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Multi-agent learning is a challenging problem in machine learning that has applications in different domains such as distributed control, robotics, and economics. We develop a prescriptive model of multi-agent behavior using Markov games.…

人工智能 · 计算机科学 2020-05-27 Jalal Etesami , Christoph-Nikolas Straehle

This paper studies a class of strongly monotone games involving non-cooperative agents that optimize their own time-varying cost functions. We assume that the agents can observe other agents' historical actions and choose actions that best…

最优化与控制 · 数学 2023-09-04 Zifan Wang , Yi Shen , Michael M. Zavlanos , Karl H. Johansson

The rapid pace of recent research in AI has been driven in part by the presence of fast and challenging simulation environments. These environments often take the form of games; with tasks ranging from simple board games, to competitive…

Existing game AI research mainly focuses on enhancing agents' abilities to win games, but this does not inherently make humans have a better experience when collaborating with these agents. For example, agents may dominate the collaboration…

Balancing game difficulty in video games is a key task to create interesting gaming experiences for players. Mismatching the game difficulty and a player's skill or commitment results in frustration or boredom on the player's side, and…

人工智能 · 计算机科学 2024-08-14 Ronja Fuchs , Robin Gieseke , Alexander Dockhorn

Purpose: In recent years Monte-Carlo sampling methods, such as Monte Carlo tree search, have achieved tremendous success in model free reinforcement learning. A combination of the so called upper confidence bounds policy to preserve the…

人工智能 · 计算机科学 2011-10-24 Boris Mitavskiy , Jonathan Rowe , Chris Cannings

We consider an operational model of suicide bombing attacks -- an increasingly prevalent form of terrorism -- against specific targets, and the use of protective countermeasures based on the deployment of detectors over the area under…

神经与进化计算 · 计算机科学 2024-05-30 Carlos Cotta , José E. Gallardo

Reinforcement learning algorithms in multi-agent systems deliver highly resilient and adaptable solutions for common problems in telecommunications,aerospace, and industrial robotics. However, achieving an optimal global goal remains a…

多智能体系统 · 计算机科学 2021-05-18 Changgang Zheng , Shufan Yang , Juan Parra-Ullauri , Antonio Garcia-Dominguez , Nelly Bencomo

The growing prevalence of artificial intelligence (AI) in various applications underscores the need for agents that can successfully navigate and adapt to an ever-changing, open-ended world. A key challenge is ensuring these AI agents are…

机器学习 · 计算机科学 2025-12-10 Mikayel Samvelyan

This paper studies algorithmic decision-making under human's strategic behavior, where a decision maker uses an algorithm to make decisions about human agents, and the latter with information about the algorithm may exert effort…

计算机科学与博弈论 · 计算机科学 2024-09-16 Tian Xie , Xuwei Tan , Xueru Zhang

Multiplayer Online Battle Arena (MOBA) games have received increasing popularity recently. In a match of such games, players compete in two teams of five, each controlling an in-game avatars, known as heroes, selected from a roster of more…

人工智能 · 计算机科学 2018-06-27 Zhengxing Chen , Truong-Huy D Nguyen , Yuyu Xu , Chris Amato , Seth Cooper , Yizhou Sun , Magy Seif El-Nasr

In 2021 the Johns Hopkins University Applied Physics Laboratory held an internal challenge to develop artificially intelligent (AI) agents that could excel at the collaborative card game Hanabi. Agents were evaluated on their ability to…

人工智能 · 计算机科学 2021-11-19 Nicholas Kantack

Remaining competitive in future conflicts with technologically-advanced competitors requires us to accelerate our research and development in artificial intelligence (AI) for wargaming. More importantly, leveraging machine learning for…

机器学习 · 计算机科学 2024-02-13 Scotty Black , Christian Darken

In this paper, we present a new methodology that employs tester agents to automate video game testing. We introduce two types of agents -synthetic and human-like- and two distinct approaches to create them. Our agents are derived from…

人工智能 · 计算机科学 2019-06-04 Sinan Ariyurek , Aysu Betin-Can , Elif Surer

In two-player cooperative games, agents can play together effectively when they have accurate assumptions about how their teammate will behave, but may perform poorly when these assumptions are inaccurate. In language games, failure may be…

人工智能 · 计算机科学 2024-12-18 Joseph Bills , Christopher Archibald , Diego Blaylock

Nested Rollout Policy Adaptation (NRPA) is a Monte Carlo search algorithm for single player games. In this paper we propose to modify NRPA in order to improve the stability of the algorithm. Experiments show it improves the algorithm for…

人工智能 · 计算机科学 2021-01-12 Tristan Cazenave , Jean-Baptiste Sevestre , Matthieu Toulemont

Despite of the recent progress in agents that learn through interaction, there are several challenges in terms of sample efficiency and generalization across unseen behaviors during training. To mitigate these problems, we propose and apply…

机器学习 · 计算机科学 2019-12-10 Luckeciano C. Melo , Marcos R. O. A. Maximo , Adilson Marques da Cunha

With the advancement of vision-language models, web automation has made significant progress. However, deploying autonomous agents in real-world settings remains challenging, primarily due to site heterogeneity, where generalist models lack…

Research in reinforcement learning has produced algorithms for optimal decision making under uncertainty that fall within two main types. The first employs a Bayesian framework, where optimality improves with increased computational time.…

机器学习 · 统计学 2011-09-22 Christos Dimitrakakis

In multi-agent learning, agents must coordinate with each other in order to succeed. For humans, this coordination is typically accomplished through the use of language. In this work we perform a controlled study of human language use in a…

计算与语言 · 计算机科学 2020-09-15 Takuma Yoneda , Matthew R. Walter , Jason Naradowsky