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相关论文: Procedural Content Generation using Neuroevolution…

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Large Language Models (LLMs) have proven their worth across a diverse spectrum of disciplines. LLMs have shown great potential in Procedural Content Generation (PCG) as well, but directly generating a level through a pre-trained LLM is…

计算与语言 · 计算机科学 2024-05-14 Muhammad U. Nasir , Steven James , Julian Togelius

Procedural content generation via machine learning (PCGML) in games involves using machine learning techniques to create game content such as maps and levels. 2D tile-based game levels have consistently served as a standard dataset for…

机器学习 · 计算机科学 2025-04-08 Mahsa Bazzaz , Seth Cooper

Although existing video editing methods are generally feasible, they often require many costly iterations and still struggle to deliver high-quality yet satisfying editing results. We attribute this limitation to the prevalent data-to-data…

计算机视觉与模式识别 · 计算机科学 2026-05-21 Guanlong Jiao , Chenyangguang Zhang , Jia Jun Cheng Xian , Zewei Zhang , Renjie Liao

Human-motion generation is a long-standing challenging task due to the requirement of accurately modeling complex and diverse dynamic patterns. Most existing methods adopt sequence models such as RNN to directly model transitions in the…

计算机视觉与模式识别 · 计算机科学 2019-12-24 Zhenyi Wang , Ping Yu , Yang Zhao , Ruiyi Zhang , Yufan Zhou , Junsong Yuan , Changyou Chen

Audio and sound generation has garnered significant attention in recent years, with a primary focus on improving the quality of generated audios. However, there has been limited research on enhancing the diversity of generated audio,…

声音 · 计算机科学 2024-03-05 Zeyu Xie , Baihan Li , Xuenan Xu , Mengyue Wu , Kai Yu

Procedural content generation via machine learning (PCGML) is typically framed as the task of fitting a generative model to full-scale examples of a desired content distribution. This approach presents a fundamental tension: the more design…

机器学习 · 计算机科学 2018-09-13 Isaac Karth , Adam M. Smith

Data-driven methods such as convolutional neural networks (CNNs) are known to deliver state-of-the-art performance on image recognition tasks when the training data are abundant. However, in some instances, such as change detection in…

计算机视觉与模式识别 · 计算机科学 2019-05-21 Maria Kolos , Anton Marin , Alexey Artemov , Evgeny Burnaev

Driven by the rapid growth of machine learning, recent advances in game artificial intelligence (AI) have significantly impacted productivity across various gaming genres. Reward design plays a pivotal role in training game AI models,…

人工智能 · 计算机科学 2024-06-19 In-Chang Baek , Tae-Hwa Park , Jin-Ha Noh , Cheong-Mok Bae , Kyung-Joong Kim

If the video has long been mentioned as a widespread visualization form, the animation sequence in the video is mentioned as storytelling for people. Producing an animation requires intensive human labor from skilled professional artists to…

计算机视觉与模式识别 · 计算机科学 2023-11-14 Thi-Ngoc-Hanh Le , Sheng-Yi Yao , Chun-Te Wu , Tong-Yee Lee

Generating diverse and natural human motion is one of the long-standing goals for creating intelligent characters in the animated world. In this paper, we propose a self-supervised method for generating long-range, diverse and plausible…

计算机视觉与模式识别 · 计算机科学 2020-08-25 Jingwei Xu , Huazhe Xu , Bingbing Ni , Xiaokang Yang , Xiaolong Wang , Trevor Darrell

Generative retrieval introduces a groundbreaking paradigm to document retrieval by directly generating the identifier of a pertinent document in response to a specific query. This paradigm has demonstrated considerable benefits and…

信息检索 · 计算机科学 2024-10-28 Mingming Li , Huimu Wang , Zuxu Chen , Guangtao Nie , Yiming Qiu , Guoyu Tang , Lin Liu , Jingwei Zhuo

Retrieval augmented generation has emerged as an effective method to enhance large language model performance. This approach typically relies on an internal retrieval module that uses various indexing mechanisms to manage a static…

信息检索 · 计算机科学 2024-12-31 Guangxin He , Zonghong Dai , Jiangcheng Zhu , Binqiang Zhao , Qicheng Hu , Chenyue Li , You Peng , Chen Wang , Binhang Yuan

Recent research has highlighted the significance of natural language in enhancing the controllability of generative models. While various efforts have been made to leverage natural language for content generation, research on deep…

人工智能 · 计算机科学 2025-07-25 In-Chang Baek , Sung-Hyun Kim , Seo-Young Lee , Dong-Hyeon Kim , Kyung-Joong Kim

In this paper, we study the content-aware layout generation problem, which aims to automatically generate layouts that are harmonious with a given background image. Existing methods usually deal with this task with a single-step reasoning…

计算机视觉与模式识别 · 计算机科学 2025-10-20 Haoran Wang , Bo Zhao , Jinghui Wang , Hanzhang Wang , Huan Yang , Wei Ji , Hao Liu , Xinyan Xiao

Consumer-grade 3D printers have made it easier to fabricate aesthetic objects and static assemblies, opening the door to automated design of such objects. However, while static designs are easily produced with 3D printing, functional…

神经与进化计算 · 计算机科学 2019-03-26 Cameron R. Wolfe , Cem C. Tutum , Risto Miikkulainen

Automatic programming, the task of generating computer programs compliant with a specification without a human developer, is usually tackled either via genetic programming methods based on mutation and recombination of programs, or via…

人工智能 · 计算机科学 2021-02-09 Vadim Liventsev , Aki Härmä , Milan Petković

This paper investigates synthetic data generation strategies in developing generative retrieval models for domain-specific corpora, thereby addressing the scalability challenges inherent in manually annotating in-domain queries. We study…

计算与语言 · 计算机科学 2025-02-26 Haoyang Wen , Jiang Guo , Yi Zhang , Jiarong Jiang , Zhiguo Wang

With the advances of deep learning techniques, text generation is attracting increasing interest in the artificial intelligence (AI) community, because of its wide applications and because it is an essential component of AI. Traditional…

计算与语言 · 计算机科学 2023-09-19 Lili Mou

Reinforcement learning (RL), particularly GRPO, improves image generation quality significantly by comparing the relative performance of images generated within the same group. However, in the later stages of training, the model tends to…

计算机视觉与模式识别 · 计算机科学 2025-12-29 Henglin Liu , Huijuan Huang , Jing Wang , Chang Liu , Xiu Li , Xiangyang Ji

Balancing games, especially those with asymmetric multiplayer content, requires significant manual effort and extensive human playtesting during development. For this reason, this work focuses on generating balanced levels tailored to…

机器学习 · 计算机科学 2025-04-01 Florian Rupp , Kai Eckert