中文
相关论文

相关论文: Generative Adversarial Exploration for Reinforceme…

200 篇论文

Sparse reward environments are known to be challenging for reinforcement learning agents. In such environments, efficient and scalable exploration is crucial. Exploration is a means by which an agent gains information about the environment.…

机器学习 · 计算机科学 2023-10-11 Jacob Chmura , Hasham Burhani , Xiao Qi Shi

Reinforcement Learning (RL) has demonstrated significant potential in certain real-world industrial applications, yet its broader deployment remains limited by inherent challenges such as sample inefficiency and unstable learning dynamics.…

机器学习 · 计算机科学 2025-07-03 Tom Maus , Asma Atamna , Tobias Glasmachers

Deep Reinforcement Learning (DRL) has been successfully applied in several research domains such as robot navigation and automated video game playing. However, these methods require excessive computation and interaction with the…

机器学习 · 计算机科学 2020-04-07 Ayberk Aydın , Elif Surer

We introduce an exploration bonus for deep reinforcement learning methods that is easy to implement and adds minimal overhead to the computation performed. The bonus is the error of a neural network predicting features of the observations…

机器学习 · 计算机科学 2018-10-31 Yuri Burda , Harrison Edwards , Amos Storkey , Oleg Klimov

Exploration is a crucial and distinctive aspect of reinforcement learning (RL) that remains a fundamental open problem. Several methods have been proposed to tackle this challenge. Commonly used methods inject random noise directly into the…

机器学习 · 计算机科学 2024-11-06 Sebastian Griesbach , Carlo D'Eramo

We propose a new method for count-based exploration in high-dimensional state spaces. Unlike previous work which relies on density models, we show that counts can be derived by averaging samples from the Rademacher distribution (or coin…

机器学习 · 计算机科学 2023-06-07 Sam Lobel , Akhil Bagaria , George Konidaris

Generative adversarial networks (GANs) are powerful tools for learning generative models. In practice, the training may suffer from lack of convergence. GANs are commonly viewed as a two-player zero-sum game between two neural networks.…

机器学习 · 计算机科学 2018-07-13 Hao Ge , Yin Xia , Xu Chen , Randall Berry , Ying Wu

Exploration is a difficult challenge in reinforcement learning and even recent state-of-the art curiosity-based methods rely on the simple epsilon-greedy strategy to generate novelty. We argue that pure random walks do not succeed to…

机器学习 · 计算机科学 2018-07-06 Fabio Pardo , Vitaly Levdik , Petar Kormushev

Existing approaches for improving generalization in deep reinforcement learning (RL) have mostly focused on representation learning, neglecting RL-specific aspects such as exploration. We hypothesize that the agent's exploration strategy…

机器学习 · 计算机科学 2023-06-12 Yiding Jiang , J. Zico Kolter , Roberta Raileanu

We introduce Random Latent Exploration (RLE), a simple yet effective exploration strategy in reinforcement learning (RL). On average, RLE outperforms noise-based methods, which perturb the agent's actions, and bonus-based exploration, which…

机器学习 · 计算机科学 2025-02-28 Srinath Mahankali , Zhang-Wei Hong , Ayush Sekhari , Alexander Rakhlin , Pulkit Agrawal

Generative Adversarial Networks (GANs) are formulated as minimax game problems, whereby generators attempt to approach real data distributions by virtue of adversarial learning against discriminators. The intrinsic problem complexity poses…

计算机视觉与模式识别 · 计算机科学 2021-08-10 Yuesong Tian , Li Shen , Li Shen , Guinan Su , Zhifeng Li , Wei Liu

This paper investigates the effectiveness of adversarial training in enhancing the robustness of Deep Q-Network (DQN) policies to state-space perturbations. We first present a formal analysis of adversarial training in DQN agents and its…

机器学习 · 计算机科学 2019-06-05 Vahid Behzadan , William Hsu

Generative adversarial networks (GANs) are a novel approach to generative modelling, a task whose goal it is to learn a distribution of real data points. They have often proved difficult to train: GANs are unlike many techniques in machine…

机器学习 · 计算机科学 2018-07-02 Samuel A. Barnett

Generative adversarial networks (GANs) have great successes on synthesizing data. However, the existing GANs restrict the discriminator to be a binary classifier, and thus limit their learning capacity for tasks that need to synthesize…

计算与语言 · 计算机科学 2018-04-17 Kevin Lin , Dianqi Li , Xiaodong He , Zhengyou Zhang , Ming-Ting Sun

The promise of reinforcement learning is to solve complex sequential decision problems autonomously by specifying a high-level reward function only. However, reinforcement learning algorithms struggle when, as is often the case, simple and…

人工智能 · 计算机科学 2021-09-17 Adrien Ecoffet , Joost Huizinga , Joel Lehman , Kenneth O. Stanley , Jeff Clune

Deep generative models are rapidly becoming a common tool for researchers and developers. However, as exhaustively shown for the family of discriminative models, the test-time inference of deep neural networks cannot be fully controlled and…

机器学习 · 计算机科学 2019-05-15 Dario Pasquini , Marco Mingione , Massimo Bernaschi

Training a multi-agent reinforcement learning (MARL) model with a sparse reward is generally difficult because numerous combinations of interactions among agents induce a certain outcome (i.e., success or failure). Earlier studies have…

机器学习 · 计算机科学 2022-02-08 Heechang Ryu , Hayong Shin , Jinkyoo Park

We present a new model-based algorithm for reinforcement learning (RL) which consists of explicit exploration and exploitation phases, and is applicable in large or infinite state spaces. The algorithm maintains a set of dynamics models…

机器学习 · 计算机科学 2019-12-03 Mikael Henaff

Offline reinforcement learning (RL) can learn optimal policies from pre-collected offline datasets without interacting with the environment, but the sampled actions of the agent cannot often cover the action distribution under a given…

机器学习 · 计算机科学 2024-06-14 Xuemin Hu , Shen Li , Yingfen Xu , Bo Tang , Long Chen

Reinforcement learning has been widely successful in producing agents capable of playing games at a human level. However, this requires complex reward engineering, and the agent's resulting policy is often unpredictable. Going beyond…

机器学习 · 计算机科学 2023-08-16 William Ahlberg , Alessandro Sestini , Konrad Tollmar , Linus Gisslén