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Modern robots require accurate forecasts to make optimal decisions in the real world. For example, self-driving cars need an accurate forecast of other agents' future actions to plan safe trajectories. Current methods rely heavily on…

机器人学 · 计算机科学 2023-04-06 Shubhankar Agarwal , David Fridovich-Keil , Sandeep P. Chinchali

Trajectory planning in dense, interactive traffic scenarios presents significant challenges for autonomous vehicles, primarily due to the uncertainty of human driver behavior and the non-convex nature of collision avoidance constraints.…

系统与控制 · 电气工程与系统科学 2025-10-30 Erik Börve , Nikolce Murgovski , Leo Laine

Many autonomous agents, such as intelligent vehicles, are inherently required to interact with one another. Game theory provides a natural mathematical tool for robot motion planning in such interactive settings. However, tractable…

机器人学 · 计算机科学 2023-03-23 Xinjie Liu , Lasse Peters , Javier Alonso-Mora

This paper addresses the problem of navigation control of a general class of uncertain nonlinear multi-agent systems in a bounded workspace of $\mathbb{R}^n$ with static obstacles. In particular, we propose a decentralized control protocol…

系统与控制 · 计算机科学 2019-09-05 Alexandros Filotheou , Alexandros Nikou , Dimos V. Dimarogonas

Graphical games are a useful framework for modeling the interactions of (selfish) agents who are connected via an underlying topology and whose behaviors influence each other. They have wide applications ranging from computer science to…

计算机科学与博弈论 · 计算机科学 2021-04-27 Juho Hirvonen , Laura Schmid , Krishnendu Chatterjee , Stefan Schmid

In interactive multi-agent settings, decision-making and planning are challenging mainly due to the agents' interconnected objectives. Dynamic game theory offers a formal framework for analyzing such intricacies. Yet, solving constrained…

机器人学 · 计算机科学 2025-03-24 Maulik Bhatt , Yixuan Jia , Negar Mehr

In timeline-based planning, domains are described as sets of independent, but interacting, components, whose behaviour over time (the set of timelines) is governed by a set of temporal constraints. A distinguishing feature of timeline-based…

人工智能 · 计算机科学 2019-05-28 Nicola Gigante , Angelo Montanari , Marta Cialdea Mayer , Andrea Orlandini , Mark Reynolds

This paper explores distributed Nash equilibrium seeking problems for games in which the players have limited knowledge on other players' actions. In particular, the involved players are considered to be high-order integrators with their…

最优化与控制 · 数学 2021-08-17 Maojiao Ye , Lei Ding , Shengyuan Xu

We propose a hybrid decision-making framework for safe and efficient autonomous driving of selfish vehicles on highways. Specifically, we model the dynamics of each vehicle as a Mixed-Logical-Dynamical system and propose simple driving…

最优化与控制 · 数学 2018-03-29 Filippo Fabiani , Sergio Grammatico

While modern Autonomous Vehicle (AV) systems can develop reliable driving policies under regular traffic conditions, they frequently struggle with safety-critical traffic scenarios. This difficulty primarily arises from the rarity of such…

人工智能 · 计算机科学 2025-12-18 Guanren Qiao , Guorui Quan , Jiawei Yu , Shujun Jia , Guiliang Liu

This paper presents a continuous-time optimal control framework for the generation of reference trajectories in driving scenarios with uncertainty. A previous work presented a discrete-time stochastic generator for autonomous vehicles;…

最优化与控制 · 数学 2026-03-17 Ange Valli , Shangyuan Zhang , Abdel Lisser

We propose a game-theoretic model of the reliability of decentralised systems based on Varian's model of system reliability, to which we add a new normalised total effort case that models \textit{decentralisation conscious players} who…

计算机科学与博弈论 · 计算机科学 2022-04-27 Sarah Azouvi , Alexander Hicks

Coordinating the movement of multiple autonomous agents over a shared network is a fundamental challenge in algorithmic robotics, intelligent transportation, and distributed systems. The dominant approach, Multi-Agent Path Finding, relies…

多智能体系统 · 计算机科学 2026-02-04 Tesshu Hanaka , Nikolaos Melissinos , Hirotaka Ono

In this work, we introduce graphical modelsfor multi-player game theory, and give powerful algorithms for computing their Nash equilibria in certain cases. An n-player game is given by an undirected graph on n nodes and a set of n local…

计算机科学与博弈论 · 计算机科学 2015-03-10 Michael Kearns , Michael L. Littman , Satinder Singh

A major challenge for autonomous vehicles is handling interactive scenarios, such as highway merging, with human-driven vehicles. A better understanding of human interactive behaviour could help address this challenge. Such understanding…

人机交互 · 计算机科学 2023-05-30 O. Siebinga , A. Zgonnikov , D. A. Abbink

Distributed Support Vector Machines (DSVM) have been developed to solve large-scale classification problems in networked systems with a large number of sensors and control units. However, the systems become more vulnerable as detection and…

机器学习 · 统计学 2018-03-14 Rui Zhang , Quanyan Zhu

While the capabilities of autonomous driving have advanced rapidly, merging into dense traffic remains a significant challenge, many motion planning methods for this scenario have been proposed but it is hard to evaluate them. Most existing…

机器人学 · 计算机科学 2025-04-03 Zhengming Wang , Junli Wang , Pengfei Li , Zhaohan Li , Chunyang Liu , Bo Zhang , Peng Li , Yilun Chen

This paper presents a data-driven decentralized trajectory optimization approach for multi-robot motion planning in dynamic environments. When navigating in a shared space, each robot needs accurate motion predictions of neighboring robots…

机器人学 · 计算机科学 2021-02-25 Hai Zhu , Francisco Martinez Claramunt , Bruno Brito , Javier Alonso-Mora

Strategic interactions can be represented more concisely, and analyzed and solved more efficiently, if we are aware of the symmetries within the multiagent system. Symmetries also have conceptual implications, for example for equilibrium…

计算机科学与博弈论 · 计算机科学 2025-03-03 Emanuel Tewolde , Brian Hu Zhang , Caspar Oesterheld , Tuomas Sandholm , Vincent Conitzer

Multi-vehicle trajectory planning is a non-convex problem that becomes increasingly difficult in dense environments due to the rapid growth of collision constraints. Efficient exploration of feasible behaviors and resolution of tight…

机器人学 · 计算机科学 2025-09-22 Heye Huang , Yibin Yang , Wang Chen , Tiantian Chen , Xiaopeng Li , Sikai Chen