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相关论文: Improving Model and Search for Computer Go

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The desire to make applications and machines more intelligent and the aspiration to enable their operation without human interaction have been driving innovations in neural networks, deep learning, and other machine learning techniques.…

机器学习 · 计算机科学 2022-09-30 Fadi AlMahamid , Katarina Grolinger

By introducing several improvements to the AlphaZero process and architecture, we greatly accelerate self-play learning in Go, achieving a 50x reduction in computation over comparable methods. Like AlphaZero and replications such as ELF…

机器学习 · 计算机科学 2020-11-10 David J. Wu

Recent success in deep reinforcement learning is having an agent learn how to play Go and beat the world champion without any prior knowledge of the game. In that task, the agent has to make a decision on what action to take based on the…

计算机视觉与模式识别 · 计算机科学 2018-09-05 Ankit Shah , Tyler Vuong

In this paper, we build upon the weakly-supervised generation mechanism of intermediate attention maps in any convolutional neural networks and disclose the effectiveness of attention modules more straightforwardly to fully exploit their…

计算机视觉与模式识别 · 计算机科学 2022-08-31 Duo Li , Qifeng Chen

Monte Carlo tree search (MCTS) is extremely popular in computer Go which determines each action by enormous simulations in a broad and deep search tree. However, human experts select most actions by pattern analysis and careful evaluation…

人工智能 · 计算机科学 2017-06-14 Jinzhuo Wang , Wenmin Wang , Ronggang Wang , Wen Gao

We propose a method for meta-learning reinforcement learning algorithms by searching over the space of computational graphs which compute the loss function for a value-based model-free RL agent to optimize. The learned algorithms are…

Uncertainty is ubiquitous in games, both in the agents playing games and often in the games themselves. Working with uncertainty is therefore an important component of successful deep reinforcement learning agents. While there has been…

机器学习 · 计算机科学 2022-08-22 Owen Lockwood , Mei Si

Machine learning applied to architecture design presents a promising opportunity with broad applications. Recent deep reinforcement learning (DRL) techniques, in particular, enable efficient exploration in vast design spaces where…

硬件体系结构 · 计算机科学 2019-05-14 Ting-Ru Lin , Drew Penney , Massoud Pedram , Lizhong Chen

AlphaZero, an approach to reinforcement learning that couples neural networks and Monte Carlo tree search (MCTS), has produced state-of-the-art strategies for traditional board games like chess, Go, shogi, and Hex. While researchers and…

人工智能 · 计算机科学 2022-11-29 Charles Lovering , Jessica Zosa Forde , George Konidaris , Ellie Pavlick , Michael L. Littman

Deep reinforcement learning, applied to vision-based problems like Atari games, maps pixels directly to actions; internally, the deep neural network bears the responsibility of both extracting useful information and making decisions based…

机器学习 · 计算机科学 2019-03-05 Giuseppe Cuccu , Julian Togelius , Philippe Cudre-Mauroux

We introduce an exploration bonus for deep reinforcement learning methods that is easy to implement and adds minimal overhead to the computation performed. The bonus is the error of a neural network predicting features of the observations…

机器学习 · 计算机科学 2018-10-31 Yuri Burda , Harrison Edwards , Amos Storkey , Oleg Klimov

In recent years deep neural networks have been successfully applied to the domains of reinforcement learning \cite{bengio2009learning,krizhevsky2012imagenet,hinton2006reducing}. Deep reinforcement learning \cite{mnih2015human} is reported…

机器学习 · 计算机科学 2020-05-19 Huihui Zhang , Wu Huang

As AI technology advances, research in playing text-based games with agents has becomeprogressively popular. In this paper, a novel approach to agent design and agent learning ispresented with the context of reinforcement learning. A model…

计算与语言 · 计算机科学 2025-09-04 Haonan Wang , Mingjia Zhao , Junfeng Sun , Wei Liu

In this paper we design and evaluate a Deep-Reinforcement Learning agent that optimizes routing. Our agent adapts automatically to current traffic conditions and proposes tailored configurations that attempt to minimize the network delay.…

网络与互联网体系结构 · 计算机科学 2017-09-22 Giorgio Stampa , Marta Arias , David Sanchez-Charles , Victor Muntes-Mulero , Albert Cabellos

Deep reinforcement learning is prone to overfitting, and traditional benchmarks such as Atari 2600 benchmark can exacerbate this problem. The Obstacle Tower Challenge addresses this by using randomized environments and separate seeds for…

机器学习 · 计算机科学 2019-07-29 Joe Booth

We develop a method of adapting the AlphaZero model to General Game Playing (GGP) that focuses on faster model generation and requires less knowledge to be extracted from the game rules. The dataset generation uses MCTS playing instead of…

人工智能 · 计算机科学 2023-12-22 Michał Maras , Michał Kępa , Jakub Kowalski , Marek Szykuła

We propose RSO (random search optimization), a gradient free Markov Chain Monte Carlo search based approach for training deep neural networks. To this end, RSO adds a perturbation to a weight in a deep neural network and tests if it reduces…

机器学习 · 计算机科学 2020-05-13 Rohun Tripathi , Bharat Singh

Efficient exploration remains a challenging research problem in reinforcement learning, especially when an environment contains large state spaces, deceptive local optima, or sparse rewards. To tackle this problem, we present a…

人工智能 · 计算机科学 2018-10-30 Zhang-Wei Hong , Tzu-Yun Shann , Shih-Yang Su , Yi-Hsiang Chang , Chun-Yi Lee

Deep Research agents tackle knowledge-intensive tasks through multi-round retrieval and decision-oriented generation. While reinforcement learning (RL) has been shown to improve performance in this paradigm, its contributions remain…

计算与语言 · 计算机科学 2026-02-24 Yinuo Xu , Shuo Lu , Jianjie Cheng , Meng Wang , Qianlong Xie , Xingxing Wang , Ran He , Jian Liang

In reinforcement learning (RL), key components of many algorithms are the exploration strategy and replay buffer. These strategies regulate what environment data is collected and trained on and have been extensively studied in the RL…

机器学习 · 计算机科学 2023-09-01 Max Weltevrede , Matthijs T. J. Spaan , Wendelin Böhmer