相关论文: Deciding All Behavioral Equivalences at Once: A Ga…
There are several ways to define program equivalence for functional programs with algebraic effects. We consider two complementing ways to specify behavioural equivalence. One way is to specify a set of axiomatic equations, and allow proof…
Full formal descriptions of algorithms making use of quantum principles must take into account both quantum and classical computing components and assemble them so that they communicate and cooperate.Moreover, to model concurrent and…
We continue with the task of obtaining a unifying view of process semantics by considering in this case the logical characterization of the semantics. We start by considering the classic linear time-branching time spectrum developed by R.J.…
We consider a setting in which a principal gets to choose which game from some given set is played by a group of agents. The principal would like to choose a game that favors one of the players, the social preferences of the players, or the…
We consider a class of nonlocal games that are related to binary constraint systems (BCSs) in a manner similar to the games implicit in the work of Mermin [N.D. Mermin, "Simple unified form for the major no-hidden-variables theorems," Phys.…
The category of presheaves on a (small) category is a suitable semantic universe to study behaviour of various dynamical systems. In particular, presheaves can be used to record the executions of a system and their morphisms correspond to…
In computer science, various logical languages are defined to analyze properties of systems. One way to pinpoint the essential differences between those logics is to compare their expressivity in terms of distinguishing power and expressive…
The $\lambda$-calculus is a handy formalism to specify the evaluation of higher-order programs. It is not very handy, however, when one interprets the specification as an execution mechanism, because terms can grow exponentially with the…
Ensuring long-term fairness is crucial when developing automated decision making systems, specifically in dynamic and sequential environments. By maximizing their reward without consideration of fairness, AI agents can introduce disparities…
In two-player cooperative games, agents can play together effectively when they have accurate assumptions about how their teammate will behave, but may perform poorly when these assumptions are inaccurate. In language games, failure may be…
We introduce a formal notion of masking fault-tolerance between probabilistic transition systems based on a variant of probabilistic bisimulation (named masking simulation). We also provide the corresponding probabilistic game…
Humans can effortlessly describe what they see, yet establishing a shared representational format between vision and language remains a significant challenge. Emerging evidence suggests that human brain representations in both vision and…
Like notions of process equivalence, behavioural preorders on processes come in many flavours, ranging from fine-grained comparisons such as ready simulation to coarse-grained ones such as trace inclusion. Often, such behavioural preorders…
We study tensor norms over Banach spaces and their relations to quantum information theory, in particular their connection with two-prover games. We consider a version of the Hilbertian tensor norm $\gamma_2$ and its dual $\gamma_2^*$ that…
In this paper we study strong and weak bisimulation equivalences for continuous-time Markov decision processes (CTMDPs) and the logical characterizations of these relations with respect to the continuous-time stochastic logic (CSL). For…
Higher-order processes with parameterization are capable of abstraction and application (migrated from the lambda-calculus), and thus are computationally more expressive. For the minimal higher-order concurrency, it is well-known that the…
In contrast to the usual understanding of probabilistic systems as stochastic processes, recently these systems have also been regarded as transformers of probabilities. In this paper, we give a natural definition of strong bisimulation for…
Large language models (LLMs) are increasingly used to simulate human decision-making, but their intrinsic biases often diverge from real human behavior--limiting their ability to reflect population-level diversity. We address this challenge…
Progress in the behavioral analysis of software product lines at the family level benefits from further development of the underlying semantical theory. Here, we propose a behavioral equivalence for feature transition systems (FTS)…
There has been a growing interest in defining models of automata enriched with time, such as finite automata extended with clocks (timed automata). In this paper, we study deterministic timed finite state machines (TFSMs), i.e., finite…