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Reinforcement Learning (RL) has been widely used in many applications, particularly in gaming, which serves as an excellent training ground for AI models. Google DeepMind has pioneered innovations in this field, employing reinforcement…

人工智能 · 计算机科学 2026-02-12 Abdelrhman Shaheen , Anas Badr , Ali Abohendy , Hatem Alsaadawy , Nadine Alsayad , Ehab H. El-Shazly

Learning tabula rasa, that is without any prior knowledge, is the prevalent workflow in reinforcement learning (RL) research. However, RL systems, when applied to large-scale settings, rarely operate tabula rasa. Such large-scale systems…

机器学习 · 计算机科学 2022-10-05 Rishabh Agarwal , Max Schwarzer , Pablo Samuel Castro , Aaron Courville , Marc G. Bellemare

Reinforcement learning (RL) algorithms hold the promise of enabling autonomous skill acquisition for robotic systems. However, in practice, real-world robotic RL typically requires time consuming data collection and frequent human…

机器人学 · 计算机科学 2022-07-19 Homer Walke , Jonathan Yang , Albert Yu , Aviral Kumar , Jedrzej Orbik , Avi Singh , Sergey Levine

It is well-known that neural networks are computationally hard to train. On the other hand, in practice, modern day neural networks are trained efficiently using SGD and a variety of tricks that include different activation functions (e.g.…

机器学习 · 计算机科学 2014-10-29 Roi Livni , Shai Shalev-Shwartz , Ohad Shamir

Research on exploration in reinforcement learning, as applied to Atari 2600 game-playing, has emphasized tackling difficult exploration problems such as Montezuma's Revenge (Bellemare et al., 2016). Recently, bonus-based exploration…

机器学习 · 计算机科学 2021-09-24 Adrien Ali Taïga , William Fedus , Marlos C. Machado , Aaron Courville , Marc G. Bellemare

A central component of training in Reinforcement Learning (RL) is Experience: the data used for training. The mechanisms used to generate and consume this data have an important effect on the performance of RL algorithms. In this paper, we…

Recent progress in flow-based generative models and reinforcement learning (RL) has improved text-image alignment and visual quality. However, current RL training for flow models still has two main problems: (i) GRPO-style fixed per-prompt…

计算机视觉与模式识别 · 计算机科学 2026-01-13 Kaijie Chen , Zhiyang Xu , Ying Shen , Zihao Lin , Yuguang Yao , Lifu Huang

An important goal of research in Deep Reinforcement Learning in mobile robotics is to train agents capable of solving complex tasks, which require a high level of scene understanding and reasoning from an egocentric perspective. When…

机器学习 · 计算机科学 2019-04-04 Edward Beeching , Christian Wolf , Jilles Dibangoye , Olivier Simonin

Real-world reinforcement learning (RL) environments, whether in robotics or industrial settings, often involve non-visual observations and require not only efficient but also reliable and thus interpretable and flexible RL approaches. To…

机器学习 · 计算机科学 2024-02-19 Moritz Lange , Noah Krystiniak , Raphael C. Engelhardt , Wolfgang Konen , Laurenz Wiskott

This paper attempts to address the issues of machine learning in its current implementation. It is known that machine learning algorithms require a significant amount of data for training purposes, whereas recent developments in deep…

机器学习 · 计算机科学 2018-11-16 Georgios Mastorakis

Recent advances on deep learning models come at the price of formidable training cost. The increasing model size is one of the root causes, but another less-emphasized fact is that data scale is actually increasing at a similar speed as…

机器学习 · 计算机科学 2024-01-17 Conglong Li , Zhewei Yao , Xiaoxia Wu , Minjia Zhang , Connor Holmes , Cheng Li , Yuxiong He

Edge AI, which brings artificial intelligence to the edge of the network for real-time processing and decision-making, has emerged as a transformative technology across various applications. However, the deployment of Edge AI systems faces…

信号处理 · 电气工程与系统科学 2025-11-11 Zhiyuan Zhai , Wei Ni , Xin Wang

Recent reinforcement learning (RL) approaches have shown strong performance in complex domains such as Atari games, but are often highly sample inefficient. A common approach to reduce interaction time with the environment is to use reward…

机器学习 · 计算机科学 2019-06-03 Prasoon Goyal , Scott Niekum , Raymond J. Mooney

In this article we introduce the Arcade Learning Environment (ALE): both a challenge problem and a platform and methodology for evaluating the development of general, domain-independent AI technology. ALE provides an interface to hundreds…

人工智能 · 计算机科学 2013-06-24 Marc G. Bellemare , Yavar Naddaf , Joel Veness , Michael Bowling

An oft-ignored challenge of real-world reinforcement learning is that the real world does not pause when agents make learning updates. As standard simulated environments do not address this real-time aspect of learning, most available…

机器人学 · 计算机科学 2022-04-01 Yufeng Yuan , A. Rupam Mahmood

Autonomous robotic systems, like autonomous vehicles and robotic search and rescue, require efficient on-device training for continuous adaptation of Deep Reinforcement Learning (DRL) models in dynamic environments. This research is…

机器人学 · 计算机科学 2023-09-18 Zexin Li , Aritra Samanta , Yufei Li , Andrea Soltoggio , Hyoseung Kim , Cong Liu

Significant progress has been made in the area of model-based reinforcement learning. State-of-the-art algorithms are now able to match the asymptotic performance of model-free methods while being significantly more data efficient. However,…

机器学习 · 计算机科学 2019-10-29 Yunzhi Zhang , Ignasi Clavera , Boren Tsai , Pieter Abbeel

In particular, large-scale deep learning and artificial intelligence model training uses a lot of computational power and energy, so it poses serious sustainability issues. The fast rise in model complexity has resulted in exponential…

硬件体系结构 · 计算机科学 2025-08-20 Yashasvi Makin , Rahul Maliakkal

Recent work in deep reinforcement learning has allowed algorithms to learn complex tasks such as Atari 2600 games just from the reward provided by the game, but these algorithms presently require millions of training steps in order to…

机器学习 · 计算机科学 2018-01-09 Benjamin Spector , Serge Belongie

In recent years, reinforcement learning has been successful in solving video games from Atari to Star Craft II. However, the end-to-end model-free reinforcement learning (RL) is not sample efficient and requires a significant amount of…

多智能体系统 · 计算机科学 2019-06-26 Yunqi Zhao , Igor Borovikov , Jason Rupert , Caedmon Somers , Ahmad Beirami