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Deep reinforcement learning, applied to vision-based problems like Atari games, maps pixels directly to actions; internally, the deep neural network bears the responsibility of both extracting useful information and making decisions based…

机器学习 · 计算机科学 2019-03-05 Giuseppe Cuccu , Julian Togelius , Philippe Cudre-Mauroux

Sample efficiency remains a fundamental issue of reinforcement learning. Model-based algorithms try to make better use of data by simulating the environment with a model. We propose a new neural network architecture for world models based…

机器学习 · 计算机科学 2021-03-03 Jan Robine , Tobias Uelwer , Stefan Harmeling

Despite significant advances in the field of deep Reinforcement Learning (RL), today's algorithms still fail to learn human-level policies consistently over a set of diverse tasks such as Atari 2600 games. We identify three key challenges…

While Reinforcement Learning (RL) agents can successfully learn to handle complex tasks, effectively generalizing acquired skills to unfamiliar settings remains a challenge. One of the reasons behind this is the visual encoders used are…

计算机视觉与模式识别 · 计算机科学 2025-02-11 Yuhan Zhang , Guoqing Ma , Guangfu Hao , Liangxuan Guo , Yang Chen , Shan Yu

We evaluate the use of original game curricula supported by the Atari 2600 console as a heterogeneous transfer benchmark for deep reinforcement learning agents. Game designers created curricula using combinations of several discrete…

机器学习 · 计算机科学 2022-10-25 Andrei A. Rusu , Sebastian Flennerhag , Dushyant Rao , Razvan Pascanu , Raia Hadsell

Recently, various pre-training methods have been introduced in vision-based Reinforcement Learning (RL). However, their generalization ability remains unclear due to evaluations being limited to in-distribution environments and non-unified…

机器学习 · 计算机科学 2024-06-11 Donghu Kim , Hojoon Lee , Kyungmin Lee , Dongyoon Hwang , Jaegul Choo

A robot's instantaneous sensory observations do not always reveal task-relevant state information. Under such partial observability, optimal behavior typically involves explicitly acting to gain the missing information. Today's standard…

机器人学 · 计算机科学 2025-12-02 Edward S. Hu , Jie Wang , Xingfang Yuan , Fiona Luo , Muyao Li , Gaspard Lambrechts , Oleh Rybkin , Dinesh Jayaraman

How to select between policies and value functions produced by different training algorithms in offline reinforcement learning (RL) -- which is crucial for hyperpa-rameter tuning -- is an important open question. Existing approaches based…

机器学习 · 计算机科学 2021-11-04 Siyuan Zhang , Nan Jiang

The potential of offline reinforcement learning (RL) is that high-capacity models trained on large, heterogeneous datasets can lead to agents that generalize broadly, analogously to similar advances in vision and NLP. However, recent works…

机器学习 · 计算机科学 2023-04-19 Aviral Kumar , Rishabh Agarwal , Xinyang Geng , George Tucker , Sergey Levine

The Arcade Learning Environment (ALE) has become an essential benchmark for assessing the performance of reinforcement learning algorithms. However, the computational cost of generating results on the entire 57-game dataset limits ALE's use…

人工智能 · 计算机科学 2022-10-06 Matthew Aitchison , Penny Sweetser , Marcus Hutter

The recently introduced Deep Q-Networks (DQN) algorithm has gained attention as one of the first successful combinations of deep neural networks and reinforcement learning. Its promise was demonstrated in the Arcade Learning Environment…

机器学习 · 计算机科学 2016-04-25 Yitao Liang , Marlos C. Machado , Erik Talvitie , Michael Bowling

Deep reinforcement learning has been shown to be a powerful framework for learning policies from complex high-dimensional sensory inputs to actions in complex tasks, such as the Atari domain. In this paper, we explore output representation…

机器学习 · 计算机科学 2016-06-16 Ishan P. Durugkar , Clemens Rosenbaum , Stefan Dernbach , Sridhar Mahadevan

Recent advancements in large language models (LLMs) have expanded their capabilities beyond traditional text-based tasks to multimodal domains, integrating visual, auditory, and textual data. While multimodal LLMs have been extensively…

人工智能 · 计算机科学 2024-12-03 Nicholas R. Waytowich , Devin White , MD Sunbeam , Vinicius G. Goecks

Due to the capability of deep learning to perform well in high dimensional problems, deep reinforcement learning agents perform well in challenging tasks such as Atari 2600 games. However, clearly explaining why a certain action is taken by…

机器学习 · 计算机科学 2019-02-05 Laurens Weitkamp , Elise van der Pol , Zeynep Akata

Sample efficiency and performance in the offline setting have emerged as significant challenges of deep reinforcement learning. We introduce Q-Value Weighted Regression (QWR), a simple RL algorithm that excels in these aspects. QWR is an…

机器学习 · 计算机科学 2021-02-16 Piotr Kozakowski , Łukasz Kaiser , Henryk Michalewski , Afroz Mohiuddin , Katarzyna Kańska

Data efficiency is a key challenge for deep reinforcement learning. We address this problem by using unlabeled data to pretrain an encoder which is then finetuned on a small amount of task-specific data. To encourage learning…

We introduce a new unsupervised pre-training method for reinforcement learning called APT, which stands for Active Pre-Training. APT learns behaviors and representations by actively searching for novel states in reward-free environments.…

机器学习 · 计算机科学 2021-10-29 Hao Liu , Pieter Abbeel

Visual exploration and smart data collection via autonomous vehicles is an attractive topic in various disciplines. Disturbances like wind significantly influence both the power consumption of the flying robots and the performance of the…

信号处理 · 电气工程与系统科学 2021-01-27 Amir Niaraki , Jeremy Roghair , Ali Jannesari

In this work, we build on recent advances in distributional reinforcement learning to give a generally applicable, flexible, and state-of-the-art distributional variant of DQN. We achieve this by using quantile regression to approximate the…

机器学习 · 计算机科学 2018-06-20 Will Dabney , Georg Ostrovski , David Silver , Rémi Munos

Robots operating in human-centered environments should have the ability to understand how objects function: what can be done with each object, where this interaction may occur, and how the object is used to achieve a goal. To this end, we…

机器人学 · 计算机科学 2022-03-02 Jessica Borja-Diaz , Oier Mees , Gabriel Kalweit , Lukas Hermann , Joschka Boedecker , Wolfram Burgard