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A fundamental open problem in monotone game theory is the computation of a specific generalized Nash equilibrium (GNE) among all the available ones, e.g. the optimal equilibrium with respect to a system-level objective. The existing GNE…

系统与控制 · 电气工程与系统科学 2022-03-16 Emilio Benenati , Wicak Ananduta , Sergio Grammatico

We develop two new proximal alternating penalty algorithms to solve a wide range class of constrained convex optimization problems. Our approach mainly relies on a novel combination of the classical quadratic penalty, alternating…

最优化与控制 · 数学 2018-09-20 Quoc Tran-Dinh

Wide machine learning tasks can be formulated as non-convex multi-player games, where Nash equilibrium (NE) is an acceptable solution to all players, since no one can benefit from changing its strategy unilaterally. Attributed to the…

计算机科学与博弈论 · 计算机科学 2023-01-20 Guanpu Chen , Gehui Xu , Fengxiang He , Yiguang Hong , Leszek Rutkowski , Dacheng Tao

We describe a new complete algorithm for computing Nash equilibrium in multiplayer general-sum games, based on a quadratically-constrained feasibility program formulation. We demonstrate that the algorithm runs significantly faster than the…

计算机科学与博弈论 · 计算机科学 2023-01-18 Sam Ganzfried

A very simple first-order algorithm is proposed for solving nonlinear optimization problems with deterministic nonlinear equality constraints. This algorithm adaptively selects steps in the plane tangent to the constraints or steps that…

最优化与控制 · 数学 2026-03-11 Serge Gratton , Philippe L. Toint

Building upon the results in [Hinterm\"uller et al., SIAM J. Optim, '15], generalized Nash equilibrium problems are considered, in which the feasible set of each player is influenced by the decisions of their competitors. This is realized…

最优化与控制 · 数学 2021-10-22 Steven-Marian Stengl

We introduce a primal-dual framework for solving linearly constrained nonconvex composite optimization problems. Our approach is based on a newly developed Lagrangian, which incorporates \emph{false penalty} and dual smoothing terms. This…

最优化与控制 · 数学 2023-06-21 Jong Gwang Kim

We derive several numerical methods for designing optimized first-order algorithms in unconstrained convex optimization settings. Our methods are based on the Performance Estimation Problem (PEP) framework, which casts the worst-case…

最优化与控制 · 数学 2025-07-29 Yassine Kamri , Julien M. Hendrickx , François Glineur

It is well-known that the lower bound of iteration complexity for solving nonconvex unconstrained optimization problems is $\Omega(1/\epsilon^2)$, which can be achieved by standard gradient descent algorithm when the objective function is…

最优化与控制 · 数学 2022-11-02 Jiawei Zhang , Wenqiang Pu , Zhi-Quan Luo

Dynamic games can be an effective approach to modeling interactive behavior between multiple non-cooperative agents and they provide a theoretical framework for simultaneous prediction and control in such scenarios. In this work, we propose…

系统与控制 · 电气工程与系统科学 2022-09-19 Edward L. Zhu , Francesco Borrelli

In this paper, we propose two novel non-stationary first-order primal-dual algorithms to solve nonsmooth composite convex optimization problems. Unlike existing primal-dual schemes where the parameters are often fixed, our methods use…

最优化与控制 · 数学 2020-07-13 Quoc Tran-Dinh , Yuzixuan Zhu

First-order methods have been popularly used for solving large-scale problems. However, many existing works only consider unconstrained problems or those with simple constraint. In this paper, we develop two first-order methods for…

最优化与控制 · 数学 2017-11-23 Yangyang Xu

We consider the problem of finding a Nash equilibrium (NE) in a general-sum game, where player $i$'s objective is $f_i(x)=f_i(x_1,...,x_n)$, with $x_j\in\mathbb{R}^{d_j}$ denoting the strategy variables of player $j$. Our focus is on…

计算机科学与博弈论 · 计算机科学 2026-02-13 Yutong Chao , Jalal Etesami

Nash equilibrium is a popular solution concept for solving imperfect-information games in practice. However, it has a major drawback: it does not preclude suboptimal play in branches of the game tree that are not reached in equilibrium.…

计算机科学与博弈论 · 计算机科学 2017-05-29 Christian Kroer , Gabriele Farina , Tuomas Sandholm

AI in Math deals with mathematics in a constructive manner so that reasoning becomes automated, less laborious, and less error-prone. For algorithms, the question becomes how to automate analyses for specific problems. For the first time,…

计算机科学与博弈论 · 计算机科学 2023-10-13 Xiaotie Deng , Dongchen Li , Hanyu Li

This paper studies two fundamental problems in regularized Graphon Mean-Field Games (GMFGs). First, we establish the existence of a Nash Equilibrium (NE) of any $\lambda$-regularized GMFG (for $\lambda\geq 0$). This result relies on weaker…

计算机科学与博弈论 · 计算机科学 2023-10-13 Fengzhuo Zhang , Vincent Y. F. Tan , Zhaoran Wang , Zhuoran Yang

Augmented Lagrangian method (ALM) has been popularly used for solving constrained optimization problems. Practically, subproblems for updating primal variables in the framework of ALM usually can only be solved inexactly. The convergence…

最优化与控制 · 数学 2018-03-28 Yangyang Xu

We address the generalized Nash equilibrium seeking problem in a partial-decision information scenario, where each agent can only exchange information with some neighbors, although its cost function possibly depends on the strategies of all…

最优化与控制 · 数学 2021-12-14 Mattia Bianchi , Giuseppe Belgioioso , Sergio Grammatico

Recent advances (Sherman, 2017; Sidford and Tian, 2018; Cohen et al., 2021) have overcome the fundamental barrier of dimension dependence in the iteration complexity of solving $\ell_\infty$ regression with first-order methods. Yet it…

最优化与控制 · 数学 2025-06-18 Cedar Site Bai , Brian Bullins

We consider payoff-based learning of a generalized Nash equilibrium (GNE) in multi-agent systems. Our focus is on games with jointly convex constraints of a linear structure and strongly monotone pseudo-gradients. We present a convergent…

最优化与控制 · 数学 2025-07-18 Tatiana Tatarenko , Maryam Kamgarpour