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On-policy reinforcement learning (RL) algorithms have demonstrated great potential in robotic control, where effective exploration is crucial for efficient and high-quality policy learning. However, how to encourage the agent to explore the…

机器人学 · 计算机科学 2026-04-02 Leixin Chang , Xinchen Yao , Ben Liu , Liangjing Yang , Hua Chen

There are two distinct approaches to solving reinforcement learning problems, namely, searching in value function space and searching in policy space. Temporal difference methods and evolutionary algorithms are well-known examples of these…

机器学习 · 计算机科学 2011-06-02 J. J. Grefenstette , D. E. Moriarty , A. C. Schultz

Traditional model-based reinforcement learning approaches learn a model of the environment dynamics without explicitly considering how it will be used by the agent. In the presence of misspecified model classes, this can lead to poor…

机器学习 · 计算机科学 2020-10-20 Pierluca D'Oro , Alberto Maria Metelli , Andrea Tirinzoni , Matteo Papini , Marcello Restelli

Many potential applications of reinforcement learning (RL) are stymied by the large numbers of samples required to learn an effective policy. This is especially true when applying RL to real-world control tasks, e.g. in the sciences or…

Continuous action policy search is currently the focus of intensive research, driven both by the recent success of deep reinforcement learning algorithms and the emergence of competitors based on evolutionary algorithms. In this paper, we…

机器学习 · 计算机科学 2019-06-14 Olivier Sigaud , Freek Stulp

This paper focuses on reinforcement learning (RL) with limited prior knowledge. In the domain of swarm robotics for instance, the expert can hardly design a reward function or demonstrate the target behavior, forbidding the use of both…

机器学习 · 计算机科学 2012-08-07 Riad Akrour , Marc Schoenauer , Michèle Sebag

Very often when studying non-equilibrium systems one is interested in analysing dynamical behaviour that occurs with very low probability, so called rare events. In practice, since rare events are by definition atypical, they are often…

统计力学 · 物理学 2021-01-06 Dominic C. Rose , Jamie F. Mair , Juan P. Garrahan

Policy gradient methods, which have been extensively studied in the last decade, offer an effective and efficient framework for reinforcement learning problems. However, their performances can often be unsatisfactory, suffering from…

机器学习 · 计算机科学 2026-01-27 Shihab Ahmed , El Houcine Bergou , Aritra Dutta , Yue Wang

Autonomous learning of robotic skills can allow general-purpose robots to learn wide behavioral repertoires without requiring extensive manual engineering. However, robotic skill learning methods typically make one of several trade-offs to…

机器学习 · 计算机科学 2016-10-07 William Montgomery , Anurag Ajay , Chelsea Finn , Pieter Abbeel , Sergey Levine

This paper reviews exploration techniques in deep reinforcement learning. Exploration techniques are of primary importance when solving sparse reward problems. In sparse reward problems, the reward is rare, which means that the agent will…

机器学习 · 计算机科学 2022-05-03 Pawel Ladosz , Lilian Weng , Minwoo Kim , Hyondong Oh

We present a method to probe rare molecular dynamics trajectories directly using reinforcement learning. We consider trajectories that are conditioned to transition between regions of configuration space in finite time, like those relevant…

统计力学 · 物理学 2022-01-07 Avishek Das , Dominic C. Rose , Juan P. Garrahan , David T. Limmer

Developing agents that can perform challenging complex tasks is the goal of reinforcement learning. The model-free reinforcement learning has been considered as a feasible solution. However, the state of the art research has been to develop…

机器学习 · 计算机科学 2020-08-24 MyungJae Shin , Joongheon Kim

Policy gradient methods are among the most effective methods for large-scale reinforcement learning, and their empirical success has prompted several works that develop the foundation of their global convergence theory. However, prior works…

机器学习 · 计算机科学 2020-12-25 Junzi Zhang , Jongho Kim , Brendan O'Donoghue , Stephen Boyd

Traditional reinforcement learning agents learn from experience, past or present, gained through interaction with their environment. Our approach synthesizes experience, without requiring an agent to interact with their environment, by…

机器学习 · 计算机科学 2019-03-01 Chris R. Serrano , Michael A. Warren

An important step in the design of autonomous systems is to evaluate the probability that a failure will occur. In safety-critical domains, the failure probability is extremely small so that the evaluation of a policy through Monte Carlo…

机器学习 · 计算机科学 2022-11-23 Anthony Corso , Kyu-Young Kim , Shubh Gupta , Grace Gao , Mykel J. Kochenderfer

Searching the space of policies directly for the optimal policy has been one popular method for solving partially observable reinforcement learning problems. Typically, with each change of the target policy, its value is estimated from the…

人工智能 · 计算机科学 2007-05-23 Leonid Peshkin , Christian R. Shelton

Policy gradient methods are powerful reinforcement learning algorithms and have been demonstrated to solve many complex tasks. However, these methods are also data-inefficient, afflicted with high variance gradient estimates, and frequently…

机器学习 · 计算机科学 2019-05-15 Andreas Doerr , Michael Volpp , Marc Toussaint , Sebastian Trimpe , Christian Daniel

Cooperative games are those in which both agents share the same payoff structure. Value-based reinforcement-learning algorithms, such as variants of Q-learning, have been applied to learning cooperative games, but they only apply when the…

机器学习 · 计算机科学 2017-05-25 Leonid Peshkin , Kee-Eung Kim , Nicolas Meuleau , Leslie Pack Kaelbling

Cooperative games are those in which both agents share the same payoff structure. Value-based reinforcement-learning algorithms, such as variants of Q-learning, have been applied to learning cooperative games, but they only apply when the…

人工智能 · 计算机科学 2014-08-08 Leonid Peshkin , Kee-Eung Kim , Nicolas Meuleau , Leslie Pack Kaelbling

Although deep reinforcement learning methods can learn effective policies for challenging problems such as Atari games and robotics tasks, algorithms are complex, and training times are often long. This study investigates how Evolution…

机器学习 · 计算机科学 2024-07-25 Annie Wong , Jacob de Nobel , Thomas Bäck , Aske Plaat , Anna V. Kononova