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Multi-agent reinforcement learning (MARl) has achieved strong results in cooperative tasks but typically assumes fixed, fully controlled teams. Ad hoc teamwork (AHT) relaxes this by allowing collaboration with unknown partners, yet existing…

多智能体系统 · 计算机科学 2025-10-30 Beiwen Zhang , Yongheng Liang , Hejun Wu

Adaptive traffic signal control (ATSC) in urban traffic networks poses a challenging task due to the complicated dynamics arising in traffic systems. In recent years, several approaches based on multi-agent deep reinforcement learning…

多智能体系统 · 计算机科学 2021-07-07 Paolo Fazzini , Marco Torre , Valeria Rizza , Francesco Petracchini

Finding approximate equilibria for large-scale imperfect-information competitive games such as StarCraft, Dota, and CounterStrike remains computationally infeasible due to sparse rewards and challenging exploration over long horizons. In…

机器学习 · 计算机科学 2026-05-15 JB Lanier , Nathan Monette , Pierre Baldi , Roy Fox

Among the research topics in multi-agent learning, mixed-motive cooperation is one of the most prominent challenges, primarily due to the mismatch between individual and collective goals. The cutting-edge research is focused on…

多智能体系统 · 计算机科学 2024-10-24 Yang Li , Wenhao Zhang , Jianhong Wang , Shao Zhang , Yali Du , Ying Wen , Wei Pan

Reinforcement learning allows solving complex tasks, however, the learning tends to be task-specific and the sample efficiency remains a challenge. We present Plan2Explore, a self-supervised reinforcement learning agent that tackles both…

机器学习 · 计算机科学 2020-07-02 Ramanan Sekar , Oleh Rybkin , Kostas Daniilidis , Pieter Abbeel , Danijar Hafner , Deepak Pathak

The increasing volume of commercially available conversational agents (CAs) on the market has resulted in users being burdened with learning and adopting multiple agents to accomplish their tasks. Though prior work has explored supporting a…

Algorithm selection (AS) deals with the automatic selection of an algorithm from a fixed set of candidate algorithms most suitable for a specific instance of an algorithmic problem class, where "suitability" often refers to an algorithm's…

机器学习 · 计算机科学 2020-07-13 Alexander Tornede , Marcel Wever , Stefan Werner , Felix Mohr , Eyke Hüllermeier

Deep Reinforcement Learning combined with Fictitious Play shows impressive results on many benchmark games, most of which are, however, single-stage. In contrast, real-world decision making problems may consist of multiple stages, where the…

机器学习 · 计算机科学 2023-03-08 Wei Xi , Yongxin Zhang , Changnan Xiao , Xuefeng Huang , Shihong Deng , Haowei Liang , Jie Chen , Peng Sun

Real-time bidding, as one of the most popular mechanisms for selling online ad slots, facilitates advertisers to reach their potential customers. The goal of bidding optimization is to maximize the advertisers' return on investment (ROI)…

计算机科学与博弈论 · 计算机科学 2019-03-01 Manxing Du , Alexander I. Cowen-Rivers , Ying Wen , Phu Sakulwongtana , Jun Wang , Mats Brorsson , Radu State

Simultaneously transmitting and reflecting \textcolor{black}{reconfigurable intelligent surface} (STAR-RIS) is a promising implementation of RIS-assisted systems that enables full-space coverage. However, STAR-RIS as well as conventional…

Multi-agent reinforcement learning (MARL) provides a framework for problems involving multiple interacting agents. Despite apparent similarity to the single-agent case, multi-agent problems are often harder to train and analyze…

机器学习 · 计算机科学 2024-04-04 Michał Zawalski , Błażej Osiński , Henryk Michalewski , Piotr Miłoś

Training agents using Reinforcement Learning in games with sparse rewards is a challenging problem, since large amounts of exploration are required to retrieve even the first reward. To tackle this problem, a common approach is to use…

机器学习 · 计算机科学 2020-10-09 Shengyi Huang , Santiago Ontañón

The emergence of complex life on Earth is often attributed to the arms race that ensued from a huge number of organisms all competing for finite resources. We present an artificial intelligence research environment, inspired by the human…

多智能体系统 · 计算机科学 2019-03-05 Joseph Suarez , Yilun Du , Phillip Isola , Igor Mordatch

Social deduction games such as Mafia present a unique AI challenge: players must reason under uncertainty, interpret incomplete and intentionally misleading information, evaluate human-like communication, and make strategic elimination…

人工智能 · 计算机科学 2026-04-22 Mihir Shriniwas Arya , Avinash Anish , Aditya Ranjan

The attention mechanism is a core component of the Transformer architecture. Various methods have been developed to compute attention scores, including multi-head attention (MHA), multi-query attention, group-query attention and so on. We…

Achieving human-level intelligence requires refining cognitive distinctions between System 1 and System 2 thinking. While contemporary AI, driven by large language models, demonstrates human-like traits, it falls short of genuine cognition.…

Real-world problems often involve complex objective structures that resist distillation into reinforcement learning environments with a single objective. Operation costs must be balanced with multi-dimensional task performance and…

机器学习 · 计算机科学 2024-09-10 Ian Cannon , Washington Garcia , Thomas Gresavage , Joseph Saurine , Ian Leong , Jared Culbertson

Multi-agent systems for resource allocation (MRAs) have been introduced as a concept for modelling competitive resource allocation problems in distributed computing. An MRA is composed of a set of agents and a set of resources. Each agent…

多智能体系统 · 计算机科学 2022-09-21 Nils Timm , Josua Botha

Collaborative multi-agent reinforcement learning (MARL) has been widely used in many practical applications, where each agent makes a decision based on its own observation. Most mainstream methods treat each local observation as an entirety…

机器学习 · 计算机科学 2022-06-23 Shuang Luo , Yinchuan Li , Jiahui Li , Kun Kuang , Furui Liu , Yunfeng Shao , Chao Wu

This paper reviews the field of Game AI, which not only deals with creating agents that can play a certain game, but also with areas as diverse as creating game content automatically, game analytics, or player modelling. While Game AI was…

人工智能 · 计算机科学 2020-02-25 Sebastian Risi , Mike Preuss
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