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Making sophisticated, robust, and safe sequential decisions is at the heart of intelligent systems. This is especially critical for planning in complex multi-agent environments, where agents need to anticipate other agents' intentions and…

机器人学 · 计算机科学 2020-01-29 Yichuan Charlie Tang

The game of Go has long served as a benchmark for artificial intelligence, demanding sophisticated strategic reasoning and long-term planning. Previous approaches such as AlphaGo and its successors, have predominantly relied on model-based…

人工智能 · 计算机科学 2026-01-08 Jingbin Liu , Xuechun Wang

Zeroth-order (ZO) optimization has become a popular technique for solving machine learning (ML) problems when first-order (FO) information is difficult or impossible to obtain. However, the scalability of ZO optimization remains an open…

Evaluating deep reinforcement learning (DRL) agents against targeted behavior attacks is critical for assessing their robustness. These attacks aim to manipulate the victim into specific behaviors that align with the attacker's objectives,…

机器学习 · 计算机科学 2024-12-17 Fengshuo Bai , Runze Liu , Yali Du , Ying Wen , Yaodong Yang

Mastering the game of Go has remained a long standing challenge to the field of AI. Modern computer Go systems rely on processing millions of possible future positions to play well, but intuitively a stronger and more 'humanlike' way to…

人工智能 · 计算机科学 2015-01-28 Christopher Clark , Amos Storkey

Reinforcement learning has shown an outstanding performance in the applications of games, particularly in Atari games as well as Go. Based on these successful examples, we attempt to apply one of the well-known reinforcement learning…

人工智能 · 计算机科学 2022-09-22 Curie Kim , Yewon Hwang , Jong-Hwan Kim

We develop Upside-Down Reinforcement Learning (UDRL), a method for learning to act using only supervised learning techniques. Unlike traditional algorithms, UDRL does not use reward prediction or search for an optimal policy. Instead, it…

机器学习 · 计算机科学 2021-09-07 Rupesh Kumar Srivastava , Pranav Shyam , Filipe Mutz , Wojciech Jaśkowski , Jürgen Schmidhuber

Closed drafting or "pick and pass" is a popular game mechanic where each round players select a card or other playable element from their hand and pass the rest to the next player. In this paper, we establish first-principle methods for…

机器学习 · 计算机科学 2023-11-20 Ryan Rezai , Jason Wang

Reinforcement Learning is one of the most advanced set of algorithms known to mankind which can compete in games and perform at par or even better than humans. In this paper we study most popular model free reinforcement learning algorithms…

人工智能 · 计算机科学 2020-08-19 Divyanshu Marwah , Sneha Srivastava , Anusha Gupta , Shruti Verma

Deep Reinforcement Learning (DRL) has emerged as a promising approach to enhancing motion control and decision-making through a wide range of robotic applications. While prior research has demonstrated the efficacy of DRL algorithms in…

This scientific research paper presents an innovative approach based on deep reinforcement learning (DRL) to solve the algorithmic trading problem of determining the optimal trading position at any point in time during a trading activity in…

交易与市场微观结构 · 定量金融 2022-06-06 Thibaut Théate , Damien Ernst

In fighting games, individual players of the same skill level often exhibit distinct strategies from one another through their gameplay. Despite this, the majority of AI agents for fighting games have only a single strategy for each "level"…

机器学习 · 计算机科学 2022-11-08 Emily Halina , Matthew Guzdial

Actor-critic deep reinforcement learning (DRL) algorithms have recently achieved prominent success in tackling various challenging reinforcement learning (RL) problems, particularly complex control tasks with high-dimensional continuous…

机器学习 · 计算机科学 2023-05-04 Gang Chen , Victoria Huang

Deep Reinforcement Learning (DRL) has emerged as a powerful model-free paradigm for learning optimal policies. However, in navigation tasks with cluttered environments, DRL methods often suffer from insufficient exploration, especially…

机器人学 · 计算机科学 2025-07-04 Licheng Luo , Mingyu Cai

We show that multi-agent reinforcement learning (MARL) with full parameter sharing outperforms independent and partially shared architectures in the competitive perfect-information homogenous game of Chinese Checkers. To run our…

人工智能 · 计算机科学 2024-05-30 Noah Adhikari , Allen Gu

Recent advances in Deep Reinforcement Learning (DRL) have largely focused on improving the performance of agents with the aim of replacing humans in known and well-defined environments. The use of these techniques as a game design tool for…

机器学习 · 计算机科学 2020-12-08 Alessandro Sestini , Alexander Kuhnle , Andrew D. Bagdanov

Deep reinforcement learning (DRL) has effectively enhanced gameplay experiences and game design across various game genres. However, few studies on fighting game agents have focused explicitly on enhancing player enjoyment, a critical…

人工智能 · 计算机科学 2025-04-11 Shouren Wang , Zehua Jiang , Fernando Sliva , Sam Earle , Julian Togelius

Deep learning (DL) systems are increasingly applied to safety-critical domains such as autonomous driving cars. It is of significant importance to ensure the reliability and robustness of DL systems. Existing testing methodologies always…

软件工程 · 计算机科学 2018-08-29 Jianmin Guo , Yu Jiang , Yue Zhao , Quan Chen , Jiaguang Sun

Scripted agents have predominantly won the five previous iterations of the IEEE microRTS ($\mu$RTS) competitions hosted at CIG and CoG. Despite Deep Reinforcement Learning (DRL) algorithms making significant strides in real-time strategy…

机器学习 · 计算机科学 2025-01-03 Scott Goodfriend

With the rapid development of deep learning, deep reinforcement learning (DRL) began to appear in the field of resource scheduling in recent years. Based on the previous research on DRL in the literature, we introduce online resource…

人工智能 · 计算机科学 2018-06-22 Yufei Ye , Xiaoqin Ren , Jin Wang , Lingxiao Xu , Wenxia Guo , Wenqiang Huang , Wenhong Tian