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Conway's Game of Life is a two-dimensional cellular automaton. As a dynamical system, it is well-known to be computationally universal, i.e.\ capable of simulating an arbitrary Turing machine. We show that in a sense taking a single…
In the theory of cellular automata, an oscillator is a pattern that repeats itself after a fixed number of generations; that number is called its period. A cellular automaton is called omniperiodic if there exist oscillators of all periods.…
Conway's Game of Life (Life), a well known algorithm within the broader class of cellular automata (CA), exhibits complex emergent dynamics, with extreme sensitivity to initial conditions. Modeling and predicting such intricate behavior…
Conway's cellular automaton Game of LIFE has been conjectured to be a critical (or quasicritical) dynamical system. This criticality is generally seen as a continuous order-disorder transition in cellular automata (CA) rule space. LIFE's…
Game of Life is a simple and elegant model to study dynamical system over networks. The model consists of a graph where every vertex has one of two types, namely, dead or alive. A configuration is a mapping of the vertices to the types. An…
Temporal graphs are a popular modelling mechanism for dynamic complex systems that extend ordinary graphs with discrete time. Simply put, time progresses one unit per step and the availability of edges can change with time. We consider the…
A stochastic modification of Conway's cellular automaton "Life" is introduced here. Any cell could be perturbed spontaneously to the opposite (dead or alive) state at any iteration with a very low probability. This probability is assumed to…
The classical "game of life" (GOL) due to Conway is a famous mathematical game constructed as a two-dimensional cellular automaton in which each cell is either alive or dead. A set of evolutionary rules determines whether a cell dies,…
Conway's Game of Life is the best-known cellular automaton. It is a classic model of emergence and self-organization, it is Turing-complete, and it can simulate a universal constructor. The Game of Life belongs to the set of semi-totalistic…
Several modifications of the famous mathematical Game of Life are introduced by making Game of Life rules stochastic and mutual influence of cells in their 8-neighborhood on a rectangular lattice spatially non-uniform. Results are reported…
We prove that a variant of 2048, a popular online puzzle game, is PSPACE-Complete. Our hardness result holds for a version of the problem where the player has oracle access to the computer player's moves. Specifically, we show that for an…
Conways Game of Life is a cellular automaton noted for its rich, complex, and emergent behavior, which seems qualitatively lifelike it exists within a wider space of different rule-sets of cellular automata none of which have been found to…
Without loss of generalisation to other systems, including possibly non-deterministic ones, we demonstrate the application of methods drawn from algorithmic information dynamics to the characterisation and classification of emergent and…
This paper argues that the finite horizon paradox, where game theory contradicts intuition, stems from the limitations of standard number systems in modelling the cognitive perception of infinity. To address this issue, we propose a new…
Results of experimental investigation are presented of evolutionary dynamics of several stochastic pattern formation and growth models designed by modifications of the famous mathematical Game of Life. The modifications are two-fold: Game…
The connection between the evolution of an arbitrary configuration and the evolution of its parts in the first generation is established. The equivalence of Conway's evolution rules to the elementary configurations' (containing one, two,…
A version of John Conway's game of Life is presented where the normal binary values of the cells are replaced by oscillators which can represent a superposition of states. The original game of Life is reproduced in the classical limit, but…
An algebraic telic problem is a decision problem in $\textsf{NP}_\mathbb{R}$ formalizing finite-time reachability questions for one-dimensional dynamical systems. We prove that the existence of "natural" mapping reductions between algebraic…
We present what we argue is the generic generalization of Conway's "Game of Life" to a continuous domain. We describe the theoretical model and the explicit implementation on a computer.
Nearly all cell models explicitly or implicitly deal with the biophysical constraints that must be respected for life to persist. Despite this, there is almost no systematicity in how these constraints are implemented, and we lack a…