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相关论文: Generalization in Text-based Games via Hierarchica…

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We study reinforcement learning (RL) for text-based games, which are interactive simulations in the context of natural language. While different methods have been developed to represent the environment information and language actions,…

机器学习 · 计算机科学 2020-12-29 Yunqiu Xu , Meng Fang , Ling Chen , Yali Du , Joey Tianyi Zhou , Chengqi Zhang

In this paper, we consider the task of learning control policies for text-based games. In these games, all interactions in the virtual world are through text and the underlying state is not observed. The resulting language barrier makes…

计算与语言 · 计算机科学 2015-09-15 Karthik Narasimhan , Tejas Kulkarni , Regina Barzilay

This paper investigates generalisation in multi-agent games, where the generality of the agent can be evaluated by playing against opponents it hasn't seen during training. We propose two new games with concealed information and complex,…

机器学习 · 计算机科学 2020-07-13 Alexander Sasha Vezhnevets , Yuhuai Wu , Remi Leblond , Joel Z. Leibo

As AI technology advances, research in playing text-based games with agents has becomeprogressively popular. In this paper, a novel approach to agent design and agent learning ispresented with the context of reinforcement learning. A model…

计算与语言 · 计算机科学 2025-09-04 Haonan Wang , Mingjia Zhao , Junfeng Sun , Wei Liu

Text-based games(TBG) are complex environments which allow users or computer agents to make textual interactions and achieve game goals.In TBG agent design and training process, balancing the efficiency and performance of the agent models…

计算与语言 · 计算机科学 2022-09-13 Chen Chen , Yue Dai , Josiah Poon , Caren Han

Hierarchical reinforcement learning has been a compelling approach for achieving goal directed behavior over long sequences of actions. However, it has been challenging to implement in realistic or open-ended environments. A main challenge…

机器学习 · 计算机科学 2023-09-22 Arun Ahuja , Kavya Kopparapu , Rob Fergus , Ishita Dasgupta

Text-based games (TBG) have emerged as promising environments for driving research in grounded language understanding and studying problems like generalization and sample efficiency. Several deep reinforcement learning (RL) methods with…

计算与语言 · 计算机科学 2022-03-30 Mattia Atzeni , Shehzaad Dhuliawala , Keerthiram Murugesan , Mrinmaya Sachan

Text-based adventure games provide a platform on which to explore reinforcement learning in the context of a combinatorial action space, such as natural language. We present a deep reinforcement learning architecture that represents the…

计算与语言 · 计算机科学 2019-03-26 Prithviraj Ammanabrolu , Mark O. Riedl

Playing text-based games requires skills in processing natural language and sequential decision making. Achieving human-level performance on text-based games remains an open challenge, and prior research has largely relied on hand-crafted…

Text-based games are a natural challenge domain for deep reinforcement learning algorithms. Their state and action spaces are combinatorially large, their reward function is sparse, and they are partially observable: the agent is informed…

人工智能 · 计算机科学 2019-12-02 Vishal Jain , William Fedus , Hugo Larochelle , Doina Precup , Marc G. Bellemare

Text-based games (TBGs) have become a popular proving ground for the demonstration of learning-based agents that make decisions in quasi real-world settings. The crux of the problem for a reinforcement learning agent in such TBGs is…

机器学习 · 计算机科学 2021-06-16 Keerthiram Murugesan , Subhajit Chaudhury , Kartik Talamadupula

Generalization in reinforcement learning (RL) is of importance for real deployment of RL algorithms. Various schemes are proposed to address the generalization issues, including transfer learning, multi-task learning and meta learning, as…

机器学习 · 计算机科学 2022-10-07 Chang Yang , Ruiyu Wang , Xinrun Wang , Zhen Wang

Methods of deep machine learning enable to to reuse low-level representations efficiently for generating more abstract high-level representations. Originally, deep learning has been applied passively (e.g., for classification purposes).…

机器学习 · 计算机科学 2014-12-22 Mark Wernsdorfer , Ute Schmid

In the past few years, deep reinforcement learning has been proven to solve problems which have complex states like video games or board games. The next step of intelligent agents would be able to generalize between tasks, and using prior…

机器学习 · 计算机科学 2018-09-05 Shu-Hsuan Hsu , I-Chao Shen , Bing-Yu Chen

Deep reinforcement-learning methods have achieved remarkable performance on challenging control tasks. Observations of the resulting behavior give the impression that the agent has constructed a generalized representation that supports…

机器学习 · 计算机科学 2018-12-12 Sam Witty , Jun Ki Lee , Emma Tosch , Akanksha Atrey , Michael Littman , David Jensen

Learning policies for complex tasks that require multiple different skills is a major challenge in reinforcement learning (RL). It is also a requirement for its deployment in real-world scenarios. This paper proposes a novel framework for…

人工智能 · 计算机科学 2017-12-21 Tianmin Shu , Caiming Xiong , Richard Socher

Reinforcement learning has been successful in many tasks ranging from robotic control, games, energy management etc. In complex real world environments with sparse rewards and long task horizons, sample efficiency is still a major…

人工智能 · 计算机科学 2021-10-12 Bharat Prakash , Nicholas Waytowich , Tim Oates , Tinoosh Mohsenin

Text adventure games, in which players must make sense of the world through text descriptions and declare actions through text descriptions, provide a stepping stone toward grounding action in language. Prior work has demonstrated that…

计算与语言 · 计算机科学 2019-08-20 Prithviraj Ammanabrolu , Mark O. Riedl

Recent advancements in reinforcement learning have made significant impacts across various domains, yet they often struggle in complex multi-agent environments due to issues like algorithm instability, low sampling efficiency, and the…

多智能体系统 · 计算机科学 2024-08-22 Cheng Xu , Changtian Zhang , Yuchen Shi , Ran Wang , Shihong Duan , Yadong Wan , Xiaotong Zhang

The ability to learn optimal control policies in systems where action space is defined by sentences in natural language would allow many interesting real-world applications such as automatic optimisation of dialogue systems. Text-based…

人工智能 · 计算机科学 2018-11-14 Mikuláš Zelinka
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