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Deep metric learning aims to learn an embedding space where the distance between data reflects their class equivalence, even when their classes are unseen during training. However, the limited number of classes available in training…

计算机视觉与模式识别 · 计算机科学 2022-01-05 Kyungmoon Lee , Sungyeon Kim , Seunghoon Hong , Suha Kwak

Competitive online games use rating systems to match players with similar skills to ensure a satisfying experience for players. In this paper, we focus on the importance of addressing different aspects of playing behavior when modeling…

计算机科学与博弈论 · 计算机科学 2021-12-09 Arman Dehpanah , Muheeb Faizan Ghori , Jonathan Gemmell , Bamshad Mobasher

We study the problem of efficiently generating high-quality and diverse content in games. Previous work on automated deckbuilding in Hearthstone shows that the quality diversity algorithm MAP-Elites can generate a collection of…

神经与进化计算 · 计算机科学 2026-03-02 Yulun Zhang , Matthew C. Fontaine , Amy K. Hoover , Stefanos Nikolaidis

This paper proposes a technique for training a neural network by minimizing a surrogate loss that approximates the target evaluation metric, which may be non-differentiable. The surrogate is learned via a deep embedding where the Euclidean…

计算机视觉与模式识别 · 计算机科学 2020-07-20 Yash Patel , Tomas Hodan , Jiri Matas

In this article, we review recent Deep Learning advances in the context of how they have been applied to play different types of video games such as first-person shooters, arcade games, and real-time strategy games. We analyze the unique…

人工智能 · 计算机科学 2019-02-19 Niels Justesen , Philip Bontrager , Julian Togelius , Sebastian Risi

This paper introduces a novel framework for modeling interacting humans in a multi-stage game. This "iterated semi network-form game" framework has the following desirable characteristics: (1) Bounded rational players, (2) strategic players…

多智能体系统 · 计算机科学 2012-07-05 Ritchie Lee , David H. Wolpert , James Bono , Scott Backhaus , Russell Bent , Brendan Tracey

Procedural content generation in video games has a long history. Existing procedural content generation methods, such as search-based, solver-based, rule-based and grammar-based methods have been applied to various content types such as…

人工智能 · 计算机科学 2020-10-12 Jialin Liu , Sam Snodgrass , Ahmed Khalifa , Sebastian Risi , Georgios N. Yannakakis , Julian Togelius

To overcome the absence of training data for unseen classes, conventional zero-shot learning approaches mainly train their model on seen datapoints and leverage the semantic descriptions for both seen and unseen classes. Beyond exploiting…

机器学习 · 计算机科学 2019-10-22 Hyeonwoo Yu , Beomhee Lee

Deep reinforcement learning (RL) has shown impressive results in a variety of domains, learning directly from high-dimensional sensory streams. However, when neural networks are trained in a fixed environment, such as a single level in a…

In fighting games, individual players of the same skill level often exhibit distinct strategies from one another through their gameplay. Despite this, the majority of AI agents for fighting games have only a single strategy for each "level"…

机器学习 · 计算机科学 2022-11-08 Emily Halina , Matthew Guzdial

Surrogate models for partial-differential equations are widely used in the design of meta-materials to rapidly evaluate the behavior of composable components. However, the training cost of accurate surrogates by machine learning can rapidly…

机器学习 · 计算机科学 2020-11-04 Raphaël Pestourie , Youssef Mroueh , Thanh V. Nguyen , Payel Das , Steven G. Johnson

The ability to plan actions on multiple levels of abstraction enables intelligent agents to solve complex tasks effectively. However, learning the models for both low and high-level planning from demonstrations has proven challenging,…

人工智能 · 计算机科学 2023-05-30 Kalle Kujanpää , Joni Pajarinen , Alexander Ilin

Video games are a natural and synergistic application domain for artificial intelligence (AI) systems, offering both the potential to enhance player experience and immersion, as well as providing valuable benchmarks and virtual environments…

机器学习 · 计算机科学 2024-12-19 Markus Dablander

Recent neural models of dialogue generation offer great promise for generating responses for conversational agents, but tend to be shortsighted, predicting utterances one at a time while ignoring their influence on future outcomes. Modeling…

计算与语言 · 计算机科学 2016-09-30 Jiwei Li , Will Monroe , Alan Ritter , Michel Galley , Jianfeng Gao , Dan Jurafsky

Not being able to understand and predict the behavior of deep learning systems makes it hard to decide what architecture and algorithm to use for a given problem. In science and engineering, modeling is a methodology used to understand…

机器学习 · 计算机科学 2023-09-15 Michael Y. Li , Erin Grant , Thomas L. Griffiths

We propose a new framework for estimating generative models via an adversarial process, in which we simultaneously train two models: a generative model G that captures the data distribution, and a discriminative model D that estimates the…

Deep neural networks are vulnerable to adversarial examples -- minor perturbations added to a model's input which cause the model to output an incorrect prediction. We introduce a new method for improving the efficacy of adversarial attacks…

计算机视觉与模式识别 · 计算机科学 2020-12-01 Chris Miller , Soroush Vosoughi

We propose a deep supervised learning algorithm based on low-discrepancy sequences as the training set. By a combination of theoretical arguments and extensive numerical experiments we demonstrate that the proposed algorithm significantly…

机器学习 · 计算机科学 2020-05-27 Siddhartha Mishra , T. Konstantin Rusch

Surrogate models are used to reduce the burden of expensive-to-evaluate objective functions in optimization. By creating models which map genomes to objective values, these models can estimate the performance of unknown inputs, and so be…

神经与进化计算 · 计算机科学 2019-07-17 Alexander Hagg , Martin Zaefferer , Jörg Stork , Adam Gaier

Surrogate-based black-box attacks have exposed the heightened vulnerability of DNNs. These attacks are designed to craft adversarial examples for any samples with black-box target feedback for only a given set of samples. State-of-the-art…

机器学习 · 计算机科学 2024-02-07 Raha Moraffah , Huan Liu