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We analyze the problem of learning a single user's preferences in an active learning setting, sequentially and adaptively querying the user over a finite time horizon. Learning is conducted via choice-based queries, where the user selects…

机器学习 · 统计学 2017-02-27 Stephen N. Pallone , Peter I. Frazier , Shane G. Henderson

Humans have needs motivating their behavior according to intensity and context. However, we also create preferences associated with each action's perceived pleasure, which is susceptible to changes over time. This makes decision-making more…

机器人学 · 计算机科学 2024-09-05 Letícia Berto , Paula Costa , Alexandre Simões , Ricardo Gudwin , Esther Colombini

Reinforcement learners can attain high reward through novel unintended strategies. We study a Bayesian mitigation for general environments: we expand the agent's subjective reward range to include a large negative value $-L$, while the true…

机器学习 · 计算机科学 2026-04-16 Aram Ebtekar , Michael K. Cohen

Across many domains of interaction, both natural and artificial, individuals use past experience to shape future behaviors. The results of such learning processes depend on what individuals wish to maximize. A natural objective is one's own…

种群与进化 · 定量生物学 2022-09-02 Alex McAvoy , Julian Kates-Harbeck , Krishnendu Chatterjee , Christian Hilbe

Reinforcement Learning algorithms aim to learn optimal control strategies through iterative interactions with an environment. A critical element in this process is the experience replay buffer, which stores past experiences, allowing the…

机器学习 · 计算机科学 2025-01-31 Hoda Yamani , Yuning Xing , Lee Violet C. Ong , Bruce A. MacDonald , Henry Williams

Recent trends in Reinforcement Learning (RL) highlight the need for agents to learn from reward-free interactions and alternative supervision signals, such as unlabeled or incomplete demonstrations, rather than relying solely on explicit…

机器学习 · 计算机科学 2025-07-22 Elias Malomgré , Pieter Simoens

The tendency of repeating past choices more often than expected from the history of outcomes has been repeatedly empirically observed in reinforcement learning experiments. It can be explained by at least two computational processes:…

神经与进化计算 · 计算机科学 2024-10-28 Isabelle Hoxha , Leo Sperber , Stefano Palminteri

Human cooperation depends on how accurately we infer others' motives--how much they value fairness, generosity, or self-interest from the choices they make. We model that process in binary dictator games, which isolate moral trade-offs…

神经元与认知 · 定量生物学 2025-11-12 Gregory Stanley , Jun Zhang , Rick Lewis

Infants explore their complex physical and social environment in an organized way. To gain insight into what intrinsic motivations may help structure this exploration, we create a virtual infant agent and place it in a…

机器学习 · 计算机科学 2023-05-24 Chris Doyle , Sarah Shader , Michelle Lau , Megumi Sano , Daniel L. K. Yamins , Nick Haber

We consider the problem of reinforcement learning under safety requirements, in which an agent is trained to complete a given task, typically formalized as the maximization of a reward signal over time, while concurrently avoiding…

Preference-based reward learning is widely used for shaping agent behavior to match a user's preference, yet its sparse binary feedback makes it especially vulnerable to causal confusion. The learned reward often latches onto spurious…

人工智能 · 计算机科学 2026-03-06 Minjune Hwang , Yigit Korkmaz , Daniel Seita , Erdem Bıyık

How do people navigate the exploration-exploitation (EE) trade-off when making repeated choices with unknown rewards? We study this question through the lens of multi-armed bandit problems and introduce a novel behavioral model, Quantal…

最优化与控制 · 数学 2024-12-25 Jingying Ding , Yifan Feng , Ying Rong

Recommendation systems often face exploration-exploitation tradeoffs: the system can only learn about the desirability of new options by recommending them to some user. Such systems can thus be modeled as multi-armed bandit settings;…

计算机科学与博弈论 · 计算机科学 2020-07-02 Gal Bahar , Omer Ben-Porat , Kevin Leyton-Brown , Moshe Tennenholtz

Preference-based reward learning is a popular technique for teaching robots and autonomous systems how a human user wants them to perform a task. Previous works have shown that actively synthesizing preference queries to maximize…

机器人学 · 计算机科学 2024-03-12 Evan Ellis , Gaurav R. Ghosal , Stuart J. Russell , Anca Dragan , Erdem Bıyık

Computational preference elicitation methods are tools used to learn people's preferences quantitatively in a given context. Recent works on preference elicitation advocate for active learning as an efficient method to iteratively construct…

人机交互 · 计算机科学 2024-07-29 Vijay Keswani , Vincent Conitzer , Hoda Heidari , Jana Schaich Borg , Walter Sinnott-Armstrong

Recommender systems trained in a continuous learning fashion are plagued by the feedback loop problem, also known as algorithmic bias. This causes a newly trained model to act greedily and favor items that have already been engaged by…

机器学习 · 计算机科学 2020-08-04 Dalin Guo , Sofia Ira Ktena , Ferenc Huszar , Pranay Kumar Myana , Wenzhe Shi , Alykhan Tejani

Offline preference-based reinforcement learning (PbRL) provides an effective way to overcome the challenges of designing reward and the high costs of online interaction. However, since labeling preference needs real-time human feedback,…

机器学习 · 计算机科学 2026-02-10 Xiao-Yin Liu , Guotao Li , Xiao-Hu Zhou , Zeng-Guang Hou

Learning a reward function from human preferences is challenging as it typically requires having a high-fidelity simulator or using expensive and potentially unsafe actual physical rollouts in the environment. However, in many tasks the…

机器学习 · 计算机科学 2023-01-05 Daniel Shin , Anca D. Dragan , Daniel S. Brown

Randomized experiments can be susceptible to selection bias due to potential non-compliance by the participants. While much of the existing work has studied compliance as a static behavior, we propose a game-theoretic model to study…

机器学习 · 计算机科学 2021-07-29 Daniel Ngo , Logan Stapleton , Vasilis Syrgkanis , Zhiwei Steven Wu

In many real-world scenarios, rewards extrinsic to the agent are extremely sparse, or absent altogether. In such cases, curiosity can serve as an intrinsic reward signal to enable the agent to explore its environment and learn skills that…

机器学习 · 计算机科学 2017-05-16 Deepak Pathak , Pulkit Agrawal , Alexei A. Efros , Trevor Darrell