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Imitation learning is an effective alternative approach to learn a policy when the reward function is sparse. In this paper, we consider a challenging setting where an agent and an expert use different actions from each other. We assume…

机器学习 · 计算机科学 2019-08-27 Konrad Zolna , Negar Rostamzadeh , Yoshua Bengio , Sungjin Ahn , Pedro O. Pinheiro

Model-free reinforcement learning algorithms can compute policy gradients given sampled environment transitions, but require large amounts of data. In contrast, model-based methods can use the learned model to generate new data, but model…

机器学习 · 计算机科学 2022-03-04 Lukas P. Fröhlich , Maksym Lefarov , Melanie N. Zeilinger , Felix Berkenkamp

Cooperation between self-interested individuals is a widespread phenomenon in the natural world, but remains elusive in interactions between artificially intelligent agents. Instead, naive reinforcement learning algorithms typically…

多智能体系统 · 计算机科学 2025-01-16 John L. Zhou , Weizhe Hong , Jonathan C. Kao

To widen their accessibility and increase their utility, intelligent agents must be able to learn complex behaviors as specified by (non-expert) human users. Moreover, they will need to learn these behaviors within a reasonable amount of…

机器学习 · 计算机科学 2019-02-13 Dilip Arumugam , Jun Ki Lee , Sophie Saskin , Michael L. Littman

We apply recent advances in deep generative modeling to the task of imitation learning from biological agents. Specifically, we apply variations of the variational recurrent neural network model to a multi-agent setting where we learn…

机器学习 · 计算机科学 2020-07-02 Michael Teng , Tuan Anh Le , Adam Scibior , Frank Wood

One of the most successful paradigms for reward learning uses human feedback in the form of comparisons. Although these methods hold promise, human comparison labeling is expensive and time consuming, constituting a major bottleneck to…

机器学习 · 计算机科学 2022-12-02 David Zhang , Micah Carroll , Andreea Bobu , Anca Dragan

In some agent designs like inverse reinforcement learning an agent needs to learn its own reward function. Learning the reward function and optimising for it are typically two different processes, usually performed at different stages. We…

人工智能 · 计算机科学 2020-04-29 Stuart Armstrong , Jan Leike , Laurent Orseau , Shane Legg

Goals for reinforcement learning problems are typically defined through hand-specified rewards. To design such problems, developers of learning algorithms must inherently be aware of what the task goals are, yet we often require agents to…

机器学习 · 计算机科学 2018-03-29 Ashley D. Edwards , Laura Downs , James C. Davidson

In this paper, we present a method for learning from video demonstrations by using human feedback to construct a mapping between the standard representation of the agent and the visual representation of the demonstration. In this way, we…

机器学习 · 计算机科学 2019-10-01 Sunil Gandhi , Tim Oates , Tinoosh Mohsenin , Nicholas Waytowich

We outline a way for an agent to learn the dispositions of a particular individual through inverse reinforcement learning where the state space at time t includes an fMRI scan of the individual, to represent his brain state at that time.…

其他计算机科学 · 计算机科学 2019-07-14 Tofara Moyo

Humans spend a remarkable fraction of waking life engaged in acts of "mental time travel". We dwell on our actions in the past and experience satisfaction or regret. More than merely autobiographical storytelling, we use these event…

人工智能 · 计算机科学 2018-12-24 Chia-Chun Hung , Timothy Lillicrap , Josh Abramson , Yan Wu , Mehdi Mirza , Federico Carnevale , Arun Ahuja , Greg Wayne

When deploying autonomous agents in the real world, we need effective ways of communicating objectives to them. Traditional skill learning has revolved around reinforcement and imitation learning, each with rigid constraints on the format…

人工智能 · 计算机科学 2019-11-21 Mark Woodward , Chelsea Finn , Karol Hausman

Generative model-based imitation learning methods have recently achieved strong results in learning high-complexity motor skills from human demonstrations. However, imitation learning of interactive policies that coordinate with humans in…

机器人学 · 计算机科学 2025-11-18 Max M. Sun , Todd Murphey

Imitation learning is a widely used policy learning method that enables intelligent agents to acquire complex skills from expert demonstrations. The input to the imitation learning algorithm is usually composed of both the current…

计算机视觉与模式识别 · 计算机科学 2022-07-21 Chia-Chi Chuang , Donglin Yang , Chuan Wen , Yang Gao

Improving the decision-making capabilities of agents is a key challenge on the road to artificial intelligence. To improve the planning skills needed to make good decisions, MuZero's agent combines prediction by a network model and planning…

人工智能 · 计算机科学 2023-06-07 Matthias Unverzagt

Learning to coordinate many agents in partially observable and highly dynamic environments requires both informative representations and data-efficient training. To address this challenge, we present a novel model-based multi-agent…

机器学习 · 计算机科学 2026-02-16 Zhizun Wang , David Meger

Imitation learning algorithms can be used to learn a policy from expert demonstrations without access to a reward signal. However, most existing approaches are not applicable in multi-agent settings due to the existence of multiple (Nash)…

机器学习 · 计算机科学 2018-07-27 Jiaming Song , Hongyu Ren , Dorsa Sadigh , Stefano Ermon

A fundamental issue in reinforcement learning algorithms is the balance between exploration of the environment and exploitation of information already obtained by the agent. Especially, exploration has played a critical role for both…

机器学习 · 计算机科学 2019-05-29 Ruihan Yang , Qiwei Ye , Tie-Yan Liu

Inverse Reinforcement Learning (IRL) has demonstrated effectiveness in a variety of imitation tasks. In this paper, we introduce an IRL framework designed to extract rewarding features from expert trajectories affected by delayed…

机器学习 · 计算机科学 2024-12-05 Simon Sinong Zhan , Qingyuan Wu , Zhian Ruan , Frank Yang , Philip Wang , Yixuan Wang , Ruochen Jiao , Chao Huang , Qi Zhu

We consider the problem of reinforcement learning under safety requirements, in which an agent is trained to complete a given task, typically formalized as the maximization of a reward signal over time, while concurrently avoiding…