中文
相关论文

相关论文: MeshUDF: Fast and Differentiable Meshing of Unsign…

200 篇论文

Learning-based surface reconstruction based on unsigned distance functions (UDF) has many advantages such as handling open surfaces. We propose SuperUDF, a self-supervised UDF learning which exploits a learned geometry prior for efficient…

计算机视觉与模式识别 · 计算机科学 2023-10-24 Hui Tian , Chenyang Zhu , Yifei Shi , Kai Xu

Deep neural representations of 3D shapes as implicit functions have been shown to produce high fidelity models surpassing the resolution-memory trade-off faced by the explicit representations using meshes and point clouds. However, most…

计算机视觉与模式识别 · 计算机科学 2021-06-16 Rahul Venkatesh , Tejan Karmali , Sarthak Sharma , Aurobrata Ghosh , R. Venkatesh Babu , László A. Jeni , Maneesh Singh

The mean field algorithm is a widely used approximate inference algorithm for graphical models whose exact inference is intractable. In each iteration of mean field, the approximate marginals for each variable are updated by getting…

机器学习 · 计算机科学 2014-10-23 Yujia Li , Richard Zemel

Rasterization based methods have recently enabled high-quality novel view synthesis at real-time rates, but their underlying volumetric primitives do not expose a direct, globally consistent surface representation, leaving sur face…

图形学 · 计算机科学 2026-04-28 Jinkai Cui , Kaiwen Song , Chumeng Niu , Juyong Zhang

Recent works on implicit neural representations have shown promising results for multi-view surface reconstruction. However, most approaches are limited to relatively simple geometries and usually require clean object masks for…

计算机视觉与模式识别 · 计算机科学 2021-08-24 Jingyang Zhang , Yao Yao , Long Quan

Real-world objects and environments are predominantly composed of edge features, including straight lines and curves. Such edges are crucial elements for various applications, such as CAD modeling, surface meshing, lane mapping, etc.…

计算机视觉与模式识别 · 计算机科学 2024-05-30 Lei Li , Songyou Peng , Zehao Yu , Shaohui Liu , Rémi Pautrat , Xiaochuan Yin , Marc Pollefeys

Partitioning a polygonal mesh into meaningful parts can be challenging. Many applications require decomposing such structures for further processing in computer graphics. In the last decade, several methods were proposed to tackle this…

图形学 · 计算机科学 2023-09-01 Bruno Roy

We propose SDFDiff, a novel approach for image-based shape optimization using differentiable rendering of 3D shapes represented by signed distance functions (SDFs). Compared to other representations, SDFs have the advantage that they can…

计算机视觉与模式识别 · 计算机科学 2022-02-23 Yue Jiang , Dantong Ji , Zhizhong Han , Matthias Zwicker

In visual computing, 3D geometry is represented in many different forms including meshes, point clouds, voxel grids, level sets, and depth images. Each representation is suited for different tasks thus making the transformation of one…

计算机视觉与模式识别 · 计算机科学 2022-09-02 Trevor Houchens , Cheng-You Lu , Shivam Duggal , Rao Fu , Srinath Sridhar

This paper presents a deep normal filtering network, called DNF-Net, for mesh denoising. To better capture local geometry, our network processes the mesh in terms of local patches extracted from the mesh. Overall, DNF-Net is an end-to-end…

图形学 · 计算机科学 2020-06-30 Xianzhi Li , Ruihui Li , Lei Zhu , Chi-Wing Fu , Pheng-Ann Heng

Unsigned distance fields (UDFs) provide a versatile framework for representing a diverse array of 3D shapes, encompassing both watertight and non-watertight geometries. Traditional UDF learning methods typically require extensive training…

计算机视觉与模式识别 · 计算机科学 2025-05-13 Jiangbei Hu , Yanggeng Li , Fei Hou , Junhui Hou , Zhebin Zhang , Shengfa Wang , Na Lei , Ying He

The success of neural fields for 3D vision tasks is now indisputable. Following this trend, several methods aiming for visual localization (e.g., SLAM) have been proposed to estimate distance or density fields using neural fields. However,…

计算机视觉与模式识别 · 计算机科学 2022-08-01 Itsuki Ueda , Yoshihiro Fukuhara , Hirokatsu Kataoka , Hiroaki Aizawa , Hidehiko Shishido , Itaru Kitahara

In modern computer vision, the optimal representation of 3D shape continues to be task-dependent. One fundamental operation applied to such representations is differentiable rendering, as it enables inverse graphics approaches in learning…

计算机视觉与模式识别 · 计算机科学 2025-07-30 Tristan Aumentado-Armstrong , Stavros Tsogkas , Sven Dickinson , Allan Jepson

Neural Radiance Fields (NeRF) have constituted a remarkable breakthrough in image-based 3D reconstruction. However, their implicit volumetric representations differ significantly from the widely-adopted polygonal meshes and lack support…

计算机视觉与模式识别 · 计算机科学 2023-08-22 Jiaxiang Tang , Hang Zhou , Xiaokang Chen , Tianshu Hu , Errui Ding , Jingdong Wang , Gang Zeng

Extracting high-fidelity mesh surfaces from Signed Distance Fields has become a fundamental operation in geometry processing. Despite significant progress over the past decades, key challenges remain namely, how to automatically capture the…

计算几何 · 计算机科学 2025-06-27 Pengfei Wang , Ziyang Zhang , Wensong Wang , Shuangmin Chen , Lin Lu , Shiqing Xin , Changhe Tu

Reconstruction of object or scene surfaces has tremendous applications in computer vision, computer graphics, and robotics. In this paper, we study a fundamental problem in this context about recovering a surface mesh from an implicit field…

计算机视觉与模式识别 · 计算机科学 2021-06-21 Jiabao Lei , Kui Jia , Yi Ma

We describe in this short note a technique to convert an implicit surface into a Signed Distance Function (SDF) while exactly preserving the zero level-set of the implicit. The proposed approach relies on embedding the input implicit in the…

图形学 · 计算机科学 2021-06-07 Pierre-Alain Fayolle

The generation of triangle meshes from point clouds, i.e. meshing, is a core task in computer graphics and computer vision. Traditional techniques directly construct a surface mesh using local decision heuristics, while some recent methods…

计算机视觉与模式识别 · 计算机科学 2022-10-06 Mathias Vetsch , Sandro Lombardi , Marc Pollefeys , Martin R. Oswald

Signed distance fields (SDFs) are a form of surface representation widely used in computer graphics, having applications in rendering, collision detection and modelling. In interactive media such as games, high-resolution SDFs are commonly…

图形学 · 计算机科学 2022-10-13 Yu Wei Tan , Nicholas Chua , Clarence Koh , Anand Bhojan

Visualization of implicit surfaces is an actively researched topic. While raytracing can produce high quality images, it is not well suited for creating a quick preview of the surface. Indirect algorithms (e.g. Marching Cubes) create an…

图形学 · 计算机科学 2022-04-14 Ágostons Sipos , Péter Salvi