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Lazy search algorithms can efficiently solve problems where edge evaluation is the bottleneck in computation, as is the case for robotic motion planning. The optimal algorithm in this class, LazySP, lazily restricts edge evaluation to only…

机器人学 · 计算机科学 2019-07-24 Aditya Mandalika , Sanjiban Choudhury , Oren Salzman , Siddhartha Srinivasa

People have made remarkable progress in game AIs, especially in domain of perfect information game. However, trick-taking poker game, as a popular form of imperfect information game, has been regarded as a challenge for a long time. Since…

计算机科学与博弈论 · 计算机科学 2021-02-16 Naichen Shi , Ruichen Li , Sun Youran

Tic Tac Toe is amongst the most well-known games. It has already been shown that it is a biased game, giving more chances to win for the first player leaving only a draw or a loss as possibilities for the opponent, assuming both the players…

人工智能 · 计算机科学 2023-03-15 Bhavuk Kalra

AlphaZero, using a combination of Deep Neural Networks and Monte Carlo Tree Search (MCTS), has successfully trained reinforcement learning agents in a tabula-rasa way. The neural MCTS algorithm has been successful in finding near-optimal…

人工智能 · 计算机科学 2021-10-12 Prashank Kadam , Ruiyang Xu , Karl Lieberherr

Being able to reach any desired location in the environment can be a valuable asset for an agent. Learning a policy to navigate between all pairs of states individually is often not feasible. An all-goals updating algorithm uses each…

机器学习 · 计算机科学 2020-02-06 Fabio Pardo , Vitaly Levdik , Petar Kormushev

We develop a method of adapting the AlphaZero model to General Game Playing (GGP) that focuses on faster model generation and requires less knowledge to be extracted from the game rules. The dataset generation uses MCTS playing instead of…

人工智能 · 计算机科学 2023-12-22 Michał Maras , Michał Kępa , Jakub Kowalski , Marek Szykuła

Model-based next state prediction and state value prediction are slow to converge. To address these challenges, we do the following: i) Instead of a neural network, we do model-based planning using a parallel memory retrieval system (which…

人工智能 · 计算机科学 2023-02-02 John Chong Min Tan , Mehul Motani

Recently, Gumbel AlphaZero~(GAZ) was proposed to solve classic combinatorial optimization problems such as TSP and JSSP by creating a carefully designed competition model~(consisting of a learning player and a competitor player), which…

系统与控制 · 电气工程与系统科学 2025-02-25 Hui Wang , Xufeng Zhang , Xiaoyu Zhang , Zhenhuan Ding , Chaoxu Mu

In recent years, much progress has been made in computer Go and most of the results have been obtained thanks to search algorithms (Monte Carlo Tree Search) and Deep Reinforcement Learning (DRL). In this paper, we propose to use and analyze…

人工智能 · 计算机科学 2024-05-24 Brahim Driss , Jérôme Arjonilla , Hui Wang , Abdallah Saffidine , Tristan Cazenave

Given a series of photographs taken during a Go game, we describe the techniques we successfully employ for pinpointing the grid lines of the Go board and for tracking their small movements between consecutive photographs; then we discuss…

计算机视觉与模式识别 · 计算机科学 2018-04-23 Mario Corsolini , Andrea Carta

Zeroth-Order optimization presents a promising memory-efficient paradigm for fine-tuning Large Language Models by relying solely on forward passes. However, its practical adoption is severely constrained by slow wall-clock convergence and…

机器学习 · 计算机科学 2026-04-21 Fei Wang , Li Shen , Liang Ding , Chao Xue , Ye Liu , Changxing Ding

In practical application, the pursuit-evasion game (PEG) often involves multiple complex and conflicting objectives. The single-objective reinforcement learning (RL) usually focuses on a single optimization objective, and it is difficult to…

系统与控制 · 电气工程与系统科学 2025-03-11 Penglin Hu , Chunhui Zhao , Quan Pan

Large Language Models (LLMs) are increasingly deployed in real-world scenarios where they may lack sufficient information to complete a given task. In such settings, the ability to actively seek out missing information becomes a critical…

计算与语言 · 计算机科学 2026-02-03 Langyuan Cui , Chun Kai Ling , Hwee Tou Ng

Planning with options -- a sequence of primitive actions -- has been shown effective in reinforcement learning within complex environments. Previous studies have focused on planning with predefined options or learned options through expert…

人工智能 · 计算机科学 2025-03-24 Po-Wei Huang , Pei-Chiun Peng , Hung Guei , Ti-Rong Wu

Planning at execution time has been shown to dramatically improve performance for agents in both single-agent and multi-agent settings. A well-known family of approaches to planning at execution time are AlphaZero and its variants, which…

人工智能 · 计算机科学 2024-06-14 Carlos Martin , Tuomas Sandholm

We propose the challenge of rapid task-solving in novel environments (RTS), wherein an agent must solve a series of tasks as rapidly as possible in an unfamiliar environment. An effective RTS agent must balance between exploring the…

机器学习 · 计算机科学 2021-04-21 Sam Ritter , Ryan Faulkner , Laurent Sartran , Adam Santoro , Matt Botvinick , David Raposo

Hex and Counter Wargames are adversarial two-player simulations of real military conflicts requiring complex strategic decision-making. Unlike classical board games, these games feature intricate terrain/unit interactions, unit stacking,…

机器学习 · 计算机科学 2025-02-20 Guilherme Palma , Pedro A. Santos , João Dias

Traditional reinforcement learning (RL) environments typically are the same for both the training and testing phases. Hence, current RL methods are largely not generalizable to a test environment which is conceptually similar but different…

机器学习 · 计算机科学 2022-07-15 John Tan Chong Min , Mehul Motani

The combination of deep reinforcement learning and search at both training and test time is a powerful paradigm that has led to a number of successes in single-agent settings and perfect-information games, best exemplified by AlphaZero.…

计算机科学与博弈论 · 计算机科学 2020-12-01 Noam Brown , Anton Bakhtin , Adam Lerer , Qucheng Gong

Reinforcement learning has achieved great success in many applications. However, sample efficiency remains a key challenge, with prominent methods requiring millions (or even billions) of environment steps to train. Recently, there has been…

机器学习 · 计算机科学 2021-12-14 Weirui Ye , Shaohuai Liu , Thanard Kurutach , Pieter Abbeel , Yang Gao