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Securing networked infrastructures is important in the real world. The problem of deploying security resources to protect against an attacker in networked domains can be modeled as Network Security Games (NSGs). Unfortunately, existing…

人工智能 · 计算机科学 2021-06-03 Wanqi Xue , Youzhi Zhang , Shuxin Li , Xinrun Wang , Bo An , Chai Kiat Yeo

Training multi-agent systems (MAS) to achieve realistic equilibria gives us a useful tool to understand and model real-world systems. We consider a general sum partially observable Markov game where agents of different types share a single…

多智能体系统 · 计算机科学 2020-10-26 Nelson Vadori , Sumitra Ganesh , Prashant Reddy , Manuela Veloso

This paper aims to reduce the communication and computation costs of the Nash equilibrium seeking strategy for the $N$-coalition noncooperative games proposed in [1]. The objective is achieved in two manners: 1. An interference graph is…

最优化与控制 · 数学 2019-06-05 Maojiao Ye , Guoqiang Hu , Frank L. Lewis , Lihua Xie

A variety of graph neural networks (GNNs) frameworks for representation learning on graphs have been recently developed. These frameworks rely on aggregation and iteration scheme to learn the representation of nodes. However, information…

机器学习 · 计算机科学 2020-03-25 Xinhan Di , Pengqian Yu , Rui Bu , Mingchao Sun

The real world is awash with multi-agent problems that require collective action by self-interested agents, from the routing of packets across a computer network to the management of irrigation systems. Such systems have local incentives…

多智能体系统 · 计算机科学 2021-02-16 Michiel A. Bakker , Richard Everett , Laura Weidinger , Iason Gabriel , William S. Isaac , Joel Z. Leibo , Edward Hughes

Generative model-based imitation learning methods have recently achieved strong results in learning high-complexity motor skills from human demonstrations. However, imitation learning of interactive policies that coordinate with humans in…

机器人学 · 计算机科学 2025-11-18 Max M. Sun , Todd Murphey

The evolutionary dynamics of the Public Goods game addresses the emergence of cooperation within groups of individuals. However, the Public Goods game on large populations of interconnected individuals has been usually modeled without any…

物理与社会 · 物理学 2015-05-20 J. Gómez-Gardeñes , M. Romance , R. Criado , D. Vilone , A. Sánchez

We investigate the interrelation between graph searching games and games with imperfect information. As key consequence we obtain that parity games with bounded imperfect information can be solved in PTIME on graphs of bounded DAG-width…

计算机科学与博弈论 · 计算机科学 2015-03-19 Bernd Puchala , Roman Rabinovich

This paper provides a unified account of two schools of thinking in information retrieval modelling: the generative retrieval focusing on predicting relevant documents given a query, and the discriminative retrieval focusing on predicting…

信息检索 · 计算机科学 2018-02-23 Jun Wang , Lantao Yu , Weinan Zhang , Yu Gong , Yinghui Xu , Benyou Wang , Peng Zhang , Dell Zhang

In this work, we study the social learning problem, in which agents of a networked system collaborate to detect the state of the nature based on their private signals. A novel distributed graphical evolutionary game theoretic learning…

计算机科学与博弈论 · 计算机科学 2017-05-24 Xuanyu Cao , K. J. Ray Liu

With the aim of improving performance in Markov Decision Problem in an Off-Policy setting, we suggest taking inspiration from what is done in Offline Reinforcement Learning (RL). In Offline RL, it is a common practice during policy learning…

人工智能 · 计算机科学 2024-10-29 Jérôme Arjonilla , Abdallah Saffidine , Tristan Cazenave

Designing socially optimal policies in multi-agent environments is a fundamental challenge in both economics and artificial intelligence. This paper studies a general framework for learning Stackelberg equilibria in dynamic and uncertain…

系统与控制 · 电气工程与系统科学 2025-09-23 Jun He , Andrew L. Liu , Yihsu Chen

Graph representation learning has drawn increasing attention in recent years, especially for learning the low dimensional embedding at both node and graph level for classification and recommendations tasks. To enable learning the…

机器学习 · 计算机科学 2022-01-20 Tiehua Zhang , Yuze Liu , Xin Chen , Xiaowei Huang , Feng Zhu , Xi Zheng

Repeated small dynamic networks are integral to studies in evolutionary game theory, where networked public goods games offer novel insights into human behaviors. Building on these findings, it is necessary to develop a statistical model…

应用统计 · 统计学 2025-11-26 Hiroyasu Ando , Akihiro Nishi , Mark S. Handcock

Large language models demonstrate strong problem-solving abilities through reasoning techniques such as chain-of-thought prompting and reflection. However, it remains unclear whether these reasoning capabilities extend to a form of social…

计算与语言 · 计算机科学 2025-10-30 Yuxuan Li , Hirokazu Shirado

Underlying relationships among Multi-Agent Systems (MAS) in hazardous scenarios can be represented as Game-theoretic models. This paper proposes a new hierarchical network-based model called Game-theoretic Utility Tree (GUT), which…

多智能体系统 · 计算机科学 2023-03-30 Qin Yang , Ramviyas Parasuraman

Graph games and Markov decision processes (MDPs) are standard models in reactive synthesis and verification of probabilistic systems with nondeterminism. The class of $\omega$-regular winning conditions; e.g., safety, reachability,…

计算机科学中的逻辑 · 计算机科学 2019-06-28 Pranav Ashok , Tomáš Brázdil , Krishnendu Chatterjee , Jan Křetínský , Christoph H. Lampert , Viktor Toman

This paper introduces a systematic methodological framework to design and analyze distributed algorithms for optimization and games over networks. Starting from a centralized method, we identify an aggregation function involving all the…

最优化与控制 · 数学 2025-05-26 Guido Carnevale , Nicola Mimmo , Giuseppe Notarstefano

Similarity graphs are an active research direction for the nearest neighbor search (NNS) problem. New algorithms for similarity graph construction are continuously being proposed and analyzed by both theoreticians and practitioners.…

机器学习 · 计算机科学 2020-02-14 Dmitry Baranchuk , Artem Babenko

While game-theoretic planning frameworks are effective at modeling multi-agent interactions, they require solving large optimization problems where the number of variables increases with the number of agents, resulting in long computation…

机器人学 · 计算机科学 2026-04-02 Tianyu Qiu , Eric Ouano , Fernando Palafox , Christian Ellis , David Fridovich-Keil