determine a sequence of matchings that either maximizes the utility of the least…

计算机科学与博弈论 · 计算机科学 2025-10-07 Eugene Lim , Tzeh Yuan Neoh , Nicholas Teh

The winning condition of a parity game with costs requires an arbitrary, but fixed bound on the cost incurred between occurrences of odd colors and the next occurrence of a larger even one. Such games quantitatively extend parity games…

计算机科学中的逻辑 · 计算机科学 2023-06-22 Alexander Weinert , Martin Zimmermann

Energy games belong to a class of turn-based two-player infinite-duration games}played on a weighted directed graph. It is one of the rare and intriguing combinatorial problems that lie in ${\sf NP} \cap {\sf co\mbox{-}NP}$, but are not…

数据结构与算法 · 计算机科学 2018-03-02 Krishnendu Chatterjee , Monika Henzinger , Sebastian Krinninger , Danupon Nanongkai

We consider zero-sum games on infinite graphs, with objectives specified as sets of infinite words over some alphabet of colors. A well-studied class of objectives is the one of $\omega$-regular objectives, due to its relation to many…

计算机科学与博弈论 · 计算机科学 2023-06-22 Patricia Bouyer , Mickael Randour , Pierre Vandenhove

In this paper we present an assume-guarantee specification theory (aka interface theory from [14]) for modular synthesis and verification of real-time systems with critical timing constraints. It is a further step of our earlier work [10]…

计算机科学中的逻辑 · 计算机科学 2013-04-30 Chris Chilton , Marta Kwiatkowska , Xu Wang

We introduce the concept of budget games. Players choose a set of tasks and each task has a certain demand on every resource in the game. Each resource has a budget. If the budget is not enough to satisfy the sum of all demands, it has to…

计算机科学与博弈论 · 计算机科学 2014-07-14 Maximilian Drees , Sören Riechers , Alexander Skopalik

In this paper, we study multi-agent network games subject to affine time-varying coupling constraints and a time-varying communication network. We focus on the class of games adopting proximal dynamics and study their convergence to a…

计算机科学与博弈论 · 计算机科学 2019-11-20 Carlo Cenedese , Giuseppe Belgioioso , Sergio Grammatico , Ming Cao

A bicriteria approximation algorithm is presented for the unrooted traveling repairman problem, realizing increased profit in return for increased speedup of repairman motion. The algorithm generalizes previous results from the case in…

数据结构与算法 · 计算机科学 2011-01-21 Greg N. Frederickson , Barry Wittman

We study the problem of scheduling periodic real-time tasks so as to meet their individual minimum reward requirements. A task generates jobs that can be given arbitrary service times before their deadlines. A task then obtains rewards…

其他计算机科学 · 计算机科学 2010-07-06 I-Hong Hou , P. R. Kumar

We consider the problem of incentivising desirable behaviours in multi-agent systems by way of taxation schemes. Our study employs the concurrent games model: in this model, each agent is primarily motivated to seek the satisfaction of a…

计算机科学与博弈论 · 计算机科学 2023-07-12 David Hyland , Julian Gutierrez , Michael Wooldridge

We study the existence of positional strategies for the protagonist in infinite duration games over arbitrary game graphs. We prove that prefix-independent objectives in $\Sigma_0^2$ which are positional and admit a (strongly) neutral…

计算机科学中的逻辑 · 计算机科学 2026-05-06 Pierre Ohlmann , Michał Skrzypczak

We study the approximability of two related machine scheduling problems. In the late work minimization problem, there are identical parallel machines and the jobs have a common due date. The objective is to minimize the late work, defined…

数据结构与算法 · 计算机科学 2020-04-27 Peter Gyorgyi , Tamas Kis

We study the computational complexity of solving stochastic games with mean-payoff objectives. Instead of identifying special classes in which simple strategies are sufficient to play $\epsilon$-optimally, or form $\epsilon$-Nash…

计算机科学与博弈论 · 计算机科学 2024-05-16 Sougata Bose , Rasmus Ibsen-Jensen , Patrick Totzke

We propose a novel algorithm for the solution of mean-payoff games that merges together two seemingly unrelated concepts introduced in the context of parity games, small progress measures and quasi dominions. We show that the integration of…

计算机科学中的逻辑 · 计算机科学 2019-07-16 Massimo Benerecetti , Daniele Dell'Erba , Fabio Mogavero

In timeline-based planning, domains are described as sets of independent, but interacting, components, whose behaviour over time (the set of timelines) is governed by a set of temporal constraints. A distinguishing feature of timeline-based…

人工智能 · 计算机科学 2019-05-28 Nicola Gigante , Angelo Montanari , Marta Cialdea Mayer , Andrea Orlandini , Mark Reynolds