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相关论文: On Bonus-Based Exploration Methods in the Arcade L…

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This paper provides an empirical evaluation of recently developed exploration algorithms within the Arcade Learning Environment (ALE). We study the use of different reward bonuses that incentives exploration in reinforcement learning. We do…

机器学习 · 计算机科学 2021-09-28 Adrien Ali Taïga , William Fedus , Marlos C. Machado , Aaron Courville , Marc G. Bellemare

We introduce an exploration bonus for deep reinforcement learning methods that is easy to implement and adds minimal overhead to the computation performed. The bonus is the error of a neural network predicting features of the observations…

机器学习 · 计算机科学 2018-10-31 Yuri Burda , Harrison Edwards , Amos Storkey , Oleg Klimov

A grand challenge in reinforcement learning is intelligent exploration, especially when rewards are sparse or deceptive. Two Atari games serve as benchmarks for such hard-exploration domains: Montezuma's Revenge and Pitfall. On both games,…

机器学习 · 计算机科学 2021-03-02 Adrien Ecoffet , Joost Huizinga , Joel Lehman , Kenneth O. Stanley , Jeff Clune

We propose a new method for learning from a single demonstration to solve hard exploration tasks like the Atari game Montezuma's Revenge. Instead of imitating human demonstrations, as proposed in other recent works, our approach is to…

机器学习 · 计算机科学 2018-12-11 Tim Salimans , Richard Chen

Designing appropriate reward functions for Reinforcement Learning (RL) approaches has been a significant problem, especially for complex environments such as Atari games. Utilizing natural language instructions to provide intermediate…

机器人学 · 计算机科学 2023-02-09 Ziyuan Cao , Reshma Anugundanahalli Ramachandra , Kelin Yu

Despite significant advances in the field of deep Reinforcement Learning (RL), today's algorithms still fail to learn human-level policies consistently over a set of diverse tasks such as Atari 2600 games. We identify three key challenges…

Bellemare et al. (2016) introduced the notion of a pseudo-count, derived from a density model, to generalize count-based exploration to non-tabular reinforcement learning. This pseudo-count was used to generate an exploration bonus for a…

人工智能 · 计算机科学 2017-06-15 Georg Ostrovski , Marc G. Bellemare , Aaron van den Oord , Remi Munos

Exploration is a key problem in reinforcement learning. Recently bonus-based methods have achieved considerable successes in environments where exploration is difficult such as Montezuma's Revenge, which assign additional bonuses (e.g.,…

人工智能 · 计算机科学 2020-09-02 Yan Song , Yingfeng Chen , Yujing Hu , Changjie Fan

Achieving efficient and scalable exploration in complex domains poses a major challenge in reinforcement learning. While Bayesian and PAC-MDP approaches to the exploration problem offer strong formal guarantees, they are often impractical…

人工智能 · 计算机科学 2015-11-23 Bradly C. Stadie , Sergey Levine , Pieter Abbeel

This paper introduces a novel method for learning how to play the most difficult Atari 2600 games from the Arcade Learning Environment using deep reinforcement learning. The proposed method, human checkpoint replay, consists in using…

人工智能 · 计算机科学 2016-07-19 Ionel-Alexandru Hosu , Traian Rebedea

We consider an agent's uncertainty about its environment and the problem of generalizing this uncertainty across observations. Specifically, we focus on the problem of exploration in non-tabular reinforcement learning. Drawing inspiration…

人工智能 · 计算机科学 2018-07-11 Marc G. Bellemare , Sriram Srinivasan , Georg Ostrovski , Tom Schaul , David Saxton , Remi Munos

Sparse reward environments are known to be challenging for reinforcement learning agents. In such environments, efficient and scalable exploration is crucial. Exploration is a means by which an agent gains information about the environment.…

机器学习 · 计算机科学 2023-10-11 Jacob Chmura , Hasham Burhani , Xiao Qi Shi

This paper investigates whether learning contingency-awareness and controllable aspects of an environment can lead to better exploration in reinforcement learning. To investigate this question, we consider an instantiation of this…

机器学习 · 计算机科学 2019-03-05 Jongwook Choi , Yijie Guo , Marcin Moczulski , Junhyuk Oh , Neal Wu , Mohammad Norouzi , Honglak Lee

Recent reinforcement learning (RL) approaches have shown strong performance in complex domains such as Atari games, but are often highly sample inefficient. A common approach to reduce interaction time with the environment is to use reward…

机器学习 · 计算机科学 2019-06-03 Prasoon Goyal , Scott Niekum , Raymond J. Mooney

We examine the problem of learning and planning on high-dimensional domains with long horizons and sparse rewards. Recent approaches have shown great successes in many Atari 2600 domains. However, domains with long horizons and sparse…

机器学习 · 计算机科学 2018-08-28 Melrose Roderick , Christopher Grimm , Stefanie Tellex

Our work is a simple extension of the paper "Exploration by Random Network Distillation". More in detail, we show how to efficiently combine Intrinsic Rewards with Experience Replay in order to achieve more efficient and robust exploration…

机器学习 · 计算机科学 2019-12-03 Francesco Sovrano

We propose a new method for count-based exploration in high-dimensional state spaces. Unlike previous work which relies on density models, we show that counts can be derived by averaging samples from the Rademacher distribution (or coin…

机器学习 · 计算机科学 2023-06-07 Sam Lobel , Akhil Bagaria , George Konidaris

In this study, we address the problem of efficient exploration in reinforcement learning. Most common exploration approaches depend on random action selection, however these approaches do not work well in environments with sparse or no…

机器学习 · 计算机科学 2022-06-30 Doğay Kamar , Nazım Kemal Üre , Gözde Ünal

The infamous exploration-exploitation dilemma is one of the oldest and most important problems in reinforcement learning (RL). Deliberate and effective exploration is necessary for RL agents to succeed in most environments. However, until…

人工智能 · 计算机科学 2017-10-09 Suraj Narayanan Sasikumar

Traditional exploration methods in RL require agents to perform random actions to find rewards. But these approaches struggle on sparse-reward domains like Montezuma's Revenge where the probability that any random action sequence leads to…

人工智能 · 计算机科学 2018-11-27 Christopher Stanton , Jeff Clune
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